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Quick Information

Audio synthesis engine for procedural SFX and music.https://eclipsinglines.github.io/GodotSynth/
Godot Synth Engine
A powerful and flexible synthesizer engine for Godot 4, providing virtual analog synthesis with extensive modulation capabilities and audio effects.
Features
- Virtual Analog Synthesis: High-quality oscillators with multiple waveform types
- Extensive Modulation System: ADSR envelopes, LFOs, velocity tracking, keyboard tracking, and note duration modulation
- Rich Effects Processing: Filters, delays, distortion, reverb and more
- Fully Scriptable: Complete control from GDScript
- Polyphonic Playback: Support for multiple simultaneous voices
- Preset System: Create and save your own sound presets
Core Components
AudioSynthPlayer
The main player node that handles audio playback and voice allocation.
@export var sound:SynthConfiguration
var synth
func initialize_synth() -> void:
synth = AudioSynthPlayer.new()
synth.configuration = sound
SynthNoteContext
Represents a playing note and provides control over its lifecycle.
var context = synth.get_context()
context.note_on(note, velocity) # Start a note
context.note_off(time) # Release a note
context = null # Release the context object from memory
Always use a new context for each note, this allows you to do "articulation" on the played notes, you can use tweens, lerps and curves to drive the values in the context.
[!TIP] Use curves to drive the velocity for a more natural sounding voice.
VASynthConfiguration
Configures the virtual analog synthesizer with oscillators, parameters, and effects.
[!TIP] You can save your own variations of any of the included resources Build yourself a library of sounds, modulators, effect chains and effects using Godot's built in resource management.
Modulated Parameters
These are parameters that change automatically over time.
- Multiple modulation sources
- Visual approximation of the modulation range
- Real time visualization of the modulation source shape
Modulation Sources
LFO
Low Frecuency Oscillator
- Sine wave
- Triangle wave
- Saw Wave
- Square wave
- Random
ADSR Envelope
Attack-Delay-Sustain-Release Envelope
- Multiple attack, decay and release shapes
- Linear
- Logarithmic
- Exponential
Velocity
Velocity is controlled from the note context, this allows for controlling modulation parameters from GDScript.
Velocity is hardcoded to amplitude on all patches.
Articulation
Articulation is a freely assignable parameter that allows controlling any modulated parameter directly from GDScript.
Keyboard Tracking
Uses the midi note for modulation, useful for filters and other effects.
Note duration
Uses the total duration of the note for modulation.
Effects
[!IMPORTANT] These effects all accept modulation parameters, which also makes them more CPU intensive than the Godot counterparts. If you don't need modulation on the effects please consider using the Godot audio effects in your audio bus instead.
The synth engine includes a variety of audio effects:
Filters
- LowPassFilter, HighPassFilter, BandPassFilter, NotchFilter
- FormantFilter, MoogFilter, MS20Filter, SteinerParkerFilter, ShelfFilter
Delay Effects
- DelayEffect, PingPongDelay, FilteredDelay, MultiTapDelay
- TapeDelay, ReverseDelay, CombFilterDelay
Distortion
- ClipDistortion, WaveShaperDistortion, FoldbackDistortion
- BitcrushDistortion, OverdriveDistortion, FuzzDistortion, RectifierDistortion
Spatial
[!WARNING] The reverb is currently not enabled due to CPU issues.
Reverb
Presets
Small collection of predefined set of parameters, can be used directly or as a starting point for more complex sounds.
[!WARNING] The current presets are part of the public beta and will most likely change. Do not rely on these for production sounds and always save your own sound resources
Basic Usage Example
Check the piano_keyboard scene inside the addons folder, this scene allows your to test sound configurations. Check the synth_player node for more information on a how to play notes.
Planned Features
Virtual Analog Engine
Chord Engine
4 OP FM Engine
Formant Engine
Wavetable Engine
Custom editor window for testing sounds in editor
Single track step sequencer module
LFO lookup table caching
SIMD optimizations
Sound caching and async preloading
Gold braided cable end simulation
Warmer tone slider
Contributing
This project is open for contributions, if you are knowledgable in sound design, audio processing, SIMD operations or any other related field please consider contributing to the project.
I am looking for people to help create presets, optimize the code and implement new engines.
I would also kindly take a donation.
License
This project is licensed under the MIT License - see the LICENSE file for details.
Audio synthesis engine for procedural SFX and music.
https://eclipsinglines.github.io/GodotSynth/
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Quick Information

Audio synthesis engine for procedural SFX and music.https://eclipsinglines.github.io/GodotSynth/