Procedural multi-layer tilemap addon for Godot 4.5 in C#
This is the native Godot plugin of the Sprite Fusion tool suite. Use it for generating pixel art sprites and animations directly inside the editor.
A simple Inspector plugin that eliminates the need to hard-code Vector2i patterns. Instead of typing coordinates, you can 'paint' onto a grid of CheckBox nodes—clicking or dragging to toggle cells. Ideal for designing tile-based attack patterns, RE4-like inventory shapes, or any coordinate-based data visually.
TauPlot is a charting and data visualization addon for Godot 4.5+.Create bar charts, scatter plots, multi-series graphs, live dashboards, and multi-pane (subplot) layouts directly inside any Godot UI. Pure GDScript, no external dependencies, fully themeable.Use it for in-game analytics, telemetry overlays, scientific plots, sensor readouts, debug HUDs, financial views, or any tool that needs interactive charts. TauPlot is actively developed and the chart catalogue is growing, with line, area, pie, and radar plots on the roadmap.Features:- Bar charts and scatter plots can be combined freely in one chart. Bars support grouped, stacked (with optional normalization), and independent layout modes.- Full Godot theme integration with a three-layer cascade (built-in defaults, Godot theme, code overrides) so charts match the rest of your UI without per-property work.- Categorical and continuous axes with linear or logarithmic scales, axis inversion, and custom tick label formatting.- Automatic tick and tick label generation with overlap prevention, so axes stay readable at any plot size without manual tuning.- Real-time data streaming powered by ring-buffer datasets. The chart redraws incrementally as samples arrive and the oldest points are dropped when the buffer is full.- Multi-pane layouts (also known as subplots) for stacked graphs that share an X axis but use different Y scales.- Hover inspection with tooltip, crosshair, and sample highlight, plus four signals (sample_hovered, sample_hover_exited, sample_clicked, sample_click_dismissed) so you can wire chart interaction into your own UI.- Per-sample visual control over color, alpha, marker shape, marker size, and outline, set either through attribute buffers or callbacks.- GPU-accelerated scatter rendering built on Godot's MultiMesh, with seven built-in marker shapes (circle, square, triangle up and down, diamond, cross, plus).- Configurable legend with placement inside or outside the plot area and configurable flow direction.Requires Godot 4.5 or later.
This tool automates the creation of SpriteFrames animations from spritesheets. It will automatically detect 8-way animations and number them. BSI can be used through an interactive GUI mode or through a batch mode that is driven by a CSV file.
TextureCutter is an editor plugin that adds an export button to AtlasTexture in the Inspector.It lets you export the selected region as a PNG file directly from the editor.
Sprite Animation Generator is a Godot editor plugin that slices character spritesheets into animation frames and exports them as a SpriteFrames resource.The plugin is primarily designed for spritesheets generated by tools such as the Universal LPC SpriteSheet Character Generator, but it also works with any evenly spaced spritesheet that follows a regular grid.
A stylised 2D pixel-art grass system for Godot 4.5+, featuring wind animation, character-reactive displacement, grass destruction via effector decals, and world-space cloud shadows.Demo:https://jomoho.itch.io/dynamic-2d-grass
CRope2D - 2D rope physics for Godot 4.5+A GDExtension that adds rope simulation to your Godot projects using Verlet integration.Drop a CRope2D node into your scene, set a few properties, and you have a working rope with physics.Features:- Configurable stiffness and damping- Collision with StaticBody2D, RigidBody2D, CharacterBody2D- Anchor system (start, end, both, none)- Modular architecture - plug in force, line, render, and break modules- Built-in modules: gravity, wind, magnet, smooth/simplify/subdivide, tension-based breaking- Write your own modules in GDScript- Platforms: macOS, Linux, Windows, WebIncluded:- 17 example scenes (basic setup, grappling hook, pendulum, stress test, boulder network...)- 10 custom module examples (antigravity, glow, wave, trail, particles...)- Full API documentation integrated into the Godot editorFree to use. Payment only required when shipping a published game.www.cuberact.org
Medusa is a high-performance Godot plugin for building dynamic UI graphs, skill trees, and node-based webs. Unlike standard static UI solutions, Medusa features a built-in data-oriented physics engine, progression tracking, and optimized rendering. The addon provides developers with a set of custom Control nodes (Graph, Atom, GraphBranch, etc.) and advanced drawing tools to create complex, interactive, and physics-driven webs with ease.- Documentation https://godot-medusa-docs.readthedocs.io/en/latest/- GitHub https://github.com/arukurei/Medusa- ItchIO https://alkrei.itch.io/medusa- Bluesky https://bsky.app/profile/arukurei.bsky.social- Telegram https://t.me/G_Quasar- Discord https://discord.gg/663eYk5ZGA
A candlestick chart control plugin for Godot 4.5+. It can be used as a custom node. Supports OHLC data sources, configurable moving averages (MA), theme customization, and basic interactions (wheel zoom / optional key bindings).
Table Plus is an extensible table and data-display UI plugin for Godot 4.5 and later. It is designed for previewing structured table data inside the editor and displaying it at runtime. The plugin is optimized for read-only display rather than in-place data editing, and it supports multiple cell types, theme customization, and interaction events.