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GdUnit3 - Unit Testing Framework icon image
NullPointer
GdUnit3 - Unit Testing Framework

GdUnit3 is a framework for testing Gd-Scrips/C# and Scenes within the Godot editor. https://mikeschulze.github.io/gdUnit3/Features- Write and run tests in GdScript and full C# testing support- Embedded test Inspector in the Godot to navigate over your test suites- Run test-suite(s) by using the context menu on FileSystem, ScriptEditor or GdUnit Inspector- Create test’s directly from the ScriptEditor- A Configurable template for the creation of a new test-suite- A spacious set of Asserts use to verify your code- Argument matchers to verify the behavior of a function call by a specified argument type.- Fluent syntax support- Test Fuzzing support- Parameterized Tests (Test Cases)- Mocking a class to simulate the implementation which you define the output of certain function- Spy on a instance to verify that a function has been called with certain parameters.- Mock or Spy on a Scene- Provides a scene runner to simulate interactions on a scene - Simulate by Input events like mouse and/or keyboard - Simulate scene processing by a certain number of frames - Simulate scene proccessing by waiting for a specific signal - Simulate scene proccessing by waiting for a specific function result- Update Notifier to install latest version from GitHub- Command Line Tool- Visual Studio Code support by (GdUnit Test Explorer) extension- You are welcome to test in and send me your feedback- You are welcome to suggest improvements- You are welcome to report bugs

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Zurui
AutoBackup

Never lose a brilliant mechanic to a sudden crash or a bad refactor again.AutoBackup is a lightweight, non-intrusive safety net for your Godot 4.x projects.Unlike basic backup scripts that only copy files as they sit on your hard drive, AutoBackup uses native editor hooks to force a true "Save All"—capturing all open scenes and safely flushing the script editor's internal cache before doing anything else. Best of all, it does this entirely in the background without throwing annoying "Reload from Disk" popups or stealing your window focus.Key Features:True Background Saving: Safely writes all your uncommitted code and scene changes to disk automatically. No more backing up unsaved changes!Optional Auto-Zipping: Want external backups? Enable zipping in your Project Settings to automatically generate neatly organized, incrementing archives (e.g., ProjectName_001.zip, ProjectName_002.zip).Zero Interruptions: Completely silent operation with a sleek, non-blocking toast notification in the bottom corner of your editor.Toolbar Integration: A clean set of controls right in the main editor toolbar. Pause or resume the timer, force a manual save/backup, open your backup directory, or reset your session counter with a single click.Set your backup interval, choose your destination folder, and let AutoBackup handle the rest so you can focus on building your game.Note: To configure your backup interval, destination folder, and toggle the zipping feature, ensure you have Advanced Settings turned on in your Godot Project Settings menu, then navigate to General -> Addons -> Auto Backup.

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Godot Asset Library is a free and Open Source asset library for the Godot Engine maintained by the Godot Asset Library community on GitHub. Explore assets created by the Godot Engine community, and kickstart your development with quality assets from Godot Asset Library

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