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yanivkalfa
Reactive UI Editor

A full .guitkx editor inside the Godot editor β€” the authoring companion for the"Reactive UI (React for Godot)" addon. Double-click a .guitkx in the FileSystemdock and edit it in a main-screen tab: theme-matched syntax highlighting (embeddedGDScript included), live compiler diagnostics with gutter icons and a project-wideProblems panel, completion for tags/attributes/values/directives/hooks/events,hover docs, signal-aware signature help, Ctrl+Click go-to-definition, findreferences, project-wide rename, find/replace and project search, outline,bookmarks, multi-file sessions with full state restore, and the same formatter asthe VS Code extension (guitkx.config.json honored, format-on-save available).Saving plays cleanly with the runtime watcher and Fast Refresh: save while thegame runs and the live UI hot-reloads with hook state preserved.REQUIRES the "Reactive UI (React for Godot)" addon, 0.8.4 or newer: enablereactive_ui first, then reactive_ui_editor (Project Settings -> Plugins).The download BUNDLES the reactive_ui_analyzer GDExtension (Windows x86_64, Linux x86_64/arm64, macOS universal) β€” embedded GDScript inside expressions and setup code gets type-aware completion, hover, diagnostics, navigation, rename, and signature help out of the box, no extra install. Editor-only tooling: exclude addons/reactive_ui_analyzer from game export presets. macOS: the bundled library is unsigned β€” its README has the one-line fix.Developed with AI assistance (Anthropic's Claude) under human direction.

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Godot Asset Library is a free and Open Source asset library for the Godot Engine maintained by the Godot Asset Library community on GitHub. Explore assets created by the Godot Engine community, and kickstart your development with quality assets from Godot Asset Library

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