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Aseprite Wizard icon image
viniciusgerevini
Aseprite Wizard

Import Aseprite animations to AnimationPlayers, AnimatedSprite2D, AnimatedSprite3D and SpriteFrames.Features:- Godot importer and inspector docks for easy import and re-import.- Adds automatic importers: - Aseprite SpriteFrames: Use Aseprite files as SpriteFrames resources. - Aseprite Texture: Use Aseprite files as static images (only first frame is imported) - Aseprite Tileset Texture: Use Aseprite files with tilemap layers as AtlasTexture which can be added directly to Godot's tileset creator.- Inspector docks to manually import animations to: - AnimationPlayer (Sprite2D, Sprite3D and TextureRect). - AnimatedSprite2D/3D. - As standalone SpritesFrames resource.- Supports Aseprite animation directions (forward, reverse, ping-pong, ping-pong reverse).- Supports loopable and non-loopable animations via Aseprite repeat or tags.- Separates each Aseprite Tag into animations. In case no tags are defined, imports everything as default animation.- Filters out layers you don't want in the final animation using regex.- Supports slices. Import only a region from your file.- For AnimatedSprite - Creates SpriteFrames with Atlas Texture to be used in AnimatedSprites. - Converts Aseprite frame duration (defined in milliseconds) to Godot's animation FPS. This way you can create your animation with the right timing in Aseprite and it should work the same way in Godot. - Choose to export the Aseprite file as a single SpriteFrames resource or separate each layer in different resources. - Adds Aseprite file importer to Godot.- AnimationPlayer - Adds and removes animation tracks without removing other existing tracks. - You are free to import multiple files to the same AnimationPlayer or import each layer to their own Sprite/TextureRect and AnimationPlayer. - Supports animation libraries.Aseprite Wizard is only required during development. If you decide to not use it anymore, you can remove the plugin and all animations previously imported should keep working as expected.

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AutoBackup icon image
Zurui
AutoBackup

Never lose a brilliant mechanic to a sudden crash or a bad refactor again.AutoBackup is a lightweight, non-intrusive safety net for your Godot 4.x projects.Unlike basic backup scripts that only copy files as they sit on your hard drive, AutoBackup uses native editor hooks to force a true "Save All"—capturing all open scenes and safely flushing the script editor's internal cache before doing anything else. Best of all, it does this entirely in the background without throwing annoying "Reload from Disk" popups or stealing your window focus.Key Features:True Background Saving: Safely writes all your uncommitted code and scene changes to disk automatically. No more backing up unsaved changes!Optional Auto-Zipping: Want external backups? Enable zipping in your Project Settings to automatically generate neatly organized, incrementing archives (e.g., ProjectName_001.zip, ProjectName_002.zip).Zero Interruptions: Completely silent operation with a sleek, non-blocking toast notification in the bottom corner of your editor.Toolbar Integration: A clean set of controls right in the main editor toolbar. Pause or resume the timer, force a manual save/backup, open your backup directory, or reset your session counter with a single click.Set your backup interval, choose your destination folder, and let AutoBackup handle the rest so you can focus on building your game.Note: To configure your backup interval, destination folder, and toggle the zipping feature, ensure you have Advanced Settings turned on in your Godot Project Settings menu, then navigate to General -> Addons -> Auto Backup.

About Godot Asset Library

Godot Asset Library is a free and Open Source asset library for the Godot Engine maintained by the Godot Asset Library community on GitHub. Explore assets created by the Godot Engine community, and kickstart your development with quality assets from Godot Asset Library

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