The most astonishing aspect of this code lies in its ability to implement complex branching story systems and multilingual support without requiring programming expertise. Equally remarkable is its minimal hardware resource consumption, significantly lower than most galgame products currently on the market. To expedite the project’s progress, I estimate the need for a team of at least 100 members. This scale is essential due to my vision of creating hundreds of story branches, each with substantial narrative depth. In terms of programming skills and narrative design capabilities, I am likely no more advanced than you, the reader. As an ordinary office worker constrained by survival pressures, I deeply empathize with the preciousness of time—whether you are a student or someone trapped in the grueling 9-9-6 work cycle. I hope we can approach this project as a creative sanctuary and a social hub, rather than a mandatory labor. I solemnly pledge that one day in the future, when you share this endeavor with loved ones, it will stand as a radiant chapter of pride in your life’s journey.
This tool is meant to help 3D asset pack creators on their work to make more appealing their packs. Creating 3D previews of each 3D model and creating a customizable Overview.html web file.
GDCalculator is a simple yet usefull application written by ghgltggamer and developed in Godot Open Source Game Engine 3. The main moive behind this project was to promote the OpenSource Community and Help the Developers to add an advanced Calculator feature in there Projects. This is a fully Open Source Project.
A work in progress 2D fluid physics simulation made in Godot v4+the simulator uses bodies created via script using PhysicsServer2D, for every body a canvas item is created and updated to follow the body. Then, a custom shader is used to make it look like it's water.The project also features:2 different types of pointer deactivable rigidBody pointer gravitational pointer and testing areaThere's no cohesion between particles yet.No credits needed.
This is a game that uses Tweening to create satisfying animations while you suck leaves into a magic vortex. Showcase/ tutorial for this game is here, and linked below: https://youtu.be/yTkJv8tMO7gSee all my assets here: https://godotengine.org/asset-library/asset?user=ThinkWithGames
This example lays the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the actual game. In a lobby, users can usually customize their profile, chat with friends, search for a game to join or launch a new game, invite friends to play and more.
The Tic-Tac-Toe example shows how to develop a full multiplayer turn-based game with Godot and SmartFoxServer 2X by implementing the well-known paper-and-pencil game for two players also known as Noughts and Crosses.
This Project is the last in a series of three in which we lay the foundations for a lobby application to be used as a template in multiplayer game development.
This example expands the one described in the Lobby: Basics tutorial by adding a friends list to the Lobby scene, with icons to represent the state of friends, controls to add, remove and block them and a panel to exchange private messages.
The Connector example shows how to setup and use the SmartFox client API object, establish a connection to the server and login. It also shows how to deal with the different requirements of the Godot build targets, making use of a few conditional compilation statements.
A third person game made in Godot with a sketchy screen shader. This project can be used as a starting point or as a reference for making certain systems in Godot.Written in GDScript only.Using Godot 4.0.2 with the forward renderer.
Allows to manage and create mods for any game made in Godot. See the repository README for more details.