Mapper plugin provides a way to manage game directories with map resources.Construct Godot scenes from maps using your own scripts and run them without the plugin.Organize map resources into game expansions by specifying alternative game directories.
This allows you to convert data and binary to an image at runtime.
A time Plugin for Godot.
Use D-Bus for IPC on Linux with Godot.This GDExtension adds simple nodes to use D-Bus. The DBusServerNode allows the definition of a DBusServer just through the property panel without having to write a single line of code. In your code you can then attach callbacks to the specified methods which will automatically be called if a client sends a message to the server. The DBusClientNode lets you specify one specific interface to interact with and make simple requests to. Both nodes abstract D-Bus specifiers away and let you just pass the basic Godot Variant Types. Open the demo for a full example.
This demo showcases two dynamic orbital models for space adventure game developers: an animation-driven model and a physics-driven model. Trajectories are efficiently approximated using bezier curves and stored as Curve3D, enabling real-time creation and rendering. Stress tests confirm the system can handle 1000+ real-time trajectories effortlessly, even without optimization.
An offline alternative to Milanote. This is a tool to organize your ideas and projects into visual boards.
Node Based Finite State Machine for GodotA plugin for easily creating a highly extensible Node Based Finite State Machine with Godot.Note: The plugin is still in alpha. Using it in commercial projects is not recommended. You can help by reporting any bugs to the Github repo.
Do you need to find the total amount of light reaching a point in your Godot 4 3D project? Then this asset is for you.This asset uses a real viewport and camera to determine how much light is reaching a (tiny) plane contained in the sensor, which means we're using "real" light calculations to measure light and not, say, raycasting to all lights within a sphere. The main drawback is it's expensive, so it's not something you want to update every frame.See the README for lots more details.
A simple Trello like plugin to help keep track of progress and things left to do inside of a project.
TapTapSDK for Godot4.2.
Welcome to MultiplayerExperiment, a Godot-based project exploring multiplayer functionalities. While still a work in progress, this repository demonstrates the potential of multiplayer implementation in Godot, despite some existing bugs and crashes.
Adds a `Basic FPS Player` node that adds functionality for:- Basic walking and jumping- Head bob- Mouse acceleration and smoothing- Easy action rebindingEach feature is tweakable in the editor.
Custom Godot CharacterBody3D node provides a more feature rich FPS controller template. The controller is based on Ultimate First Person Controller Tutorial by @Lukky on YouTube.
Some usefull stuff- Draggable Scroll View (usefull for simple maps, talent trees, etc)- Buttons that add themselves to groups (To easily add sound to them)
PockAd for Godot4.2.
You need to serialize some data to bytes and deserialize it again?You tried the binary serialization api of godot but didnt like its footprint?Or you miss being able to serialize Objects without sacrifice security? (Callable functions)"Seriously" to the rescue!With this library you can easily serialize any data!
A Godot project dedicated to exploring the capabilities of compute shaders!
A simple addon that automatically imports rTexPacker atlases. Currently only supports all* rTexturePacker atlas files!*Currently lacks support for .h files, embedded texture rTPb files, and rTPa chunk PNGs.## Functionality:- [x] Importing sheets as `AtlasTextures`- [x] Importing `.rtpa`, and `.rtpb` files- [x] Importing JSON- [x] Importing XMLThe JSON and XML importers are disabled by default, but can be enabled inproject settings.## UseJust output the rTexturePacker data and sheets wherever you want them in theproject, and watch as they get exported to a subfolder of the folder youplaced the file in, named after the file that was imported.
Adjustable Cinematic Camera Shake presets from the real world.Features:- recorded with real life camera- drag and drop- adjustable- smooth at all speedsExample video:https://www.youtube.com/watch?v=4lCm_jqoBrI
The Shooter example shows how to develop a full multiplayer first/third person combat game with Godot 4.x and SmartFoxServer 2X. The game utilizes SmartFoxServer 2X's ability to mix TCP and UDP based messaging, and makes full use of SmartFoxServer's Lag Monitor
Quickly building backpacks with godot使用godot背包插件快速构建背包https://gitee.com/L_HM/backpack_gridVersion 1.3
A Camera3D node with shake animations to imitate filming while in motion.USAGE:– Just drag the "shaky_camera_3d.tscn" into your own scene and use as you would use any other Camera3D node.– There is an "example_scene.tscn" you can launch to see the example scene.Create a GitHub issue if you find any bug, I would appreciate this!
Add extra sprite3D extras to godot with additional functions.
A very simple Godot Engine Plugin to get realistic lights on your 3D Scene Use free, its free and open source (no atribution needed)