Check out our latest project ✨ OpenChapter.io: free ebooks the way its meant to be 📖

Kickstart Projects with Free Godot Assets

Discover high quality and Open Source assets for your next Godot project
The page banner background of a mountain and forest

Whats popular

GF Framework icon image
C76GN
GF Framework

# GF FrameworkGF Framework is a lightweight architecture framework for Godot 4. It helps larger projects keep gameplay code organized without taking over Godot's scene tree.It separates:- data and state in `GFModel`- gameplay rules in `GFSystem`- scene, UI, input, and presentation bridges in `GFController`- lifecycle-managed runtime services in `GFUtility`- pure algorithms and data helpers in `standard/foundation`- optional atomic gameplay extensions in `addons/gf/extensions`## Highlights- Managed lifecycle through the `Gf` AutoLoad and project installers.- Events, commands, queries, typed accessors, bindable properties, and lifecycle-safe module lookup.- Editor workspace for extension management, script templates, diagnostics, export filtering, and project tooling.- New projects start with only the kernel and standard library active; bundled optional extensions are disabled by default and must be explicitly enabled.- Standard utilities for storage, settings, audio, input, assets, diagnostics, UI routing, time, logging, and runtime inspection.- Foundation helpers for graphs, grids, pathfinding, hex grids, layer masks, tags, validation reports, formulas, timelines, variant data, and formatting.- Optional extensions for capabilities, action queues, save graphs, flow graphs, network snapshots, turn flow, interaction, feedback, camera, dialogue, combat, domain models, and physics helpers.- Optional AI Developer Kit for explicit project intent, version-bound API discovery, managed agent guidance, and approval-gated framework feedback without runtime dependencies.- GUT-tested maintenance suite and generated API reference.## BoundariesGF does not define your gameplay rules. It does not replace Godot physics, rendering, animation, UI design, or scene composition. Use it when you want stable architecture seams and reusable tools while keeping project-specific decisions in your own code.## InstallInstall the official Store package `gf-framework-9.0.1.zip`. It contains the full `addons/gf` addon folder: kernel, standard library, editor tooling, package manager, and bundled optional extensions. Optional extensions remain disabled until the project explicitly enables them, so the full package is the recommended first-install path.Copy `addons/gf` into your Godot project, enable `GF Framework` in `Project > Project Settings > Plugins`, then call `await Gf.init()` from your boot scene or use a project installer.Advanced modular installs are available from the GitHub Release. Download `gf-kernel-9.0.1.zip` only when you intentionally want a minimal bootstrap and will install additional packages through `GF Package Manager`, the Godot-native package CLI, a release registry, or an offline bundle. The minimal kernel package is not the recommended Store download for first-time users.Documentation: https://gf-framework.readthedocs.io/Source: https://github.com/C76GN/gf-frameworkLicense: Apache-2.0

Assets we Love

Explore more from Categories

Featured Categories

Newly Updated

Nexus Vertex Painter icon image
movec
Nexus Vertex Painter

This is a powerful, artist-friendly tool to paint vertex color channels (RGBA) directly in the 3D editor. It is designed for Level Design, Texture Splatting, and Shader Masks, offering a workflow similar to industry-standard tools like Unreal Engine or Substance Painter.--- Key Features: ---Paint Modes: Add, Subtract, Set (absolute value), Blur/Smooth and Sharpen to blend colors organically.Brush Stencils (Alphas): Drag & drop textures to paint complex details like grunge, cracks, or leaves. Uses Triplanar Projection to wrap seamlessly around corners.Smart Masking: Automatically mask your painting by Slope (Angle). Perfect for painting grass only on flat terrain or moss only on steep walls.Procedural Generators: Apply global effects with one click: Noise, Top-Down (Snow/Dust), and Bottom-Up (Rising Water/Gradient).--- Production Workflow ---Non-Destructive: Painting creates a modifier node, keeping your original .glb or .tscn files untouched.Bake to Resource: When you are finished, click "Bake" to save a permanent, game-ready .res file for maximum performance.Revert: Changed your mind? Revert the mesh to its original import state with a single click.Safe: Full Undo/Redo support.--- Pro Controls ---Visual Feedback: The brush cursor projects physically onto the mesh, ensuring visibility even on transparent or unshaded materials. Includes a visual Strength Meter.Mouse Shortcuts:Ctrl + Right Click + Drag: Adjust Size & Strength.Shift + Right Click + Drag: Adjust Falloff (Hardness).Keyboard Shortcuts: X and Z/Y to toggle Blend Modes, 1-4 to toggle Channels.Ctrl + Z: UndoCtrl + Shift + Z: Redo--- Support ---Need help or want to share your work? Join the Discord:https://discord.gg/HMxbzqWCgQ

About Godot Asset Library

Godot Asset Library is a free and Open Source asset library for the Godot Engine maintained by the Godot Asset Library community on GitHub. Explore assets created by the Godot Engine community, and kickstart your development with quality assets from Godot Asset Library

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers