This is a plugin that lets you use FontAwesome 6 (free) icons in your project.
A simple 2D Action Game.The Player can move and attack in 4 Directions.He can lose and collect Hearts through Enemys and floating Hearts inside a Level.
Addon to make bullethells. It takes care of everything related to bullet spawning : patterns, bullet properties, event triggering,... Features include complex bullet movement (from math equations to custom drawn paths), advanced homing features, built-in animation and sound manager, ability to randomise everything, and much more !As a BulletHell dev myself, my aim is to create a plugin able to recreate ALL the attack patterns present in your favorite bullethell games, with easiness of use and flexibility in mind.(Version for Godot 4 soon available) This version also works for Godot3.5Godot 4 version : https://godotengine.org/asset-library/asset/7559Here is the full documentation : https://docs.google.com/document/d/1y2aPsn72dOxQ-wBNGqLlQvrw9-SV_z12a1MradBglF4/edit?usp=sharing
Provides parallax 2D node to avoid using ParallaxBackgroundThis is a plugin for Godot Engine that provides new class Parallax inherited from Node2D that moves itself relative to actual viewport center. It helps create beautiful volumetric decorations like foliage, distant or near objects ant other effects based on following viewport.You can:- Disable/enable it in game and optionally in editor- Control motion_scale and motion_offset like in ParallaxLayer- Set process mode (Process / Physics process)
Provides bottom panel palette for tile maps
This plugin was created to help you work with subtitles inside Godot. It allowes you to import an srt format subtitle file into any scene.It works by converting the SRT file into a Godot Animation Resource. This way you can use any AnimationPlayer and RichLabelText node to play the subtitle.The reason behind using an Animation Resouce is to take advantage of the power of animations in Godot. Once the animation is created, all the information is compressed and managed by the engine just like any other resource.
A widget that displays a roller animation of numbers.
easy to use add-on for creating tutorials and introduction section inside Godot scenes.Create an IntroController, and set its name/theme (for label and buttons). Then add IntroTip nodes to it as children. set highlighted area for your tip using Godot's native polygon tool, give it a tip text, and then start the intro by calling start() on Introcontroller.
A simple Godot plugin to create Bitmap Fonts from sprite sheets! ( Tested with Godot 3.4.2 )Feel free to use in any projects either personal or commercial, but please keep the License and credit wherever possible! Thanks!Usage:1. Install the plugin to your project by: - Downloading from AssetLib - Installing from .zip - Cloning the repo2. Create a new Resource and look for "BitmapTextureFont"3. Add your sprite sheet to the "Texture" section4. Type out the characters as seen on the sheet from right to left into the "Character Map" section - Ensure that each character is present only once in the character map!5. Specify the width and height of the cells in "Size" section6. Optionally set if the font should be uniform or kerned with the "Monospace" section7. Optionally set if the font should be uniform or kerned with the "Monospace" section8. Optionally set custom character positions and dimensions in the "Custom Characters" sectionSetting up Custom Characters:"Custom Characters" can be set to specify the position and dimensions of character from the sprite sheet manually!1. Expand the "Custom Characters" array for however many characters you wish to modify2. Create a Dictionary for each entry in the array3. Within each Dictionary, add the following key-value pairs: - Key: "Unicode" (String) / Value: int [ Integer value of custom character in Unicode ] - Key: "Position" (String) / Value: Vector2 [ Starting position in pixels of sprite sheet ] - Key: "Size" (String) / Value: Vector2 [ Size of rectangle from starting position ]Tips:* If things aren't looking correct with your font: - Check your sprite sheet to ensure that the characters are evenly spaced and fit uniformly within cells - Check your sprite sheet for any repeating characters ( That includes whitespace! ) - Check your settings and make sure the "Character Map" is typed out correctly as shown on the sprite sheet
Allows you to drag around the parent control node. Be sure that it is not being aligned by any other node!
Drag points of Polygon2D and see result instantly.
Plugin that helps to import tile maps from the Tiled editor.