Godot Jolt is a native extension that allows you to use the Jolt physics engine to power Godot's 3D physics.It functions as a drop-in replacement for Godot Physics, by implementing the same nodes that you would use normally, like RigidBody3D or CharacterBody3D.This version of Godot Jolt only supports Godot 4.3 (including 4.3.x) and only support Windows, Linux, macOS, iOS and Android.Once the extension is extracted in your project folder, you need to go through the following steps to switch physics engine:1. Restart Godot2. Open your project settings3. Make sure "Advanced Settings" is enabled4. Go to "Physics" and then "3D"5. Change "Physics Engine" to "JoltPhysics3D"6. Restart GodotFor more details visit: github.com/godot-jolt/godot-joltFor more details about Jolt itself visit: github.com/jrouwe/JoltPhysics
GDNative wrapper for SQLite (Godot 4.X+), making it possible to use SQLite databases as data storage in all your future games.
AOOLU(Assume Only One Local User) is a version that simplify api by assuming there have only one local user, please refer to the github page for more details.**Epic Online Services** for Godot. Use as **C++ SDK** or compile as **GDScript SDK**.## Feature1. OOP and Godot Style, all APIs have been typed as far as possible.2. Almost APIs are generated from EOS C SDK, you can refer Epic Online Services document directly.3. `EOSMultiplayerPeer` for godot multiplayer.
Addon that binds libsm64 to Godot via GDExtension, allowing to integrate Mario from the Super Mario 64 engine into any Godot 4 project.
Add Code Block Guidelines Based on https://github.com/godotengine/godot/pull/65757
A simple addon that simply lets you add a Node into your SceneTree to listen for key combinations. Enter your own combination or simply use the default, the old-school Konami Code.It has both keyboard and controller support, as well as a "time limit" mode.
**Epic Online Services** for Godot. Use as **C++ SDK** or compile as **GDScript SDK**.## Feature1. OOP and Godot Style, all APIs have been typed as far as possible.2. Almost APIs are generated from EOS C SDK, you can refer Epic Online Services document directly.3. `EOSMultiplayerPeer` for godot multiplayer.
Custom Node in the godot engine. Configurable with a LineEdit to create an auto-complete menu.
The Godot Media Controller (GMC) is a display platform for creating pinball games using the Mission Pinball Framework (MPF). With GMC, pinball makers can use Godot as their graphics engine for robust screen content and media features on games built on MPF.
GEFS (Godot Easy Fullscreen) is a simple and lightweight addon for the Godot Engine that allows you to toggle fullscreen mode with a customizable keyboard shortcut.Features:- Configurable shortcut to toggle fullscreen mode.- Easily enable or disable the fullscreen shortcut.- Accessible settings via the Project Settings tab.- Signals emitted when fullscreen mode changes.- Fullscreen lock system with multiple modes.- Signals emitted when the lock mode changes.
A 3d rigged male base mesh, provided under the CC0 license. Primarily released by orange-juice-games.itch.io under CC0 license.2025-02-11 Fixed origin geometry - Tested on Godot 4.32025-02-12 1.0.2 The rotation and location were fixed.If you can improve it, please create an issue with details on GitHub Repository. https://github.com/BoQsc/Godot-Male-Base-Mesh/To use this 3D Male Base Mesh, you can drag .glb file into the scene, right click on the male_base_mesh node and click "Make Local"You may then add to the scene a Camera3D node and a DirectionalLight3D. Then click button "Run Project" (F5) button to run the scene. For New to Godot: dealing with Gizmos If you are very new to Godot Engine, you might also want to temporary hide weird colored wireframes temporary: these are known as Gizmos and can be disabled by clicking "Perspective" button on the left top corner in the scene of Godot
This plugin will add a "TimeEdit" node that allows you to easily select Time. It should work with mobile too.