Set of tools to use hexagon based tilemap in Godot with A* pathfinding and cube coordinates system.Require Godot 4.4+, for 4.3+ use version 1.0.1 or earlier- A* pathfinding support- Cube coordinates system- Conversion between different coordinate systems- Both offset axis support (horizontal, vertical)- All layout support (stacked, stacked offset, stairs right, stairs down, diamond right, diamond down)- Toolbar actions to fix tilemaps after layout changes- Debug visualization- Embeded documentation
Port to Godot 4 for the pixel space background generator by deep-foldhttps://deep-fold.itch.io/space-background-generator
This lightweight library provides the core logic and functionality you need to build engaging match-3 games. Focus on game design and mechanics while leaving the complex logic to this library.
This is an unofficial tool that can be used as a plugin in Godot to speed up the process of creating animations for the character generator 2.0 https://legendaryswordsman2.itch.io/character-generator
Plugin for Godot that adds a projectile system. There are two projectile classes, base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects.
QR Code generation either with the `QRCodeRect` node or use the encoding result of the `QRCode` class.For more see https://kenyoni-software.github.io/godot-addons/addons/qr_code/.
Port to Godot 4 for the pixel sprite generator by deep-fold https://deep-fold.itch.io/pixel-sprite-generator
Allows you to easily create polygon for Polygon2D, CollisionPolygon2D, LightOccluder2D automatically update when parameters are changed.
A simple 2d health bar with a damage indicator
This scene transitioner implifies scene switching in your Godot project, adding polish and visual flair to your game's level changes.
Easily add nodes with one line of code.Nodes that can be created are: Timer, Node, Node2D, Area2D, Marker2D, VisibleOnScreenEnabler2D
QuarkPhysics is a 2D physics engine designed for games. Its goal is to provide a reasonable approach to simulate rigid bodies, soft bodies, and different physics models together.Wiki: https://github.com/erayzesen/godot-quarkphysics/wikiLet's go over what this plugin includes:-A native plugin that integrates the entire QuarkPhysics library into Godot, with builds for all platforms.-An editor plugin that provides unlimited editing capabilities for QMesh inside Godot.-An example project and 8 example scenes to help you try QuarkPhysics and explore how it works.