A simple project that uses cells from tilemaps to construct paths between origin and target position with a custom A* based Pathfinder written in GDscript.
TileMapPlus node give you the ability to create auto-tiling rules. So whenever you paint a tile it will look up the structure of your tiles and apply those rules.
Visual novel engine for godot, including editor.Similar to renpy, allows for story telling with images and sounds.
Tilesethelper helps you creating and changing tiles for the tileset scene.- create tiles from images- cut image(tileset) in tiles- set Collision on tiles- set NavigationPolygon on tiles- set LightOccluder on tiles
Godot addon to convert an animated scene into a PNG sprite.Usage:- Open addons/it.ludidorici.scene2sprite/recorder.tscn- Press Load Scene to select the scene to record (if outside of the current project all the required resources should be embedded).- Configure the capture parameters (number of frames per seconds, delay, size, sprite size, etc).- Press Generate to generate the sprite (you can check the result in the bottom-left preview, click it to enlarge).- Press Save to select the output (png) file.
A custom resource based on BitmapFont which allows the easy import of oldschool monospaced graphical fonts aligned onto a single texture. Once the base texture has been properly sliced, the resource can be saved as a standard BitmapFont.
Atlas importer plugin for other texture pack toolsLoad packed atlas texture to filesystem and can be used in godot.Current support tools and formatsTexturePacker : Generic XMLTexturePacker : JSON hashAttila : JSONKenney Spritesheet : Atlas from Kenney assetsLibGDX: (Atlas from LibGDX Framework, which has a nice GUI tools - GDX Texture Packer (https://github.com/crashinvaders/gdx-texture-packer-gui))
TileSetCutter process automaticatly the creation of tileset.This Custom node cut texture into tiles, ignore empty tiles, and create sprite with corrected region texture, this node ease the process to create tileset.
Replaces a Sprite color with another one using a mask.https://thumbs.gfycat.com/FrighteningAssuredKinkajou-size_restricted.gifMore details about usage here:https://github.com/HeartoLazor/godot_palette_swap
This Addon enables you to quickly set up area2Ds that tween the limits on a camera2D based on where your character is so you can keep the camera focus on things in your levels.
This is a stylized procedural planet generator written in Godot 3.0. It creates oceans, lakes, icy mountains, forests, etc.
Utilizes Line2Ds to create a lightning effect. Add the Lightning.tscn to a scene and call apply_lightning on it with custom parameters to create some lightning.
Small asset providing a configurable spawner.
Meteorite is a lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018. Explore a facility on a far away planet, find gun upgrades, and upgrade your movement capabilities to surpass previously unsurmountable obstacles.Important: before running the game you must download a font or you won't see any text. For instructions, see https://github.com/Bauxitedev/meteoriteFor more information you can check out the game's description on itch.io: https://bauxite.itch.io/meteorite
Asset to help with scene transitions, using triggers and itens in the scene.
--PT-BR--Com esse plugin, poderá criar água poligonal dinâmica mais facilmente!!--EN-US--With this plugin, you'll be able to create dinamic polygonal water easier!!
This is the source code of my audio game rpg Ptolem's Singing Catacombs that I made in Godot for my capstone projectYou can learn more about it here: Ptolem's Singing Catacombs: https://www.youtube.com/playlist?list=PLmugv6_kd0qOCZ4M105mLx5ICuaSJttlt
To obtain 2.x version, see repository 2.x branch.A RTS like Camera2D with move options by:- right mouse button- move mouse to edge of screen- keys (InputMap)Additionally possibility to zoom in/out by mouse wheel.How to use:- add node RTS-Camera2D- check `Current` to true- check exports which one you want
3D Tetris clone
Godot Text Interface Engine (GodotTIE for short) is a simple-to-use node that works like a Text Dialogue Box; it gets the job done, and it's highly customizable (most of its variables can be changed on the editor).This is Godot v3.x version; the Godot v2.x can be found on the same repository, on the `Godot_v2.x` branch.
Import sprite sheets from TexturePacker as a set of AtlasTextures or a TileSet.Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 3.0
A table control which can be sort and dynamic update1. Create table in editor2. Select table row3. Dynamic change data