Steamworks API wrapper for Godot Engine (version 3.x)... now for GDNative. Available for the Windows, Linux, and Mac platforms. It is based on GodotSteam 3.27 with Steamworks SDK 1.60.This version is meant for Godot Engine 3.6, but it should work with previous Godot 3.x versions.Previous versions of the plug-in can be found at the GodotSteam repository: https://codeberg.org/godotsteam/godotsteam/releases.You can find the full documentation with tutorials at https://godotsteam.com.
Importer and interpreter for Clyde Dialogue Language. Completely written in GDScript. No external dependencies.Clyde is a language for writing branching dialogues/dialogs.Check the docs for more info.
A Five Nights at Freddy's framework made for the Godot game engine.
A Godot TOML parser for Godot 3.xUsage```var toml = TOMLParser.new() # Define the parser in your scriptvar file = toml.parse("res://file.toml") # Load your TOML file from a specified path# After that, it behaves exactly like a dictionaryprint(file["variable"])```Current Issues -Octal and binary numbers aren't supported -Complex Date-time (eg. 1979-05-27T00:32:00.999999-07:00) isn't valid -Multi-lined strings can't start on a new line -Multi-lined arrays aren't supported
In ROTA gravity bends beneath your feet! Move blocks and twist gravity to solve puzzles. Collect all 50 gems and explore 8 vibrant worlds- Rotate gravity as you walk over the edge!- Push, pull and rotate gravity-blocks to traverse the stage and solve puzzles.- Collect all 50 gems to unlock doors and explore 8 vibrant worlds!- Listen to an original ambient soundtrack that will keep you relaxed while solving challenging puzzles. (:- Watch out for spikes! 0:Built with Godot 3.6Using Godot-Steam-API by samsface - godotengine.org/asset-library/asset/1020Play on Linux, Windows, Mac, Web & Android!
Tool that adds Labels with text autosizing capabilities.Find the instructions in the Github repo.For Godot 3.6.x
WRAP IT UP is a Screen Wrapping Arcade Platformer Game- 21 Stages of Screen Wrapping Action!- Leap through an infinite Void- Squish Gumdrops- Beat every stage to play Loop 2 and beyond (:WRAP IT UP started as a mini-game in ROTA - godotengine.org/asset-library/asset/1930WRAP IT UP is a sequel to Candy Wrapper - godotengine.org/asset-library/asset/1939Built with Godot 3.6Play on Windows, Linux, Mac & Web!
Tiny Crate is a cute little precision platformer with puzzle elements!- Lift and toss crates to traverse over spike pits and reach higher ground!- Weigh down buttons to create platforms and solve the puzzle!- Push yourself and make tight jumps! You got this! <3 (:Built with Godot 3.6Using Aseprite Importer by hectroid - godotengine.org/asset-library/asset/611Play on Windows, Linux, Mac, Android or Web!
Hi, it all started when I discovered pokemon xenoverse, and while it set standards for pokemon fangames, it also disappointed me. It took me a while to figure out what didn't work for me, then I realized, it was two-dimensional. It took me a while because I'm new to Godot, but I hope this demo can be useful for others to create pokemon fangames without resorting to hacks.
A specialized tool for Godot 3.x designed to manage custom metadata and gameplay flags on 2D maps. Unlike standard TileMaps, this plugin allows you to paint and store custom bitmask flags (such as collisions, terrain types, or interaction triggers) in a lightweight dictionary-based system. Perfect for RPGs or tactical games that require precise cell-by-cell data without the overhead of physical collision nodes.Una herramienta especializada para Godot 3.x diseñada para gestionar metadatos y banderas (flags) de gameplay en mapas 2D. A diferencia de los TileMaps estándar, este plugin permite pintar y almacenar banderas de bits personalizadas (como colisiones, tipos de terreno o activadores de interacción) en un sistema ligero basado en diccionarios. Ideal para RPGs o juegos tácticos que requieren datos precisos celda por celda sin la carga de nodos de colisión física.
Legacy version of the plugin. For Godot Engine v2.xYou can find 3.0 version here: https://godotengine.org/asset-library/asset/188An abstraction layer for Godot Engine to enable interaction with Twitch chat.History---------* v1.3.0 - Add your aliases for commands. They become a regular commands with a cloned reaction, so you can manage them as regular commands; - Chat list is now present, so you can track what users join or leave your chat (the corresponding signals are there) .* v1.2.1 - Integrated interactive commands.You can now easily add commands for the bot and reaction callbacks to them in a glimpse of a second!
A Godot2+ Panel Addon designed to speed up folder creation in new projects, can also bulk create folders in other directories.
A TrackballCamera that responds to input from mouse, keyboard, joystick and touch, in order to rotate around its parent node while continuously facing it.- stays around its parent node, even if it moves- no gimbal lock (quaternions ♥)- camera inertia for a smoother experience- the parent node does not have to be centered in the camera's view- a bunch of parameters to configure everything as you want it- won't work on godot 3
MMO Client for KrakenFramework
Small script to convert all .scn files in a project into .tscn
A pomodoro timer editor plugin. Improve your productivity!
Import TileMaps from Tiled Map Editor (http://mapeditor.org). This imports each map as Godot scene which can be instanced or inherited.If you like this plugin, consider buying me a (maybe monthly) beer on https://liberapay.com/vnenNew on 1.6* Fix a bunch of long-standing bugs.* Tile properties can inserted into TileSet metadata.* A few changes to make the imported scene closer to Tiled display.New on 1.5* Fix a bug that caused infinite loops on some maps.New on 1.4:* Navigation polygon now is set correctly.* TileSets with non-sequential IDs are supported.* Fix issue with absolute paths in the TMX.* Now it allows tile images with unmatched sizes.New on 1.3:* Detect polygons to select if it's convex or concave.* Sort polygons' vertices to ensure they are in the order Godot expects.* Support for post-import script.* Fixed bug that failed to import polygonal collision shapes.* Fixed bug that caused infinite loop when the re-import errored.New on 1.2:* Support for image and object layers.* Custom properties now become metadata.New on 1.1:* Support for isometric maps.* Custom TileSet image flags.* A few bug fixes.Features:* Accept both .json and .tmx formats.* Import TileSets and Images as separate or embedded resources.* Import collision, navigation and occluder shapes (if the objects are of the given type).* A few options to tweak the import.
A simple 2D dungeon generator.It works by assigning tiles to the screen, carving out non-overlapping rooms, then connecting the rooms with corridors. The generator then assigns the correct sprite according to it's neighbours.
# godot_1dollar A godot engine addon implementation of the 1$ gesture recognition algorithm.Created by Todor Imreorov , based on n13r0's port of http://depts.washington.edu/madlab/proj/dollar/index.htmlIt can recognise the following shapes out of the box (in the json file):- carret- v- pigtail- lineH- lineV- heart- circleIt can record shapes for recognition- and add them to a json file (\\recordedGestures.json) , which gets loaded on startThe developer can set limited ink - to limit the size of shapes that can be drawnUpon recognising a shape, it also emits a signal of what shape it is and how much ink was left when it was completedIf the ink left is > 0, it will create a collision shape from the drawing, that can be used to interact with other parts of the gameYou can limit how many colision shapes can be drawn optionallyOptional particle effect and ability to set line thickness and colorAbility to set the allowed drawing area and change the mouse cursor to a pencil then it is over it# How to use:Copy this to your project's addons folder (myprject/addons/godot_1dollar/<files>), then enable itThis addon extends the control node.To set up drawing area - resize the node to the square size you want it to use# Variables :- Input map action (string)- Set the input action you want this addon to use to start drawing strokes. Leaving this empty will make the addon use the left mouse button as the button to hold to draw a stroke - Max Ink - This determines the maximum length of a line a user can draw - use it to limit the size of scribbles they can make on screen- Ink Loss rate - When enabled this will add ink health bar mechanic - the user will lose ink while drawing and the lost ink would affect future strokes #set to 0 in order to disable tracking ink altogether and replenishing it automatically upon releasing the draw- Replenish ink speed - The speed with which ink health bar gets replenished while the user is not drawing a line #set to 0 in order to disable replenishing ink altogether- Recording - Turning this on would make the addon work in developer mode- show debug information and gui for recording new stroke recognition patterns- Particle effect - enabling this would add a fancy particle effect while the user is drawing- Particle color - set the color of the particle effect- Line thickness - The line thickness of drawn strokes #set this to 0 to disable drawing a line on screen- Line color - use to set color of line- Ink health bar width - Ink indicator health bar width #Set to 0 if you want to disable the health bar- Create collisions - Enabling this the addon will create collision shapes upon detecting a gesture - if the user hasnt run out of ink. It also puts the collision shapes in appropriately named groups "drawnShapes" and "drawnShape:<recognisedShape>"- Max Drawn Collision shapes - This is used to limit how many shapes can exist in the game. The addon will automatically destroy the oldest before adding a new one above the threshold #set to 0 if you do not the addon to automatically limit the collision shapes number
A simple plugin that facilitates searching for placeholder assets.
The name-generator class is a GDScript 'static' class that provides a random name generation for Godot Engine.
This project contains demos of the inventory-system addon: https://godotengine.org/asset-library/asset/1650