A collection of plug and play game component to help speed up game development
Create custom easing curves for tween interpolation.
Allows you to easily create polygon
A tool for lossless compression of sprites with identical regions.Use SpriteDicing to split a set of sprite textures into units, discard identical ones, bake unique units into atlas textures to then seamlessly reconstruct the original sprites at runtime, without actually keeping original textures in the build.The solution significantly reduces build size when multiple textures with identical areas are used.
DragDrop2D is a simple GDScript framework to allow the player to drag/drop CharacterBody2Ds around.
A Godot editor tool that streamlines the creation of frame-based animations from sprite sheets.
Simple script what allows you use SpriteFrames how aassets for ProgressBar.
a plugin to handle ascii type render
Plugin for Godot that adds a projectile system. There are two projectile classes, base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects.
I have always struggled visualizing my UI elements as I am building them out. This lets you see all your UI Outlines at the same time so you have a clearer view. You can also highlight and see the names of specifc nodes. Works on all control nodes.Editor-only overlay: outlines all Control nodes in the 2D view, adds node-name labels with de-overlap, and highlights selected nodes above othersWhen you first enable it , may need to click on a different ui element to get it to load correctley the first time.
BlastBullets2D is a high-performance, free and open source C++ plugin for Godot Engine that enables optimized bullet spawning and management in 2D games. It’s designed to efficiently handle a large number of bullets with minimal performance overhead, making it ideal for fast-paced, bullet-heavy gameplay.If you're searching for a Godot optimized bullets plugin, BlastBullets2D is built exactly for that purpose.Also perfect as a Godot bullet hell plugin since it allows having THOUSANDS of bullets visible on screen.BlastBullets2D comes already compiled and ready for these platforms: Windows macOS Linux Android iOS WebBlastBullets2D is fully cross platform now, because it uses the godot-plus-plus template. If you also want to write C++ code in Godot or you have some old GDExtension plugins you want to update, I suggest checking it out.BlastBullets2D integrates seamlessly into your Godot project. You do not need any knowledge of C++ to use it. Everything is controlled through GDScript, made possible by Godot’s GDExtension system.For more information visit the official repository here:https://github.com/nikoladevelops/godot-blast-bullets-2d
This addon introduces custom IK, jiggle and constraint solutions for use with Skeleton2D and Bone2D.Unlike default modifications, the custom nodes support negative skeleton scales.By the way, if you like the plugin, I'd appreciate if you threw a couple dollaroos my way! :] https://boosty.to/zedmanul/donate