NodeConnector

An asset by rybadour
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rybadour
NodeConnector

Plugin for the Godot editor that provides a convenient way to connect a bunch of UI elements to a script.For each of the selected nodes it adds a line to your scene's script like:onready var button = find_node("Button");Will also add a signal handle for Buttons and TextEdit nodes for their "pressed" and "text_changed" events.

Supported Engine Version
3.2
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
4 years ago
Git URL
Issue URL

NodeConnectorGodot

Plugin for the Godot editor that provides a convenient way to connect a bunch of UI elements to a script.

For each of the selected nodes it adds a line to your scene's script like:

onready var button = find_node("Button");

Will also add a signal handle for Buttons and TextEdit nodes for their "pressed" and "text_changed" events.

Demo:

README Gif Demo

Note: There is one annoyance, that when modifying an existing script Godot doesn't pickup the changes until you unfocus Godot and reopen it.

Plugin for the Godot editor that provides a convenient way to connect a bunch of UI elements to a script.

For each of the selected nodes it adds a line to your scene's script like:

onready var button = find_node("Button");

Will also add a signal handle for Buttons and TextEdit nodes for their "pressed" and "text_changed" events.

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Quick Information

0 ratings
NodeConnector icon image
rybadour
NodeConnector

Plugin for the Godot editor that provides a convenient way to connect a bunch of UI elements to a script.For each of the selected nodes it adds a line to your scene's script like:onready var button = find_node("Button");Will also add a signal handle for Buttons and TextEdit nodes for their "pressed" and "text_changed" events.

Supported Engine Version
3.2
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
4 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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