Check out our latest project ✨ OpenChapter.io: free ebooks the way its meant to be πŸ“–

Kickstart Projects with Free Godot Assets

Discover high quality and Open Source assets for your next Godot project
The page banner background of a mountain and forest

Whats popular

Aseprite Wizard icon image
viniciusgerevini
Aseprite Wizard

Import Aseprite animations to AnimationPlayers, AnimatedSprite2D, AnimatedSprite3D and SpriteFrames.Features:- Godot importer and inspector docks for easy import and re-import.- Adds automatic importers: - Aseprite SpriteFrames: Use Aseprite files as SpriteFrames resources. - Aseprite Texture: Use Aseprite files as static images (only first frame is imported) - Aseprite Tileset Texture: Use Aseprite files with tilemap layers as AtlasTexture which can be added directly to Godot's tileset creator.- Inspector docks to manually import animations to: - AnimationPlayer (Sprite2D, Sprite3D and TextureRect). - AnimatedSprite2D/3D. - As standalone SpritesFrames resource.- Supports Aseprite animation directions (forward, reverse, ping-pong, ping-pong reverse).- Supports loopable and non-loopable animations via Aseprite repeat or tags.- Separates each Aseprite Tag into animations. In case no tags are defined, imports everything as default animation.- Filters out layers you don't want in the final animation using regex.- Supports slices. Import only a region from your file.- For AnimatedSprite - Creates SpriteFrames with Atlas Texture to be used in AnimatedSprites. - Converts Aseprite frame duration (defined in milliseconds) to Godot's animation FPS. This way you can create your animation with the right timing in Aseprite and it should work the same way in Godot. - Choose to export the Aseprite file as a single SpriteFrames resource or separate each layer in different resources. - Adds Aseprite file importer to Godot.- AnimationPlayer - Adds and removes animation tracks without removing other existing tracks. - You are free to import multiple files to the same AnimationPlayer or import each layer to their own Sprite/TextureRect and AnimationPlayer. - Supports animation libraries.Aseprite Wizard is only required during development. If you decide to not use it anymore, you can remove the plugin and all animations previously imported should keep working as expected.

Assets we Love

Explore more from Categories

Featured Categories

Newly Updated

Godot AI icon image
dlight
Godot AI

Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, Cursor, etc.) to a live Godot editor. Build scenes, write and attach scripts, design UI, animate, create materials and particle effects, run tests, and read editor data β€” all from chat.From the creators of MCP for Unity β€” the most widely used gamedev MCP, with 9,200+ GitHub stars and hundreds of thousands of users β€” built from the ground up for Godot. Robustness and deep QA are core to our approach, shaped by over a year of development and community feedback on MCP for Unity.Good Setup / Demo Video: https://youtu.be/9qCt7gxPJkY?si=nP1-gZ0l3hkC-FTy&t=51Discord: https://discord.com/invite/FDZ5fr2QkPDemo project shown below: dynamic, interactive UI panels drawn 100% procedurally with Godot AI β€” no textures, sprites or shaders. About 2 hours of work: https://github.com/hi-godot/cyberpunk-hud-demoFull docs and repo: https://github.com/hi-godot/godot-aiFeatures:- 150+ operations spanning scenes, nodes, scripts, animations, UI, themes, materials, particles, audio, cameras, input mapping, and project settings- One-click setup for 19 MCP clients β€” Claude Code, Claude Desktop, Codex, Antigravity, Cursor, Windsurf, VS Code, VS Code Insiders, Zed, Gemini CLI, Cline, Kilo Code, Roo Code, Kiro, Trae, Cherry Studio, OpenCode, Qwen Code, Kimi Code- Build entire UI hierarchies from a single prompt- Materials (StandardMaterial3D, ORMMaterial3D, ShaderMaterial) and particles (GPU + CPU, 2D + 3D) with one-call presets β€” fire, smoke, sparks, magic, rain, explosion, lightning- AnimationPlayer authoring with fade/slide/shake/pulse presets- Inline or .tres resource authoring (meshes, shapes, curves, gradients, styleboxes)- Smart screenshots (editor viewport, in-game framebuffer, or cinematic camera) so AI agents can see your scene- Multi-instance support across multiple Godot editorsRequirements: Godot 4.3+ (4.4+ recommended) and an MCP client.Quick Start:Install uv (one-time):macOS/Linux: curl -LsSf https://astral.sh/uv/install.sh | shWindows (PowerShell): irm https://astral.sh/uv/install.ps1 | iexInstall the addon from the Asset Library (or drop plugin/addons/godot_ai into your project's addons/ folder).In Godot: Project > Project Settings > Plugins β€” enable "Godot AI".Open the Godot AI dock and click your MCP client to configure it in one click.Open your MCP client and start prompting.Coming next: Physics, Shaders, Terrain, Custom ToolsPrivacy: Godot AI uses limited, anonymous telemetry to improve reliability. It does not collect file paths, project names, scene or source contents, or other user-identifying data. Telemetry can be fully disabled with GODOT_AI_DISABLE_TELEMETRY=true or DISABLE_TELEMETRY=true (no traffic, no UUID generated). More here: https://github.com/hi-godot/godot-ai/blob/main/docs/TELEMETRY.md

About Godot Asset Library

Godot Asset Library is a free and Open Source asset library for the Godot Engine maintained by the Godot Asset Library community on GitHub. Explore assets created by the Godot Engine community, and kickstart your development with quality assets from Godot Asset Library

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers