2D and 3D Components to manage health, damage, and healing
Lightweight ecs framework written with gdscript.- Lightweight and high-performance.- Components support serialization and deserialization.- Easy to use.
A Remote Procedure Call framework for Godot C#.Features:- Call source-generated RPCs with static typing and optimal performance.- Request and return values from RPCs.- Send variant-incompatible values with MemoryPack.- Extra access enum (peer -> authority).- Fully compatible with async / Tasks.- Created for use in a real MMORPG.Example:```cs[Rem(RemAccess.Any)]public void SayWords(List<string> Words) { foreach (string Word in Words) { GD.Print(Word); }}// Send SayWords to authoritySendSayWords(1, ["cat", "dog"]);// Broadcast SayWords to all peersBroadcastSayWords(["cat", "dog"]);```
Anime girls motivate you every 15-30 minutes.Features:- Girls holding programming books- Nice girls to compliment you- Chill girls to greet you- Mean girls to insult you- Collect girls in the catalog
A ScrollContainer that can be controlled by external Range nodes.
Steam Sockets Multiplayer Peer for Godot 4 via GDExtension- No dependency with lobbies- Use steam networking low level (Sockets)- No compatible with channels (Will be added in the future)- No compatible with mesh peersThis code was built on top of small experiments by Zennyth [https://github.com/Zennyth] , greenfox1505 [https://github.com/greenfox1505] and MichaelMacha [https://github.com/MichaelMacha]
This addon adds an extended scroll container node with smooth scroll settings.How to use:Activate the addon in the project settings' addon tab, Click the "+" button to add a new node and select "SmoothScrollContainer" instead "ScrollContainer". To add smooth scrollling to existing ScrollContainers, rightclick the node and select change type. Then select "SmoothScrollContainer".For smoother scrolling: In your project settings set gui/common/snap_controls_to_pixels to falseMouse scroll icon by Greg Fiske from the Noun Project
Finite state machines (FSMs) empower you to create intricate behaviors in a modular way. Each state can be defined independently, allowing for data sharing, state transitions, and more
A node that replaces Resources on-the-fly using suffixes.
Part of the godot-gameplay-systems.This is a c++ addon which handles attributes, attribute systems, buffing, debuffing and so on.
A set of Finite State Machine nodes for organizing and processing logic.
Easily store options on-device in Godot 4.4. This is useful for storing user settings such as volume and keybindings.Godot Cookies stores data as indented JSON making it easy to understand and edit manually.The package can easily be installed through NuGet.