Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, Cursor, etc.) to a live Godot editor. Build scenes, write and attach scripts, design UI, animate, create materials and particle effects, run tests, and read editor data β all from chat.From the creators of MCP for Unity β the most widely used gamedev MCP, with 8,500+ GitHub stars and hundreds of thousands of users β built from the ground up for Godot. Robustness and deep QA are core to our approach, shaped by over a year of development and community feedback on MCP for Unity.Demo project shown below: dynamic, interactive UI panels drawn 100% procedurally with Godot AI β no textures, sprites or shaders. About 2 hours of work: https://github.com/hi-godot/cyberpunk-hud-demoFull docs and repo: https://github.com/hi-godot/godot-aiFeatures:- 100+ operations spanning scenes, nodes, scripts, animations, UI, themes, materials, particles, audio, cameras, input mapping, and project settings- One-click setup for 18 MCP clients β Claude Code, Codex, Antigravity, Cursor, Windsurf, VS Code, Zed, Gemini CLI, Cline, Kilo Code, Roo Code, Kiro, Trae, Cherry Studio, OpenCode, Qwen Code, and more- Build entire UI hierarchies from a single prompt- Materials (StandardMaterial3D, ORMMaterial3D, ShaderMaterial) and particles (GPU + CPU, 2D + 3D) with one-call presets β fire, smoke, sparks, magic, rain, explosion, lightning- AnimationPlayer authoring with fade/slide/shake/pulse presets; - Camera2D/3D configuration, follow, damping, and limits; AudioStreamPlayer/2D/3D playbackInline or .tres resource authoring (meshes, shapes, curves, gradients, styleboxes)- Smart screenshots so AI agents can see your scene- Multi-instance support across multiple Godot editorsRequirements: Godot 4.3+ (4.4+ recommended) and an MCP client.Quick Start:Install uv (one-time):macOS/Linux: curl -LsSf https://astral.sh/uv/install.sh | shWindows (PowerShell): irm https://astral.sh/uv/install.ps1 | iexInstall the addon from the Asset Library (or drop plugin/addons/godot_ai into your project's addons/ folder).In Godot: Project > Project Settings > Plugins β enable "Godot AI".Open the Godot AI dock and click your MCP client to configure it in one click.Open your MCP client and start prompting.Coming next: Physics, Shaders, Terrain, Custom Tools