Godot Game Settings allows you to create and manage game settings for small to medium projects. It takes care of all the fundamental functionalities required to have proper game settings, including predefined logic for common settings (e.g. display, audio, input), UI components for making scenes, and saving/loading data.
Plugin for Godot Engine to automatically import Krita KRA & KRZ-files.
GUT for Godot 4.Requires Godot 4.3. Earlier versions can be found on github: https://github.com/bitwes/Gut/releasesGUT stands for Godot Unit Testing and...as you may guess, it is a tool for creating and running tests.Features* Run tests easily through the Godot Editor, Command Line, or VSCode.* A plethora of asserts and utility methods to help make your tests simple and concise.* Support for Inner Test Classes to give your tests some extra context and maintainability.* Doubling: Full and Partial doubles, Stubbing, Spies.* Parameterized Tests* Export results in standard JUnit XML format.More info can be found in the wiki: https://gut.readthedocs.io/en/latest/
Wrapper for the Game Jolt API running through HTTP requests. It contains all Game Jolt API endpoints and aims to simplify its use where it's possible. Compatible with Godot 4.x.For examples of use, see the documentation on the repository. There's also an example scene in addons/gamejolt/example containing all endpoints and parameters on a graphical interface.
Quake .map file support for Godot 4.x.FuncGodot is a plugin for Godot 4 that allows users to generate Godot scenes using the Quake MAP file format. Map files can be made in a variety of editors, the most commonly recommended one being TrenchBroom. It is a reworking and rewrite of the Qodot plugin for Godot 3 and 4.
Talo (https://trytalo.com) is an open-source, self-hostable backend for your games with services designed to help you build games faster.The Godot plugin provides convenient utilities and examples to get up-and-running in minutes. The Talo dashboard gives you full visibility over your game including your players and their actions.You can currently:- Identify and authenticate players- Store persistent data across players- Track events (levelling up, finding loot, etc)- Display high scores with leaderboards- Store and load player saves- Load game config options and flags from the cloud- Get feedback directly from your players- Keep your data in-sync even when players are offline- Send channel messages between players- See if players are online and set custom statusesIncluded samples:- Playground: a sandbox for testing all of Talo's services- Authentication: end to end player logins/registrations/account management- Leaderboards: add and display leaderboard entries- Stateful buttons: showing how to save and load game state- Chat: showing how to send messages between channels in a chat room** Links **Docs: https://trytalo.com/godotRepo: https://github.com/TaloDev/godotDiscord: https://trytalo.com/discord** New in 0.21.0 **- Player presence is here! Talo will now automatically track the online status of players- You can now set custom statuses for players beyond online/offline e.g. "In a match" or "In a lobby"- Leaderboards with refreshes (e.g. daily leaderboards) can now fetch archived entries (e.g. from the previous day)- It's easier than ever to subscribe to game channel messages with the new `Talo.channels.message_received` signal
Adds a preset interface that shows an interactive list of all licenses. Custom licenses can be added through the GodotLicensing singleton.
Player Connect also known as a Reporting System which can be implemented inside your Godot Game and with ease. it uses Godot's HTTPRequest node to send Calls to Discord's Webhook.. and so in whichever channel your webhook is.. it will send the data to that specific channel.. please keep in mind don't share your webhook url to the public. it would lead to disasters
This addon lets you access and interact with GPIO on linux hosts like Raspberry Pis.Examples can be run from the project in the repository, including the GPIO explorer where the screenshot comes from.
* Update 1.2.1 fixes the UID warnings that might affect some users of the 4.4 beta.GoLogger is a lightweight framework that enables you to create log entries to store game events and data into external .log files, making it easier to identify issues. GoLogger is a versatile tool aimed at making the debugging and maintaining process easier, and provide deeper insights into your game's behavior. By storing .log files externally, players can also share logs when they encounter issues, helping you resolve critical problems in released products.Simply define your log entries with "Log.entry("Your log entry.")" and adding data the same way you would using "print()". You can create simple or detailed entries and include any data you require as well as format them to your preference.A new editor dock and integrated category system allows you to add, remove and rename categories. Each session creates unique files for each category which also allows you to sort where certain entries are stored. Making them easier to read and use. Changes in version 1.2:* GoLogger Dock added to the editor. Enabling a code-free user experience.* Category system integrated in the dock.* In-game hotkeys to control logging sessions(see README for more info)* Save copies of the current session.* More information can be found in the README or on the Github repo.BEWARE:* Version 1.2 unfortunately made this plugin only compatible with 4.3. However, version 1.1 is still available on Github.
This plugin aims to help in writing dialogue. It makes use of a syntax heavily inspired by {{mustache}} templates, specifically like handlebars.js. It lets you make use of functions and data in your script and have AraVox generate a Resource which you can then parse in whichever way you want.It is highly recommended to check out its wiki to fully grasp how to utilize AraVox:https://github.com/aravikusu/AraVox/wiki
A tool for measuring things in Godot, using the positions of the measurement node and its parent node.These measurement types are supported:* Length* Area* Perimeter* Volume* Surface areaThese unit types are supported:* Meters* Millimeters* Centimeters* Kilometers* Hammer units (the Source engine's units).* Inches* Feet* Feet and inches* Yards* Miles* Light seconds* Light nanoseconds* Hectares (area)* Acres (area)* Liters (volume)* Gallons (volume)With 2D, you can set your own scale using pixels per meter, or PPI/DPI. The default is 100 pixels per meter, which correlates with Godot's default gravity setting, but if you are measuring UI elements you may wish to set to your DPI.