A plugin to view TODOs and other tags created in code similar to those found in popular IDEs.TODO Manager has a lenient style, endlessly customizable and fits perfectly into the Godot editor.- Seamlessly integrated into the Godot dock- Lenient syntax. Write TODOs that suit your style- Quickly jump to lines- Add your own RegEx patterns- Set colours to your liking- Supports GDScript, C#, C/CPP (GDNative)
This is a plugin for Godot Engine to importanimations into `SpriteFrames` resource from the Aseprite files.
Plugin that allows you to generate BitmapFonts from a textureUssage:1. Clone the plugin repo or download it from the AssetLib2. Enable the plugin (Project > Project Settings > Plugins)3. Create a new CutBitmapFont resource (Right click in filesystem > New Resource > CutBitmapFont)4. Select the resource in filesystem and edit the properties in the inspector
This dock will allow you to document your scene hierarchies and usage. It's a simple text editor for recording notes about whatever scene you're editing.Supports both 3.0 and 3.1.More info: https://github.com/need12648430/godot3-scene-notes
Godobuf is a Google Protocol buffers compiler from .proto-file description to GDScript output file. Output file contains user protobuf messages represented by classes and protobuf core code which responsible for data serialization/deserialization. Godobuf used as plugin for Godot v3.0.xGodobuf is easy to use, does not require rebuilding the Godot, because it is written in GDScript. All you need is to start the plugin.
A TODO list dock for the Godot game engine. Supports TODO, HACK, BUG, FIXME, and NOTE comment tags out of the box. Easily modifiable.More info: https://github.com/need12648430/godot3-todo
Atlas importer plugin for PixiJS spritesheets.These can be generated by the following software:ShoeBox: http://renderhjs.net/shoebox/Spritesheet Packer: https://amakaseev.github.io/sprite-sheet-packer/
Faster plugin management without going deep into Godot's plugin settings. The button should appear in upper-right corner (when you activate the plugin), where you can select plugin(s) to enable/disable.
Detect gestures and swipes in your game. Experimental: setup patterns to trigger actions!Go to GitHub for full readme with instructions:https://github.com/arypbatista/godot-swipe-detector/
Analyzes the project on startup and provides information such as lines of code and asset counts. It also stores this data in JSON files to show a graph of all stats over time.
An extension to the ColorPicker control which adds an HSV-based color wheel. A button scene, similar to ColorPickerButton, is also included.Update 1.22 (2 Oct 2018):* ClassicControls color preview sliders now update their gradients when color is changed externallyUpdate 1.21 (21 Sep 2018):* Bugfix: Color property not updating on PickerPanel under certain conditionsUpdate 1.2 (19 Sep 2018):* Bugfixes to PickerPanel affecting editor persistence and signallingUpdate 1.1 (19 Sep 2018):* Neat hack to show custom editor icons for each control type* Flat mode for PickerPanelUpdate 1.0 (18 Sep 2018): * Colored slider bars are back! ClassicControls no longer hijack input when clicking in the area above the control. * A combined picker tool is now offered. * HuePicker now has a preview swatch that can be clicked to bring up a standard ColorPicker.
This addon allows you to perform a series of tasks in parallel. Furthermore, if the task's input relies on the output of another task, it will stall until all inputs are ready. This allows you to quickly perform sequences of sub-tasks to accomplish a one big task.Create a task graph, give it to the task manager and run start() after you have set all the desired inputs.
A Godot addon to record frames from in-game footage. It won't create GIFs by itself, but the node will create images of the content inside it, so you can use those frames with other software to create GIFs.
QuizNode add a custom-type for the handling of custom quizzes.Sorry the documentation is in spanish.
An abstraction layer for Godot Engine to enable interaction with Twitch chat.You can find the legacy versoin (For 2.x) here: https://godotengine.org/asset-library/asset/161History---------* v1.3.0 - Add your aliases for commands. They become a regular commands with a cloned reaction, so you can manage them as regular commands; - Chat list is now present, so you can track what users join or leave your chat (the corresponding signals are there) .* v1.2.1 - Integrated interactive commands.You can now easily add commands for the bot and reaction callbacks to them in a glimpse of a second!
A Godot3+ Panel Addon designed to speed up folder creation in new projects, can also bulk create folders in other directories.
# Godot Git Control #Simple Git Companion pluginminnor rewriteadded godotengine 3 support and some other features
An experimental tool that allows you to capture Godot scenes' frames and turn them into a spritesheet with a transparent background.Usage is as simple as$SpritesheetGenerator.record_for_a_while()Requires GIMP and ImageMagick.Works on Linux.Not tested on Mac.Requires a bash console on Windows. Git provides one.If you find this plugin as handy as we do and you use it to make a game, send us a note (in the issues) to give us boasting rights !
KivanoEditorEnhancements This plugin is a collection of smaller plugins that enhance in some way the Godot editor. Please take a look at github page for full description and videos:https://github.com/kubecz3k/KivanoEditorEnhancemensKeep in mind that I take no responsibility for any potential damage casued by this code. You should always use Version control systems in your project.
A Godot Engine plugin for a dock that provides inheritance-based Scene/Script/Resource views into the resource folder.
Embrace a more data-driven workflow! Simply create a class which extends "data_item.gd" and create as many instances as you wish. Access the data with a powerful and simple to use API.Features:* Create data classes with the click of a button* Use gdscript to add properties and logic to your data classes, all instances will be Nodes* Supports binary and json serialization* Make use of the built-in export property hints* Add instance-specific custom properties* Access data with a simple API using the "data" singleton* ALPHA: Use the notification/observer system to react to changes in data items* ALPHA: Encrypt your data filesImportant: Do not forget to add a singleton called "data" which references the following file: "your_project/addons/godot_data_editor/data.gd"