A GDExtension for creating the beautiful sound of old sound chips.• Generate waveforms: square, triangle, noise, sawtooth, sine, and BlipKitWaveform using BlipKitTrack• Create pitch, volume, panning, and duty cycle envelopes using BlipKitInstrument• Load and play audio samples from AudioStreamWAV using BlipKitSample• Provides a basic byte code interpreter to generate more complex melodies and reuse patterns
# Cardboard VR Camera3DGoogle cardboard VR Camera for godot 4For mobile use: activate the gyroscope sensor on: 'Project Settings -> Input Devices -> Sensors -> Enable Gyroscope'Usage:* Just place on the scene orcharactebody 3D.Properties:* Active : bool = Is active* UseGysroscope : bool = If use gyroscope as rotation input* Mouse_Sensitivity : float = Mouse sensitivity when not using the gyroscope for rotation* GysroscopeFactor : float = gyroscore factor speed (sensitivity)* RotateParent : bool = if rotates parent* Handle_Mouse_Capture : bool = if handles mouse capture (for non gyroscope use)* Input_Cancel : String = Input to release mouse capture * EyesSeparation : float = Separation of eyes cameras* EyeHeight : float = Base height camera* EyeConvergenceAngle : Eyes camera convergence angle
Editor plugin to remove the scene tabbar from the top of the script editor and adds a dropdown above the scene dock. Intended for use with a plugin like script-ide or script-tabs so the scene tab is removed when the script editor is selected but also shows a drop down list above the scene dock so you can switch between scenes in the scene dock.
GDExtension-based MariaDB connector for Godot 4, written in C++ for native performance. Enables direct database access via GDScript without middleware or custom engine builds. Supports MariaDB authentication, queries, and transactions with cross-platform support (Linux, Windows, ARM64). MIT Licensed, not subject to GPL restrictions.Update 2025-06-05 v1.6.2 Bug fixesSee GitHub release for changes.Reminder- To update, the editor must be closed and delete the addon/mariadb_connector folder then reinstall.
The "NMKR SDK for Godot" plugin addresses the need for seamless integration of NFTs and other blockchain capabilities in the gaming industry, particularly targeting indie game developers using Godot.With this tool, we aim to attract new developers and users to the blockchain ecosystem, broadening its user base while facilitating the implementation of NFT technology for game developers who are adopting different revenue models.
A tool for managing all things Godot. *WIP
A simple Install Wizard, can be edited to fit almost any project.
This tool allows you to add a gizmo tool to your 3D projects. Made for in game level editors. Works on all 3D Node types.
This plugin adds highlighting to .log files in a specific format. Please see screenshot for detail.
This plugin allows you to draw 3D gizmo.It's more customizable and more optimized. You should also be able to add and make your own gizmos.Feel free to change it up and help make it better.
Coins Generator 3D is a plugin for Godot 4.3 that allows you to generate coins along paths in a 3D environment quickly and efficiently. Includes advanced options to distribute coins equally or based on path length, as well as allowing generation using PathFollow3D nodes or direct positions. Designed to facilitate the creation of collectibles in platform, racing and exploration games.
This is a versatile free-fly camera for Godot, designed to handle 3D character movement with smooth camera controls. It features adjustable movement settings, mouse sensitivity, sprinting, head rotation clamping, and more. It's perfect for exploring 3D environments or any other project that requires a free-form camera perspective.
Adds a new cone shape based on ConvexShape3D
A simple yet powerful 3D Particle System for Godot 4.3+. UniParticles3D provides an intuitive, modular approach to creating particle effects with a familiar interface inspired by Unity's particle system.UniParticles3D uses Godot's RenderingServer multimesh system for efficient rendering while keeping particle logic on the CPU. While not as performant as Godot's GPU-based particle system, it offers: - Easier and quicker setup - More intuitive controls - Visual gizmos for shape editing - Familiar workflow for Unity developers - Greater control over individual particlesPerfect for when you just want some simple effects with a quick setup.
Shooter toolkit - Beta versionJust Add as child of the Camera on a FPS playerCan be used without physical projectiles (will use ray tracing) or With rigidbody projectiles.Handles aim zoom.Handles impact particles effects (with ray tracing mode)
Lightweight tool to quickly create and edit efficient 3D stairs.
A powerful Hierarchical Finite State Machine plugin.## Features1. Prefect visual editor.2. Visualized debugger.3. High performance, building base on GDExtension.4. Supports hierarchical nesting and can be used in complex situations.5. Diversified transition plans.6. Two development modes: signal callbacks and attached state scripts.7. Has ability of working with animations( Can be an Animation State Machine).8. Attach GDScript/CSharpScript to implement State Logic.9. Attach GDScript/CSharpScript to implement Transition Logic (full version only).
XR Body & Face Tracker from VMC Sources such as XR Animator
XR Body Tracker from Perception Neuron Axis Studio Motion Capture.
ReadyPlayerMe Avatar Loader with XR Tracker driving support.
XR Body Tracker from Movella MVN Animate Motion Capture.
A project designed at offering high performance, low complexity, ray marched clouds which can be flown through and can occlude world geometry, acting as essentially real time volumetric fog when inside of them.
An alternative hand-tracking library that forces the hand-skeleton to conform to the joint positions provided by the OpenXR API. Also can generate locomotion type actions from gestures that work the same as in VRChat
XR Hand Pose Detector for detecting player hand positions. This also allows for the creation of virtual controllers driven by hand poses.