HathoraHTTPRequest is a Godot 3.x plugin that extends HTTPRequest node to provide an easy access to Hathora API endpoints from GDScript.
A simple 2D Action Game.The Player can move and attack in 4 Directions.He can lose and collect Hearts through Enemys and floating Hearts inside a Level.
This plugin solves the Godot game engine audio recording and playback issue in iOS devices. Please open the Audios Plugin XCode Project and compile the project. You can also use the libaudios_plugin.a binary in your project.
This editor plugin is for bitmask integers (exported with the FLAGS hint), providing a grid of small boxes similar to the physics layer UI.It provides 16 checkboxes, and optionally sets tooltips using a custom method "_get_layer_names".
This plugin was created to help you work with subtitles inside Godot. It allowes you to import an srt format subtitle file into any scene.It works by converting the SRT file into a Godot Animation Resource. This way you can use any AnimationPlayer and RichLabelText node to play the subtitle.The reason behind using an Animation Resouce is to take advantage of the power of animations in Godot. Once the animation is created, all the information is compressed and managed by the engine just like any other resource.
Provides an autoload scene that can be used to interact with FIO.
A tool for building puzzle dependency charts to help visualise and map out your adventure game puzzles.
ARMBE - Android Right Mouse Button Emulator does just what it sounds like. It emulates right mouse button pressed via ALT+LMB combination, because while godot released for android devices, it in no way accounts for the fact that some (if not most/every) android device does not parse RMB presses correctly. Some devices (i.e. my smart tv) treats them as the 'back button' presses, while others (i.e. my phone or tablet) do not acknowledge right mouse button clicks at all. So, this is my workaround, until I get a laptop to work during my train trips.
This Godot addon lets you automatically set a color palette as the editor's ColorPicker presets.I've made this simple plugin as I got tired of copying and pasting the same hexacodes over and over again in many devices while editing a project.How to use itAfter installing and enabling it you will find new Project Settings under "FC > ColorPicker Palette": "Colors" and "GPL File".GPL FileYou can pick a GPL palette file from your filesystem. When opening your project, this palette file will be parsed and its colors will be used as ColorPicker presets.ColorsYou can manually pick or input your colors. When opening your project, these colors will be used as ColorPicker presets.
Plugin for easy import and export of inputmap(s). This plugin uses the config files directly for persistant changes (runtime-independed). text-files and binary files supported.
This tool allows you to load assets outside res://, like mp3, ogg, wav, png and jpg.
A World Editing tool to create connections between levels