This Godot plugin automatically generates collision shapes and physics bodies directly when importing GLB or GLTF files, with potential support for more formats in the future.After enabling the plugin (Project → Project Settings → Plugins), a new dock panel named "Collision Import Generator" will appear beside the FileSystem dock.
add Custom Node to Handle Command Input ( Fighting Game like Command Input )current v0.3.0 include two node- CommandParser for Listen command active- InputWatcher for handle holding that only can intercept by specific input ( not all input )write by pure GDScript, can use in web export
A full JSON Schema Draft-7 validation plugin for Godot 4.3. This extension brings industry-standard JSON validation directly into Godot, enabling configuration validation, and API contract enforcement.Schemas are compiled into navigable tree structures, supporting $ref references, schema registration, and detailed error reporting.
Plugin for incremental games that need to deal with massive numbers. Prioritizes speed over accuracy. Ported from break_infinity.js.It's designed with speed in mind, as it's written with GDExtension, and only allocates on stack (outside of stringification).For more information, check out https://github.com/peachey2k2/break-nihility
A library for creating complex rope rigging.Halyard supports:- Fast Verlet rope simulation- Partial collision support with external RigidBodies.- Rendering as a textured tube or as a chain.- Dynamic resizing from either rope end.- Gizmo preview of state in editor.- Anchors for attaching the rope to objects.- Attachments for decorating the rope with nodes.- Subclassing, including `PullRope`, a rope for pulling on RigidBodies from the end.
Boost your Godot level design workflow with Godot Asset Placer — a free and open-source Godot Engine plugin that lets you easily manage, organize, and place assets into your 3D scenes. Key Features:Fast one-click asset placement in GodotQuick Transforms using ShortcutsRandom-Asset PlacementRandomized TransformsFully Customizeable (Key Bindings & Visuals)Surface, Plane and Terrain3D Placement ModesAssets can be organized and filtered with collectionsIn-Editor Update supportOpen-source & free to use (MIT License)Simple workflow for level design and prototyping
Godot 4.x plugin that automatically adds MIDI support to web exports using midi.js.
This tool provides a camera that supports non-standard projections, such as fisheye, panini, and more. Uses multiple cameras, and is therefore more expensive to render.
Play Pixelpart effects in Godot.This native plugin allows you to import and play .ppfx files created with Pixelpart directly in Godot. You can find more information on https://pixelpart.net/The following platforms are supported at the moment:- Windows x64/x86- Linux x64/x86- macOS- iOS- Android- Web
A GDExtension for creating the beautiful sound of old sound chips.• Generate waveforms: square, triangle, noise, sawtooth, sine, and BlipKitWaveform using BlipKitTrack• Create pitch, volume, panning, and duty cycle envelopes using BlipKitInstrument• Load and play audio samples from AudioStreamWAV using BlipKitSample• Provides a basic byte code interpreter to generate more complex melodies and reuse patterns
# Cardboard VR Camera3DGoogle cardboard VR Camera for godot 4For mobile use: activate the gyroscope sensor on: 'Project Settings -> Input Devices -> Sensors -> Enable Gyroscope'Usage:* Just place on the scene orcharactebody 3D.Properties:* Active : bool = Is active* UseGysroscope : bool = If use gyroscope as rotation input* Mouse_Sensitivity : float = Mouse sensitivity when not using the gyroscope for rotation* GysroscopeFactor : float = gyroscore factor speed (sensitivity)* RotateParent : bool = if rotates parent* Handle_Mouse_Capture : bool = if handles mouse capture (for non gyroscope use)* Input_Cancel : String = Input to release mouse capture * EyesSeparation : float = Separation of eyes cameras* EyeHeight : float = Base height camera* EyeConvergenceAngle : Eyes camera convergence angle
Editor plugin to remove the scene tabbar from the top of the script editor and adds a dropdown above the scene dock. Intended for use with a plugin like script-ide or script-tabs so the scene tab is removed when the script editor is selected but also shows a drop down list above the scene dock so you can switch between scenes in the scene dock.
GDExtension-based MariaDB connector for Godot 4, written in C++ for native performance. Enables direct database access via GDScript without middleware or custom engine builds. Supports MariaDB authentication, queries, and transactions with cross-platform support (Linux, Windows, ARM64). MIT Licensed, not subject to GPL restrictions.Update 2025-06-05 v1.6.2 Bug fixesSee GitHub release for changes.Reminder- To update, the editor must be closed and delete the addon/mariadb_connector folder then reinstall.
The "NMKR SDK for Godot" plugin addresses the need for seamless integration of NFTs and other blockchain capabilities in the gaming industry, particularly targeting indie game developers using Godot.With this tool, we aim to attract new developers and users to the blockchain ecosystem, broadening its user base while facilitating the implementation of NFT technology for game developers who are adopting different revenue models.
A tool for managing all things Godot. *WIPVisit GitHub page for more info and current releaseGroup and sort all your projects regardless of engine version. Install new engine versions and create new projects. Lightweight and easy to use, manage all your Godot projects in one place
A simple Install Wizard, can be edited to fit almost any project.
This tool allows you to add a gizmo tool to your 3D projects. Made for in game level editors. Works on all 3D Node types.
This plugin adds highlighting to .log files in a specific format. Please see screenshot for detail.
This plugin allows you to draw 3D gizmo.It's more customizable and more optimized. You should also be able to add and make your own gizmos.Feel free to change it up and help make it better.
Coins Generator 3D is a plugin for Godot 4.3 that allows you to generate coins along paths in a 3D environment quickly and efficiently. Includes advanced options to distribute coins equally or based on path length, as well as allowing generation using PathFollow3D nodes or direct positions. Designed to facilitate the creation of collectibles in platform, racing and exploration games.
This is a versatile free-fly camera for Godot, designed to handle 3D character movement with smooth camera controls. It features adjustable movement settings, mouse sensitivity, sprinting, head rotation clamping, and more. It's perfect for exploring 3D environments or any other project that requires a free-form camera perspective.
Adds a new cone shape based on ConvexShape3D
A simple yet powerful 3D Particle System for Godot 4.3+. UniParticles3D provides an intuitive, modular approach to creating particle effects with a familiar interface inspired by Unity's particle system.UniParticles3D uses Godot's RenderingServer multimesh system for efficient rendering while keeping particle logic on the CPU. While not as performant as Godot's GPU-based particle system, it offers: - Easier and quicker setup - More intuitive controls - Visual gizmos for shape editing - Familiar workflow for Unity developers - Greater control over individual particlesPerfect for when you just want some simple effects with a quick setup.
Shooter toolkit - Beta versionJust Add as child of the Camera on a FPS playerCan be used without physical projectiles (will use ray tracing) or With rigidbody projectiles.Handles aim zoom.Handles impact particles effects (with ray tracing mode)