Check out our latest project ✨ OpenChapter.io: free ebooks the way its meant to be 📖

Kickstart Projects with Free Godot Assets

Discover high quality and Open Source assets for your next Godot project
The page banner background of a mountain and forest

Whats popular

GF Framework icon image
C76GN
GF Framework

# GF FrameworkGF Framework is a lightweight architecture framework for Godot 4. It helps larger projects keep gameplay code organized without taking over Godot's scene tree.It separates:- data and state in `GFModel`- gameplay rules in `GFSystem`- scene, UI, input, and presentation bridges in `GFController`- lifecycle-managed runtime services in `GFUtility`- pure algorithms and data helpers in `standard/foundation`- optional atomic gameplay extensions in `addons/gf/extensions`## Highlights- Managed lifecycle through the `Gf` AutoLoad and project installers.- Events, commands, queries, typed accessors, bindable properties, and lifecycle-safe module lookup.- Editor workspace for extension management, script templates, diagnostics, export filtering, and project tooling.- Standard utilities for storage, settings, audio, input, assets, diagnostics, UI routing, time, logging, and runtime inspection.- Foundation helpers for graphs, grids, pathfinding, hex grids, layer masks, tags, validation reports, formulas, timelines, variant data, and formatting.- Optional extensions for capabilities, action queues, save graphs, flow graphs, network snapshots, turn flow, interaction, feedback, camera, dialogue, combat, domain models, and physics helpers.- GUT-tested maintenance suite and generated API reference.## BoundariesGF does not define your gameplay rules. It does not replace Godot physics, rendering, animation, UI design, or scene composition. Use it when you want stable architecture seams and reusable tools while keeping project-specific decisions in your own code.## InstallCopy `addons/gf` into your Godot project, enable `GF Framework` in `Project > Project Settings > Plugins`, then call `await Gf.init()` from your boot scene or use a project installer.Documentation: https://gf-framework.readthedocs.io/Source: https://github.com/C76GN/gf-frameworkLicense: Apache-2.0

Assets we Love

Explore more from Categories

Featured Categories

Newly Updated

Klotho — Deterministic multiplayer for Godot(.NET) icon image
xpTURN
Klotho — Deterministic multiplayer for Godot(.NET)

Klotho — Deterministic multiplayer netcode for Godot (.NET)Engine-agnostic, pure C# deterministic simulation for rollback, lockstep, andserver-authoritative multiplayer. Determinism is built on 32.32 fixed-point math(FP64) and a seeded RNG: given the same inputs, every peer computes identicalstate — so the network sends inputs only and verifies with a hash. Frame-perfectand cross-platform reproducible.REQUIRES- Godot 4.4+ with .NET (mono) support- A C# (.NET 8) game projectFEATURES- Netcode: P2P lockstep, rollback + client prediction, server-driven (authoritative), dedicated server, spectator, late join, reconnect- Deterministic core: FP64 fixed-point math, vectors / quaternions / matrices, seeded RNG (Xorshift128+)- ECS: sparse-set components, zero-GC frame, snapshot + rollback ring buffer- Deterministic physics: rigid bodies, collisions, CCD, joints, triggers, static BVH- Deterministic navigation: navmesh + A* + funnel + ORCA avoidance- Replay: record / playback / seek / variable speed (LZ4 compressed)- Source generator: serialization + component / command registration- Godot adapter: Node session driver + view nodes, Resource config assets, Task-based join helpers, console + rolling-file loggingINSTALL & SETUP1. Install from the Asset Library (or copy the folder) so that the addon sits at res://addons/klotho/.2. Add one line to your game .csproj: <Import Project="addons/klotho/Klotho.props" />3. Build the C# solution (dotnet build, or the Godot editor's Build button). - NuGet deps (Newtonsoft.Json, K4os.Compression.LZ4, LiteNetLib) restore automatically via Klotho.props.4. (Optional) Project > Project Settings > Plugins: enable "Klotho" for the DataAsset JSON -> bytes editor tool. Build the project once before enabling.DEDICATED SERVER (optional)The server is a plain .NET 8 console app with no Godot dependency, running thesame core. In a separate server .csproj add: <Import Project="addons/klotho/Klotho.Server.props" />LINKS- Source & docs: https://github.com/xpTURN/Klotho- Quick start (Godot): Docs/QuickStart.Godot.md- Install guide (Godot): Docs/Installation.Godot.md

About Godot Asset Library

Godot Asset Library is a free and Open Source asset library for the Godot Engine maintained by the Godot Asset Library community on GitHub. Explore assets created by the Godot Engine community, and kickstart your development with quality assets from Godot Asset Library

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers