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GdUnit3 - Unit Testing Framework icon image
NullPointer
GdUnit3 - Unit Testing Framework

GdUnit3 is a framework for testing Gd-Scrips/C# and Scenes within the Godot editor. https://mikeschulze.github.io/gdUnit3/Features- Write and run tests in GdScript and full C# testing support- Embedded test Inspector in the Godot to navigate over your test suites- Run test-suite(s) by using the context menu on FileSystem, ScriptEditor or GdUnit Inspector- Create test’s directly from the ScriptEditor- A Configurable template for the creation of a new test-suite- A spacious set of Asserts use to verify your code- Argument matchers to verify the behavior of a function call by a specified argument type.- Fluent syntax support- Test Fuzzing support- Parameterized Tests (Test Cases)- Mocking a class to simulate the implementation which you define the output of certain function- Spy on a instance to verify that a function has been called with certain parameters.- Mock or Spy on a Scene- Provides a scene runner to simulate interactions on a scene - Simulate by Input events like mouse and/or keyboard - Simulate scene processing by a certain number of frames - Simulate scene proccessing by waiting for a specific signal - Simulate scene proccessing by waiting for a specific function result- Update Notifier to install latest version from GitHub- Command Line Tool- Visual Studio Code support by (GdUnit Test Explorer) extension- You are welcome to test in and send me your feedback- You are welcome to suggest improvements- You are welcome to report bugs

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godotdev.nvim node copy icon image
Mathijs
godotdev.nvim node copy

Use this shorter version:Small Godot editor addon for godotdev.nvim that copies node references and ready-to-insert GDScript or C# snippets for use in Neovim.Full Descriptiongodotdev.nvim-node-copy is a small Godot editor addon for users of godotdev.nvim: https://github.com/Mathijs-Bakker/godotdev.nvimIt adds actions for selected nodes so you can either copy useful references to the clipboard or, experimentally, insert them directly into the active Neovim buffer through Neovim's editor server.The default workflow is simple: select a node in Godot, copy the reference you want, then paste it into Neovim. The addon also includes an experimental direct-insert mode for already open Neovim buffers. This is not drag-and-drop.It inserts the generated snippet at the current Neovim cursor position and works best when the target script is already open in Neovim.Neovim remote insertion is supported on Linux and macOS through `nvr` and a Neovim `--listen` server address. Windows is intended to work through a named pipe server address as well, but that setup is still experimental and unverified in this repository.Features:- Copy node path relative to the current scene root - Copy a `$Node/Child` reference- Copy a `get_node("Node/Child")` expression- Copy a typed `@onready var` snippet for GDScript- Copy a typed `GetNode<T>()` expression for C#- Copy a C# property snippet- Scene Tree right-click menu support- 2D editor right-click menu support- `Project > Tools` menu support- Configurable GDScript and C# actions- Clipboard output by default- Optional experimental direct insertion into the active Neovim bufferThis addon is intended as a companion utility for users of godotdev.nvim who want a fast and explicit way to bring node references into scripts while working in Neovim.

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