The most astonishing aspect of this code lies in its ability to implement complex branching story systems and multilingual support without requiring programming expertise. Equally remarkable is its minimal hardware resource consumption, significantly lower than most galgame products currently on the market. To expedite the project’s progress, I estimate the need for a team of at least 100 members. This scale is essential due to my vision of creating hundreds of story branches, each with substantial narrative depth. In terms of programming skills and narrative design capabilities, I am likely no more advanced than you, the reader. As an ordinary office worker constrained by survival pressures, I deeply empathize with the preciousness of time—whether you are a student or someone trapped in the grueling 9-9-6 work cycle. I hope we can approach this project as a creative sanctuary and a social hub, rather than a mandatory labor. I solemnly pledge that one day in the future, when you share this endeavor with loved ones, it will stand as a radiant chapter of pride in your life’s journey.
GDCalculator is a simple yet usefull application written by ghgltggamer and developed in Godot Open Source Game Engine 3. The main moive behind this project was to promote the OpenSource Community and Help the Developers to add an advanced Calculator feature in there Projects. This is a fully Open Source Project.
This tool allows you to figure out which button on the Oculus Quest Touch Controllers corresponds to which button ID.
This shader adds curvature to any mesh!
Port of libretro's CRT Lottes GLSL shader
This is a port of the libretro crt-geom GLSL shader to Godot shading language.
This plugin adds a new node for giving a volumetric lighting effect to light nodes they are attached too.It also supports Lexpartizan's Sky Shader.https://github.com/Lexpartizan/Godot_sky_shader.More info in the README file. Please read it.
This is a project created with the express purpose of sharing all the source to help others learn to make a basic shooter game. This includes Godot project files for the game, Inkscape & MyPaint source files for the graphics, and LMMS source files for the sounds.
A simple customizable 3D outline shader..How to use?Just add the outline.material as next_pass to the material which is suppose to have an outline.For more details and tips check out the Test folder or read the README.mdCustomizable:- can be enabled and disabled through a simple shader parameter- choose your desired color- adjust the thickness of the outline
This is a demonstration project showcasing the included Cel Shader. See ReadMe for details.
This is an Asset as some simple characters based on cubes. It is very easy to change their textures and/or to create new animations.
There are some basic shaders, as a blur filter, a mosic filter, an edge filter and others. You can use as your shader in your project, after download the shaders.