Serves as an alternative to MultiplayerSynchronizer for synchronizing position and rotation properties of Node3D and extending classes.
LightSensor3D plugin provides a way to sample environment lighting in 3D scenes.This can be useful for stealth games where the player can hide in the shadows.Another application might involve tinting 2D UI elements like FPS weapons.
This is a simple implementation of mqtt 3.It adds a node that can be used entirely without code and just visually!Just ws/wss brokers are supported for cross compatibility reasons (browser support).There are no plans/needs to add tcp/udp.
A script used to make a DollyZoom effect.Instanciate it and attach it to a camera.The controller will adjust the camera FOVdepending of the distance between the camera and the tackedsubject or start distance.Dolly Zoom Effect (Vertigo Effect)The Dolly Zoom is a camera technique where thecamera moves closer or farther from a subject whilezooming in or out to keep the subject the same size.This creates a disorienting effect where the backgroundappears to expand or contract.How It Works:Moving forward (dolly in) → Zoom out.Moving backward (dolly out) → Zoom in.Famous Examples:Vertigo (1958) – First use of the effect.Jaws (1975) – Iconic shark attack realization scene.Goodfellas (1990) – Used to show paranoia.This effect is widely used in filmmaking to create tension and unease.
Is safe area node that set offsets by member or automatic set from cutout areas to ensure fit within safe area. It's useful for build mobile games or apps.● Usage:Just create Notchz as root node or add as a main UI.
A teeny-weeny plugin which:- Auto-selects the appropriate 2D or 3D view when selecting a 2D. Control or 3D node in the scene tree.- Opens the script editor when a transformless Node with an attached script is selected.
A Godot 4.0 addon that adds a LayoutNode3D node that allows you to easily layout child nodes in 3D on any axis and with custom spacing.
Plug and play hands for FPS with animated weapons.# Changelog## v0.8.1- Better aim position- Add aiming signal- Add hold breath while ads## v0.8- Add bullet spread- Add zoom on ads- Add auto reload## v0.7- Physical bullets- Left handed mode- Realistic reloading mode- Actions signals- Better recoil- Update to Godot 4.4
A Godot plugin for importing PlayStation TMD models.
A pack of icons to use with custom nodes in the Godot editor. Or wherever else!## Features* 50+ icons of various categories* Each icon comes in multiple variants* Licensed as CC0 - take it and use it* Dedicated site for browsing - https://foxssake.github.io/plenticons/* Available for HiDPI displays too* Optimized for size
Free 3D models pack for easy level creation in fanasy setting.Package Content:- 41 fbx files with 3d models and an import setiing file for each of them- 1 png texture and import setting file for it- 1 material for all of models- 41 ready made prefab of environment and props- 1 demos showcase scene with all of assetsIf you have any issue with our assets, please contact us through e-mail or repository issues section.
This is a plugin for Godot Engine that was made to use with WPGTK tool available for Linux to change the editors color scheme.Technically speaking, it is a plugin that listens to the 'config/wpgtk-colors.txt' configuration file and updates the editor's theme accordingly, so in theory any application that can change the contents of that file will also work, but the installation guide here is only for setting it up with WPGTK.
Character controller for Godot4.Includes first person camera, an user interface for debugging and standar movement (walk, crouch, sprint)
This tool is meant to help 3D asset pack creators on their work to make more appealing their packs. Creating 3D previews of each 3D model and creating a customizable Overview.html web file.
This add-on adds a new node called NodeShaker3D, it allows you to shake any node that inherits from Node3D, there is two types of shakes that is possible, one is positional shake and another is rotational shake, each option provides a unique shake to the node.
a simple node graph system for godot
Easy to use drag and drop for the 3D environment.Features:- normal drag and drop- Snap on surface- Swap with other dragging objectsUsage:- DragAndDrop3D - Add it to your scene to activate the Drag and Drop System- DraggingObject3D - This must be the Parent of your Object that you want to drag- And you need a floor with a collider, so that the 3D position can be detected.Installation: If you don't have a "addons" folder in your project tree: copy the "addons" folder in your project tree elif you have a "addons" folder already: copy the "DragAndDrop3D" folder in your "addons" folder
This is the Godot Plush model by FR3NKD, packaged as a Godot asset for your convenience.Originally from https://fr3nkd.gumroad.com/l/vhfvy
Includes:file formats: SVG3 patterns:- Godot Logo- Checker- Grid_512x512- Grid_1024x10249 colors:- Black- White- Red- Orange- Yellow- Lime- Cyan- Blue- Magenta
This tool provides a set of nodes that allows you to integrate with the ThirdWeb.com blockchain libraries.
A lightweight Firebase REST API Wrapper for Godot supporting Authentication, Firestore, Realtime Database and StorageDocumentation is available on the github repo!
A super simple Camera Shake plugin for 3D Godot projects. Easy to use and contains 3 different example use cases to show you a variety of ways it can be used to suit your project requirements!
# Node Distance Tool for GodotThe Node Distance Tool is an addon for Godot Engine that allows users to select two 3D nodes and measure the distance between them. It creates a line connecting the nodes and displays the measured distance in the scene. This addon is useful for developers who need to measure distances between objects during game or simulation development in Godot.## Features- Select two 3D nodes and measure the distance between them.- Visualize a line connecting the two nodes.- Display the rounded distance in meters between the nodes.- Shortcut "Q" for easy selection and measurement.- Option to reset measurements (remove all lines and labels) with a dedicated button.## How to Use1. Install the addon in your project's addons folder in Godot.2. Enable the addon in "Project > Project Settings > Plugins".3. In the 3D scene editor, select the first node and press "Q".4. Select the second node and press "Q" again to measure the distance.5. Use the reset button to remove the measurement lines and labels, if necessary.## Requirements- Godot Engine version 4.0 or higher.///Update 1.1 brings three new Node Distance Tool measurement modes: Normal, Continuous, and Togheter. In Normal Mode, you measure the distance between two nodes and a line connects them. In Continuous Mode, measurement is automatically performed between consecutive nodes without the need for restart. In Togheter Mode, you select multiple nodes and when you move any one, the distance between them is recalculated.- button to block the creation of lines and labels- and buttons to activate continuous and set modes ///
Plugin for procedural generation of 3D trees of varying complexity.Supported Godot Engine Versions:Godot 4.0Godot 4.1Godot 4.2Godot 4.3