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GdUnit3 - Unit Testing Framework icon image
NullPointer
GdUnit3 - Unit Testing Framework

GdUnit3 is a framework for testing Gd-Scrips/C# and Scenes within the Godot editor. https://mikeschulze.github.io/gdUnit3/Features- Write and run tests in GdScript and full C# testing support- Embedded test Inspector in the Godot to navigate over your test suites- Run test-suite(s) by using the context menu on FileSystem, ScriptEditor or GdUnit Inspector- Create test’s directly from the ScriptEditor- A Configurable template for the creation of a new test-suite- A spacious set of Asserts use to verify your code- Argument matchers to verify the behavior of a function call by a specified argument type.- Fluent syntax support- Test Fuzzing support- Parameterized Tests (Test Cases)- Mocking a class to simulate the implementation which you define the output of certain function- Spy on a instance to verify that a function has been called with certain parameters.- Mock or Spy on a Scene- Provides a scene runner to simulate interactions on a scene - Simulate by Input events like mouse and/or keyboard - Simulate scene processing by a certain number of frames - Simulate scene proccessing by waiting for a specific signal - Simulate scene proccessing by waiting for a specific function result- Update Notifier to install latest version from GitHub- Command Line Tool- Visual Studio Code support by (GdUnit Test Explorer) extension- You are welcome to test in and send me your feedback- You are welcome to suggest improvements- You are welcome to report bugs

GF Framework icon image
C76GN
GF Framework

# GF FrameworkGF Framework is a lightweight architecture framework for Godot 4. It helps larger projects keep gameplay code organized without taking over Godot's scene tree.It separates:- data and state in `GFModel`- gameplay rules in `GFSystem`- scene, UI, input, and presentation bridges in `GFController`- lifecycle-managed runtime services in `GFUtility`- pure algorithms and data helpers in `standard/foundation`- optional atomic gameplay extensions in `addons/gf/extensions`## Highlights- Managed lifecycle through the `Gf` AutoLoad and project installers.- Events, commands, queries, typed accessors, bindable properties, and lifecycle-safe module lookup.- Editor workspace for extension management, script templates, diagnostics, export filtering, and project tooling.- New projects start with only the kernel and standard library active; bundled optional extensions are disabled by default and must be explicitly enabled.- Standard utilities for storage, settings, audio, input, assets, diagnostics, UI routing, time, logging, and runtime inspection.- Foundation helpers for graphs, grids, pathfinding, hex grids, layer masks, tags, validation reports, formulas, timelines, variant data, and formatting.- Optional extensions for capabilities, action queues, save graphs, flow graphs, network snapshots, turn flow, interaction, feedback, camera, dialogue, combat, domain models, and physics helpers.- Optional AI Developer Kit for explicit project intent, version-bound API discovery, managed agent guidance, and approval-gated framework feedback without runtime dependencies.- GUT-tested maintenance suite and generated API reference.## BoundariesGF does not define your gameplay rules. It does not replace Godot physics, rendering, animation, UI design, or scene composition. Use it when you want stable architecture seams and reusable tools while keeping project-specific decisions in your own code.## InstallInstall the official Store package `gf-framework-9.0.1.zip`. It contains the full `addons/gf` addon folder: kernel, standard library, editor tooling, package manager, and bundled optional extensions. Optional extensions remain disabled until the project explicitly enables them, so the full package is the recommended first-install path.Copy `addons/gf` into your Godot project, enable `GF Framework` in `Project > Project Settings > Plugins`, then call `await Gf.init()` from your boot scene or use a project installer.Advanced modular installs are available from the GitHub Release. Download `gf-kernel-9.0.1.zip` only when you intentionally want a minimal bootstrap and will install additional packages through `GF Package Manager`, the Godot-native package CLI, a release registry, or an offline bundle. The minimal kernel package is not the recommended Store download for first-time users.Documentation: https://gf-framework.readthedocs.io/Source: https://github.com/C76GN/gf-frameworkLicense: Apache-2.0

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Alpha AI Agent for Godot icon image
MdAbuNafisNiloy
Alpha AI Agent for Godot

Turn prompts into production-ready game logic directly inside the Godot editor.Alpha AI Agent is an in-editor agentic coding assistant built specifically for developers who prioritize practical, fast execution and working solutions. It goes beyond standard chat wrappers by reading your project structure, modifying scripts, connecting signals, inspecting runtime logs, and executing multi-file changes automatically.Key Features:3-Stage Agentic Pipeline: Executes ANALYZE -> EXECUTE -> VERIFY workflows to write .gd scripts, update .tscn scene files, and wire node signals.Anti-Hallucination & Truth Logs: Inspects actual runtime output and user://logs/godot.log traces to verify execution instead of assuming the generated code worked.Monotonic Diff Viewer & 1-Click Revert: The built-in AIGitManager creates automatic pre-edit checkpoints. If an AI round misses the mark, you can review the side-by-side diff and revert the changes instantly with one click.Multi-Editor Sync: Automatically saves open Godot scripts and reloads modified files to prevent "Modified on disk" dialog popups when switching between Godot and external IDEs like VS Code.Bring Your Own Key (BYOK): Zero mandatory subscriptions. Bring your own API keys for OpenAI, Anthropic, Gemini, or OpenRouter, or use the built-in Free Trial mode.Installation:Install directly via the AssetLib, or extract the downloaded alpha_ai_agent folder into your project's res://addons/ directory.In Godot, navigate to Project -> Project Settings -> Plugins.Check the "Enable" box next to Alpha AI Agent.Open the new Alpha AI dock to begin.Community & Support:Discord Server: Join our community to share prompts and get help: https://discord.gg/sWM8xUEq9Source Code & Bug Reports: View the source or report issues on GitHub: https://github.com/mdabunafisniloy/Alpha-Ai-Plugin

GdUnit4 - Unit Testing Framework icon image
NullPointer
GdUnit4 - Unit Testing Framework

# GdUnit4 v6.2.0This version of GdUnit4 is build on Godot v4.5.stable.mono.official [876b29033]## Features### Core Testing Features* **Support for GDScript and C#** Write and execute tests in both GDScript and C#* **Embedded Test Inspector** Navigate your test suites directly within the Godot editor* **Test Discovery** Automatically searches for tests at runtime and adds them to the inspector* **Convenient Interface** Run test-suites directly from Godot using the context menu (FileSystem panel, ScriptEditor, or GdUnit Inspector)* **Create Tests from Editor** Right-click on any function in the ScriptEditor and select "Create TestCase" to generate tests automatically### Test Writing & Assertions* **Fluent Syntax** Write test cases with an easy-to-read, fluent interface* **Wide Range of Assertions** Comprehensive assertion methods for verifying behavior and output* **Argument Matchers** Verify function calls with expected arguments* **Unicode Text Support** Full support for unicode characters in test strings and assertions* **Variadic Arguments Support** Test functions that accept variable numbers of arguments### Advanced Testing Capabilities* **Test Fuzzing** Generate random inputs to test edge cases and boundary conditions* **Parameterized Tests** Test functions with multiple sets of inputs and expected outputs* **Test Session Hooks** Set up and tear down test resources at the session level for efficient test management* **Mocking & Spying** * Mock classes to simulate behavior and define output for specific functions * Spy on functions to verify they were called with expected parameters * Mock or spy on scenes to simulate behavior and verify function calls* **Scene Runner** Simulate different kinds of inputs and actions: * Mouse clicks and movements * Keyboard inputs * Touch screen interactions * Custom input actions * Wait for specific signals or function return values* **Flaky Test Handling** Detect and handle flaky tests by rerunning failed tests Configure retry count and mark non-deterministic failures in test results* **Orphan Node Detection** Detect orphan nodes, listed with stack traces and detailed info* **Configurable Templates** Customize templates for generating new test-suites### Continuous Integration Support* **Command Line Tool** Run tests outside the Godot editor for CI/CD pipelines* **HTML Report Generation** Generate comprehensive HTML test reports* **JUnit XML Report** Export test results in JUnit XML format for CI integration* **GitHub Action Integration** Public marketplace action for integrating GdUnit4 into your CI workflow [gdunit4-action](https://github.com/marketplace/actions/gdunit4-test-runner-action)### GdUnit4Net - C# Support* **C# API** - [gdUnit4.api](https://github.com/godot-gdunit-labs/gdUnit4Net/blob/master/README.md) Full support for writing tests in C#* **VSTest Integration** - [gdunit4.test.adapter](https://github.com/godot-gdunit-labs/gdUnit4Net/blob/master/TestAdapter/README.md) Run and debug tests in: * Visual Studio * Visual Studio Code * JetBrains Rider

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