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Aseprite Wizard icon image
viniciusgerevini
Aseprite Wizard

Import Aseprite animations to AnimationPlayers, AnimatedSprite2D, AnimatedSprite3D and SpriteFrames.Features:- Godot importer and inspector docks for easy import and re-import.- Adds automatic importers: - Aseprite SpriteFrames: Use Aseprite files as SpriteFrames resources. - Aseprite Texture: Use Aseprite files as static images (only first frame is imported) - Aseprite Tileset Texture: Use Aseprite files with tilemap layers as AtlasTexture which can be added directly to Godot's tileset creator.- Inspector docks to manually import animations to: - AnimationPlayer (Sprite2D, Sprite3D and TextureRect). - AnimatedSprite2D/3D. - As standalone SpritesFrames resource.- Supports Aseprite animation directions (forward, reverse, ping-pong, ping-pong reverse).- Supports loopable and non-loopable animations via Aseprite repeat or tags.- Separates each Aseprite Tag into animations. In case no tags are defined, imports everything as default animation.- Filters out layers you don't want in the final animation using regex.- Supports slices. Import only a region from your file.- For AnimatedSprite - Creates SpriteFrames with Atlas Texture to be used in AnimatedSprites. - Converts Aseprite frame duration (defined in milliseconds) to Godot's animation FPS. This way you can create your animation with the right timing in Aseprite and it should work the same way in Godot. - Choose to export the Aseprite file as a single SpriteFrames resource or separate each layer in different resources. - Adds Aseprite file importer to Godot.- AnimationPlayer - Adds and removes animation tracks without removing other existing tracks. - You are free to import multiple files to the same AnimationPlayer or import each layer to their own Sprite/TextureRect and AnimationPlayer. - Supports animation libraries.Aseprite Wizard is only required during development. If you decide to not use it anymore, you can remove the plugin and all animations previously imported should keep working as expected.

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Scalable Vector Shapes 2D - Draw Seamless Vector Graphics in the 2D Viewport icon image
renevanderark
Scalable Vector Shapes 2D - Draw Seamless Vector Graphics in the 2D Viewport

Scalable Vector Shapes 2D lets you do 3 things:- Draw Crisp Vector Strokes, Fillls, Collisions and Navigation Polygons using a Path Editor inspired by the awesome Inkscape- Animate Curves of your Vector Shapes (useful for faces, whips, dents in cans)- Import .svg files as seamless Vector Shapes in stead of as raster imagesAsk questions on discord:https://discord.gg/mNTdwgwBy⚠️Important:If you are updating* you may need to reload your project once for the plugin to work again, due to some renamed components.* The safest way to update this plugin is to:1. Save and close all your open scenes2. Disable the plugin via `Project > Project Settings > Plugins`3. Close your project (quit to project list)4. Download the stable zip from github: https://github.com/Teaching-myself-Godot/ez-curved-lines-2d/archive/refs/tags/2.21.2.zip 5. Fully replace `res://addons/curved-lines2d` with the same directory in the zip file6. Open your project again and enable again via `Project > Project Settings > Plugins`7. If you see errors, just click on: `Project > Reload Current Project`Spotted a bug? Help me fix it quickly by reporting it on github:https://github.com/Teaching-myself-Godot/ez-curved-lines-2d/issues# Changelog## 2.21.2### Added- The pencil tool!### Changed- Fixed bug: pencil does not leave behind empty shapes anymore- Fixed bug: pencil tool does not continue drawing on currently selected shape after toggling off pencil mode## 2.20.1### Added- Use alt+click while hovering over an edge to add a point at the halfway-mark- Use double-click while hovering over a shape to subdivide all its edges### Changed- Recalculate control points when adding a point on a curved line## 2.19.3### Added- Link to My Little Pony video- My Little Pony example scene under `res://addons/curved_lines_2d/examples/pony.tscn`- Ability to 'merge' a point of 2 or more `ScalableVectorShape2D` nodes using a new `SVSVertexMerge2D` node- Link to video about adding 2D MSAA anti aliasing to Compatibility Mode### Changed- Fixes bug: cutouts in svg import fail when multiple shapes with holes are all in one path in any order- Fixes regression: clip-paths were overridden by holes if both clip-paths and holes were set on the same shape- Fixes bug: custom key frame buttons now only accept animation player own by edited sceneSee also: https://github.com/Teaching-myself-Godot/ez-curved-lines-2d/blob/master/CHANGELOG.md

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Godot Asset Library is a free and Open Source asset library for the Godot Engine maintained by the Godot Asset Library community on GitHub. Explore assets created by the Godot Engine community, and kickstart your development with quality assets from Godot Asset Library

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