Set of tools to use hexagon based tilemap in Godot with A\* pathfinding and cube coordinates system.Features:- A\* pathfinding support- Cube coordinates system- Conversion between different coordinate systems- Both offset axis support (horizontal, vertical)- All layout support (stacked, stacked offset, stairs right, stairs down, diamond right, diamond down)- Toolbar actions to fix tilemaps after layout changes- Debug visualization- Embeded documentation
Port to Godot 4 for the pixel sprite generator by deep-fold https://deep-fold.itch.io/pixel-sprite-generator
This is an unofficial tool that can be used as a plugin in Godot to speed up the process of creating animations for the character generator 2.0 https://legendaryswordsman2.itch.io/character-generator
QR Code generation either with the `QRCodeRect` node or use the encoding result of the `QRCode` class.For more see https://kenyoni-software.github.io/godot-addons/addons/qr_code/.
Easily add nodes with one line of code.Nodes that can be created are: Timer, Node, Node2D, Area2D, Marker2D, VisibleOnScreenEnabler2D
Allows you to easily create polygon for Polygon2D, CollisionPolygon2D, LightOccluder2D automatically update when parameters are changed.
This lightweight library provides the core logic and functionality you need to build engaging match-3 games. Focus on game design and mechanics while leaving the complex logic to this library.
This scene transitioner implifies scene switching in your Godot project, adding polish and visual flair to your game's level changes.
GD4.4 version of the FACS animated controls plugin.
A simple 2d health bar with a damage indicator
Port to Godot 4 for the pixel space background generator by deep-foldhttps://deep-fold.itch.io/space-background-generator
Plugin for Godot that adds a projectile system. There are two projectile classes, base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects.