A simple project that uses cells from tilemaps to construct paths between origin and target position with a custom A* based Pathfinder written in GDscript.
TileMapPlus node give you the ability to create auto-tiling rules. So whenever you paint a tile it will look up the structure of your tiles and apply those rules.
Visual novel engine for godot, including editor.Similar to renpy, allows for story telling with images and sounds.
Tilesethelper helps you creating and changing tiles for the tileset scene.- create tiles from images- cut image(tileset) in tiles- set Collision on tiles- set NavigationPolygon on tiles- set LightOccluder on tiles
Godot addon to convert an animated scene into a PNG sprite.Usage:- Open addons/it.ludidorici.scene2sprite/recorder.tscn- Press Load Scene to select the scene to record (if outside of the current project all the required resources should be embedded).- Configure the capture parameters (number of frames per seconds, delay, size, sprite size, etc).- Press Generate to generate the sprite (you can check the result in the bottom-left preview, click it to enlarge).- Press Save to select the output (png) file.
A custom resource based on BitmapFont which allows the easy import of oldschool monospaced graphical fonts aligned onto a single texture. Once the base texture has been properly sliced, the resource can be saved as a standard BitmapFont.
Atlas importer plugin for other texture pack toolsLoad packed atlas texture to filesystem and can be used in godot.Current support tools and formatsTexturePacker : Generic XMLTexturePacker : JSON hashAttila : JSONKenney Spritesheet : Atlas from Kenney assetsLibGDX: (Atlas from LibGDX Framework, which has a nice GUI tools - GDX Texture Packer (https://github.com/crashinvaders/gdx-texture-packer-gui))
TileSetCutter process automaticatly the creation of tileset.This Custom node cut texture into tiles, ignore empty tiles, and create sprite with corrected region texture, this node ease the process to create tileset.
Replaces a Sprite color with another one using a mask.https://thumbs.gfycat.com/FrighteningAssuredKinkajou-size_restricted.gifMore details about usage here:https://github.com/HeartoLazor/godot_palette_swap
This Addon enables you to quickly set up area2Ds that tween the limits on a camera2D based on where your character is so you can keep the camera focus on things in your levels.
This is a stylized procedural planet generator written in Godot 3.0. It creates oceans, lakes, icy mountains, forests, etc.
Utilizes Line2Ds to create a lightning effect. Add the Lightning.tscn to a scene and call apply_lightning on it with custom parameters to create some lightning.