A simple 2D Action Game.The Player can move and attack in 4 Directions.He can lose and collect Hearts through Enemys and floating Hearts inside a Level.
This plugin was created to help you work with subtitles inside Godot. It allowes you to import an srt format subtitle file into any scene.It works by converting the SRT file into a Godot Animation Resource. This way you can use any AnimationPlayer and RichLabelText node to play the subtitle.The reason behind using an Animation Resouce is to take advantage of the power of animations in Godot. Once the animation is created, all the information is compressed and managed by the engine just like any other resource.
Clean audio/music player. Uses ResourcePreloader to load audio files. Features* setup loop and loop offset with Godot's Import Tab * autoplay, activate a file and it will continue playing the next file* playlist, quickly create playlist by Ctrl/Shift selecting multiple files* Pause, Skip, Fast Forward, Volume and More controls with shortcuts.* Spectrum analyzerNote: it use more memory than a native audio player, since all audio is preloaded.
A Multiplayer Lobby
An old school "beat-em-up" or brawler genre game ala Altered Beast, or Golden Axe complete with Parallax scrolling background, On-screen controls for mobile/touchscreen devices, Gamepad support (in addition to Keyboard) a splash screen and is ready to be played locally or exported to an application
This is a spectral visualizer that analyzes the frequencies of music and sound, written in Godot 3.1. The bar's length and intensity depend on the amplitude of its corresponding frequency.Important: this requires at least Godot 3.1 Alpha Mono edition. Older versions, such as Godot 3.0.x, will not work.Additionally, you need to install some packages using nuget before running the project. See the readme for more information on how to do this: https://github.com/Bauxitedev/spectral-visualizer/blob/master/README.md
A mole game
An experimental musical instrument, made with Godot 3.1.The idea is that there are multiple emitters on the screen that periodically spawn balls. When the balls touch a line, a sound is emitted. The kind of sound depends on the color of the ball, and the pitch of the sound depends on the velocity of the ball.You can draw lines by holding the left mouse button and erase them again by pressing the right mouse button.You can get the executables here: https://bauxite.itch.io/balldrop
Analog stick suitable for using in games on mobile devices and tablets (all touch screen devices)made by Jakub Grzesik (http://www.kivano.games/)ported to v 3.1 and example by (Sami Hadef)permission by Jakub Grzesik
The Godot Open Dialogue is a non-linear conversation system that uses JSON files to handle complex dialogues.
A bench marking project for Godot 3.1 2D Lighting and Shadows.
A basic first-person character for easy implementation.