Godot Jolt is a native extension that allows you to use Jolt Physics to power Godot's 3D physics.It functions as a drop-in replacement for Godot Physics, by implementing the same nodes that you would use normally, like RigidBody3D or CharacterBody3D.This version of Godot Jolt only supports Godot 4.3 and Godot 4.4, and only support Windows, Linux, macOS, iOS and Android.⚠️ Note that this extension has been merged into Godot itself starting with Godot 4.4, which means you don't need to install this in order to use Jolt Physics in your project. It is however not the default physics engine in Godot 4.4, so you still need to go through the steps shown below to switch physics engine, except you pick "Jolt Physics" instead of "Jolt Physics (Extension)".Here's how you switch to using Jolt Physics once you've installed the extension:1. Restart Godot2. Open your project settings3. Make sure "Advanced Settings" is enabled4. Go to "Physics" and then "3D"5. Change "Physics Engine" to "Jolt Physics (Extension)"6. Restart GodotFor more details about the extension, visit: github.com/godot-jolt/godot-joltFor release notes, visit: github.com/godot-jolt/godot-jolt/releases/latestFor more details about Jolt Physics itself, visit: github.com/jrouwe/JoltPhysics