This addon provides a node that can be used to easily interact with the Twitch IRC chat. Commands are registered similar to how you connect a node.Features:- connect to Twitch using a secure websocket- listen to events like follows with EventSub- join/leave channels, request twitch capabilities- send chat messages/whispers/raw data- register commands with min/max amount of args- check for permissions to execute the command- many signals to process additional data- shows raw data in output log while in debug mode- automatically download & cache emotes and user badges You will need to register an application on https://dev.twitch.tv/, then use the client id and client secret to login.The Gift.gd script in the repository should get you started.
This plugin allows you to run a set of commands when your project is initialized. This can be done by adding your list of commands to `res://assets/startup_runner/command.txt`, and enabling the plugin.This can be used to, say, start your music the moment the project loads or open your favorite git client.
Base58 encoder and decoder for godot. Encode byte arrays to base 58 strings and vice versa.Example:bs58.encode(bs58.decode("111111111111"))
A simple addon for syncing game events to the music.
Quiver Analytics (https://quiver.dev/analytics/) allows you to easily collect analytics for games made with Godot in a privacy-friendly way. In just a few minutes, you can integrate Analytics in your game through this open source plugin and gain valuable insight into how players are interacting with your game. You also have fine-grained control over how your players' privacy is handled.Learn more: https://quiver.dev/analytics/.Documentation: https://github.com/quiver-dev/quiver-analytics-godot-plugin?tab=readme-ov-file#quiver-analytics
GDSAM provides retro voice synth capabilities via a wrapper library for SAM, the Software Automatic Mouth. Based on the C port by Sebastian Macke at https://github.com/s-macke/SAM.
Add a big red button to your Godot editor that plays the vine boom sound effect when pressed. With great power comes great responsibility.
A port of Kenney's "Impact Sounds" pack to the Godot Assets Library.Credit: kenney.nl v1.0.2. Renamed "assets" to "addons", as intended.
Allows you to modify how your property looks in the EditorInspector, without using _get_property_list.Add:- conditional visibility to properties;- buttons;- check buttons for bools;- direction editors;- large enum pickers;- your very custom editors!!!See the README for a thorough guide;
Open an external script editor alongside the built-in editor, allowing you to use features from both at the same time.Visit the repository for setup instructions.Based off the original by calviken (repo now gone)
Visual drag & drop event system for Godot 4 — make games without writing code, Clickteam Fusion style.Pick conditions and actions from categorized menus, Clickdev auto-generates GDScript for you.Features:- 8 condition categories: General, Input, Object, Collision, Variable, Timer, Scene, Math- 9 action categories: Movement, Object, Animation, Sound, Variable, Timer, Scene, System, Debug- 30+ built-in conditions, 65+ built-in actions- Code preview panel- Events saved inside .tscn file- 3 custom nodes: ClickdevEventSheet, ClickdevObject, ClickdevTimerFree & open source. MIT License. By Ahmad Ilham Kurniawan.
Toggle the visibility of the rendering switch button with ease using this add-on!* this switch has been returned since version beta11