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BlastBullets2D v2.0.0 | For Godot 4.4.1+

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BlastBullets2D v2.0.0 | For Godot 4.4.1+ thumbnail image
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BlastBullets2D v2.0.0 | For Godot 4.4.1+ icon image
realNikich
BlastBullets2D v2.0.0 | For Godot 4.4.1+

BlastBullets2D is a high-performance, free and open source C++ plugin for Godot Engine that enables optimized bullet spawning and management in 2D games. It’s designed to efficiently handle a large number of bullets with minimal performance overhead, making it ideal for fast-paced, bullet-heavy gameplay.Compared to standard methods like using Area2D with AnimationPlayer, BlastBullets2D offers a significant performance boost. In addition to speed, it includes built-in support to save and load bullet states with simple save() and load() functions.The plugin comes precompiled for the following platforms:- Windows (x86_64 and ARM64)- Android (x86_64 and ARM64)- Linux (x86_64)- WebFor more information visit the official repository here:https://github.com/nikoladevelops/godot-blast-bullets-2d

Supported Engine Version
4.4
Version String
2.0.0
License Version
MIT
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

GDExtension header and API

This repository contains the C header and API JSON for Godot Engine's GDExtensions API.

Updating header and API

If the current branch is not up-to-date for your needs, or if you want to sync the header and API JSON with your own modified version of Godot, here is the update procedure used to sync this repository with upstream releases:

  • Compile Godot Engine at the specific version/commit which you are using.
    • Or if you use an official release, download that version of the Godot editor.
  • Use the compiled or downloaded executable to generate the extension_api.json and gdextension_interface.h files with:
godot --dump-extension-api --dump-gdextension-interface

BlastBullets2D is a high-performance, free and open source C++ plugin for Godot Engine that enables optimized bullet spawning and management in 2D games. It’s designed to efficiently handle a large number of bullets with minimal performance overhead, making it ideal for fast-paced, bullet-heavy gameplay.

Compared to standard methods like using Area2D with AnimationPlayer, BlastBullets2D offers a significant performance boost. In addition to speed, it includes built-in support to save and load bullet states with simple save() and load() functions.

The plugin comes precompiled for the following platforms:
- Windows (x86_64 and ARM64)
- Android (x86_64 and ARM64)
- Linux (x86_64)
- Web

For more information visit the official repository here:
https://github.com/nikoladevelops/godot-blast-bullets-2d

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Quick Information

0 ratings
BlastBullets2D v2.0.0 | For Godot 4.4.1+ icon image
realNikich
BlastBullets2D v2.0.0 | For Godot 4.4.1+

BlastBullets2D is a high-performance, free and open source C++ plugin for Godot Engine that enables optimized bullet spawning and management in 2D games. It’s designed to efficiently handle a large number of bullets with minimal performance overhead, making it ideal for fast-paced, bullet-heavy gameplay.Compared to standard methods like using Area2D with AnimationPlayer, BlastBullets2D offers a significant performance boost. In addition to speed, it includes built-in support to save and load bullet states with simple save() and load() functions.The plugin comes precompiled for the following platforms:- Windows (x86_64 and ARM64)- Android (x86_64 and ARM64)- Linux (x86_64)- WebFor more information visit the official repository here:https://github.com/nikoladevelops/godot-blast-bullets-2d

Supported Engine Version
4.4
Version String
2.0.0
License Version
MIT
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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