The most astonishing aspect of this code lies in its ability to implement complex branching story systems and multilingual support without requiring programming expertise. Equally remarkable is its minimal hardware resource consumption, significantly lower than most galgame products currently on the market. To expedite the project’s progress, I estimate the need for a team of at least 100 members. This scale is essential due to my vision of creating hundreds of story branches, each with substantial narrative depth. In terms of programming skills and narrative design capabilities, I am likely no more advanced than you, the reader. As an ordinary office worker constrained by survival pressures, I deeply empathize with the preciousness of time—whether you are a student or someone trapped in the grueling 9-9-6 work cycle. I hope we can approach this project as a creative sanctuary and a social hub, rather than a mandatory labor. I solemnly pledge that one day in the future, when you share this endeavor with loved ones, it will stand as a radiant chapter of pride in your life’s journey.
GDCalculator is a simple yet usefull application written by ghgltggamer and developed in Godot Open Source Game Engine 3. The main moive behind this project was to promote the OpenSource Community and Help the Developers to add an advanced Calculator feature in there Projects. This is a fully Open Source Project.
Define categories, groups and buttons in the inspector using export vars in Godot 3.x!✅ Works in Godot 3.1 ~ 3.5
VR headset and controller movement tracking in GodotThis plugin is to: to track the users head and arm movement and it can measure VR Jitter.How to use:It can be added to the scene as a new node.It is needed to fill the External script variables.The data is being saved in the "res://addons/movement_tracker/Data/" folder.The ouptut is a USER_counter_DATE.txt file.The Jitter is calculated by Standard Deviation. The deviation of the position of VR glasses and controllers in physical and virtual space can be measured.Created in the BioTech Research Center at Óbuda University.
Easy dataclasses with helpful features for Godot Engine.(similar to Python's dataclasses)Features- Customization options- Create object from Dictionary- Serialize to Dictionary- Better printing of objectExamples, Customization and Docshttps://github.com/3ddelano/dataclasses-godot
A small godot project with a (very simple) tokenizer written in GDScript. Supports bash like commands and command chains/pipes. BETA: I have not tested this really well yet. Please use with care.
This tool allows you to figure out which button on the Oculus Quest Touch Controllers corresponds to which button ID.
This script allows you to load scenes in a seperate background thread to eliminate any lag!NOTE: This does not work for WEB, since Threads are not supported there.
Enhance your game with online features using Google sheets as your database.What do I need to know for using this asset? - A bit of C# - A bit of Threads,HttpRequest,Async - A bit of google sheets - JSONif you dont know any of these, dont bother, i didnt know them before working on this plugin :P- sheet-best API
Visually edit and store Vector2/3 core data types as resources, both from the inspector and code.This plugin adds `VectorResource` global resource class which can be referenced via code once edited in the inspector.
A custom node that adds a trail of copies of the texture of a Sprite or an AnimatedSprite. Just add SpriteTrail and tweak the settings on the inspector.
Update 2.0- Added Character Panel with equipment slots- Character Panel and Inventory Panel can be moved by dragging title bar- Added slot and item types (eg. boots can't be equipped on helmet slots)- Added Sort by Rarity button to Inventory panel- Increased default amount of inventory slots to 45- Added scrollbar to slots- Added custom item tooltip- Added "Add Item" button to add random item with random rarity- Items can be equipped and deequipped using Right Mouse Button- Improved items picking and dropping- Updated code for better performance and managemen