A TrackballCamera that responds to input from mouse, keyboard, joystick and touch, in order to rotate around its parent node while continuously facing it.- stays around its parent node, even if it moves- no gimbal lock (quaternions ♥)- camera inertia for a smoother experience- the parent node does not have to be centered in the camera's view- a bunch of parameters to configure everything as you want it- won't work on godot 3
This plugin adds support for the Oculus Quest and Quest 2 VR headsets to Godot.
Let you make a first-person 3D game.
This tool allows you make that a KinematicBody follows another Node in a 3D space.
A simple text editor and saver.
"VRM" is a file format for handling 3D humanoid avatar (3D model) data for VR applications. It is based on glTF2.0. ( https://vrm.dev/en )** Now compatible with Godot 3.4 and GLES2 **This asset provides an importer for VRM characters, as well as a full implementation of the MToon Shader for Godot Engine. Enable the addons in "Project Settings..." → "Plugins"「VRM」はVRアプリケーション向けの人型3Dアバター(3Dモデル)データを扱うためのファイルフォーマットです。glTF2.0をベースとしており、誰でも自由に利用することができます。 ( https://vrm.dev )** Godot 3.4とGLES2のサポートが追加されました! **このアセットは、VRMの3Dアバターのインポーターを提供します。また、VRM Addon とは別に Godot 用の MToon シェーダーも同梱されています。「プロジェクト設定...」→「プラグイン」で有効にする。
This addon allows you to create a terrain from an image. It uses the layers of an image and constructs the geometry using each pixel color. Currently, it supports a "terrain" layer, and a "water" one. See included images in the demo folder. The image must be in TIFF format, uncompressed.
Plugin that makes version management for your projects easier and adds the ability to check for newer published versions on iOS/Android
A set of useful nodes to use in Godot projects that facilitate implementing features like split-screen, asynchronous scene loading, a global event manager and caching materials. Documentation at:https://github.com/jocamar/Godot-Common-Game-FrameworkIf you have any questions you can reach out me on Twitter and I'll be happy to help:https://twitter.com/joaomarinheiro
Adds simple motion (ribbon) trails to Godot 3.2. Supports texturing and start/end colors for fading in/out. This can be used for a variety of special effects.Instructions:1. Unzip the contents into a new folder. This folder contains a demo project, and if it is not needed, the MotionTrail subfolder can be copied directly into an existing/new project.2. Simply drag and drop the MotionTrail.tscn scene onto a parent scene (such as an object in motion), and you should be all set!
Adds a 'Lock to view' toggle to the camera node, which forces the camera to follow the editor preview allowing for extremely easier camera positioning.More quality of life camera features tba
A simple base 64 encoder and decoder.