Modern APIs for integrating your game with Apple's ecosystem.Contains bindings for GameCenter, StoreKit2, Sign-in with Apple and other common user requests.
add Custom Node to Handle Command Input ( Fighting Game like Command Input )current v0.3.0 include two node- CommandParser for Listen command active- InputWatcher for handle holding that only can intercept by specific input ( not all input )write by pure GDScript, can use in web export
A full JSON Schema Draft-7 validation plugin for Godot 4.3. This extension brings industry-standard JSON validation directly into Godot, enabling configuration validation, and API contract enforcement.Schemas are compiled into navigable tree structures, supporting $ref references, schema registration, and detailed error reporting.
Plugin for incremental games that need to deal with massive numbers. Prioritizes speed over accuracy. Ported from break_infinity.js.It's designed with speed in mind, as it's written with GDExtension, and only allocates on stack (outside of stringification).For more information, check out https://github.com/peachey2k2/break-nihility
Godot 4.x plugin that automatically adds MIDI support to web exports using midi.js.
Play Pixelpart effects in Godot.This native plugin allows you to import and play .ppfx files created with Pixelpart directly in Godot. You can find more information on https://pixelpart.net/The following platforms are supported at the moment:- Windows x64/x86- Linux x64/x86- macOS- iOS- Android- Web
A GDExtension for creating the beautiful sound of old sound chips.• Generate waveforms: square, triangle, noise, sawtooth, sine, and BlipKitWaveform using BlipKitTrack• Create pitch, volume, panning, and duty cycle envelopes using BlipKitInstrument• Load and play audio samples from AudioStreamWAV using BlipKitSample• Provides a basic byte code interpreter to generate more complex melodies and reuse patterns
Editor plugin to remove the scene tabbar from the top of the script editor and adds a dropdown above the scene dock. Intended for use with a plugin like script-ide or script-tabs so the scene tab is removed when the script editor is selected but also shows a drop down list above the scene dock so you can switch between scenes in the scene dock.
GDExtension-based MariaDB connector for Godot 4, written in C++ for native performance. Enables direct database access via GDScript without middleware or custom engine builds. Supports MariaDB authentication, queries, and transactions with cross-platform support (Linux, Windows, ARM64). MIT Licensed, not subject to GPL restrictions.Update 2025-06-05 v1.6.2 Bug fixesSee GitHub release for changes.Reminder- To update, the editor must be closed and delete the addon/mariadb_connector folder then reinstall.
The "NMKR SDK for Godot" plugin addresses the need for seamless integration of NFTs and other blockchain capabilities in the gaming industry, particularly targeting indie game developers using Godot.With this tool, we aim to attract new developers and users to the blockchain ecosystem, broadening its user base while facilitating the implementation of NFT technology for game developers who are adopting different revenue models.
A tool for managing all things Godot. *WIPWritten in GD Script-Create new projects using a template project.-Manage and group all your projects no matter what engine version they were created with.-Manage and download engine versions.-Lightweight and easy to use.-Regular updates and open source.-Works on both Windows and Linux.Visit GitHub page for more info and current release download
A simple Install Wizard, can be edited to fit almost any project.