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IvanMurzak
Godot-MCP

Model Context Protocol (MCP) integration for the Godot Editor. AI tools in C#, cloud-connected to ai-game.dev.Godot-MCP connects AI agents (Claude, Cursor, GitHub Copilot, Gemini, or any MCP-aware client) to the Godot Editor so they can inspect and drive your project — create nodes, edit scenes, manage resources and scripts, capture screenshots, and more.It is the Godot counterpart of Unity-MCP: a C# editor addon that exposes Godot Editor operations as AI Tools and connects them to an MCP server through the hosted cloud backend at ai-game.dev, or your own self-hosted server. The MCP / reflection stack is shared with Unity-MCP and consumed from nuget.org as NuGet package references (not forked).39 built-in tools across 11 families: ping, node, scene, resource, filesystem, script, screenshot, editor, console, reflection, and runtime-errors. Tool names mirror Unity-MCP where sensible (scene-*, node-*, ...).Requirements:- Godot 4.3+ — the C#/.NET (mono) edition. The standard GDScript-only build cannot compile the addon.- .NET 8 SDK.Important install note: Godot compiles every .cs file under your project into one assembly, so your project's .csproj must declare the two NuGet package references the addon depends on: com.IvanMurzak.ReflectorNet version 5.3.1 com.IvanMurzak.McpPlugin version 6.10.0Without them the addon's C# will not compile. Run dotnet restore after adding them. No manual DLL copying is required — at editor runtime the addon's assembly resolver locates the DLLs in your NuGet global-packages folder.Full documentation, the complete tool list, and connection setup:https://github.com/IvanMurzak/Godot-MCPLicense: Apache-2.0.

CheddaBoards icon image
cheddatech
CheddaBoards

Add leaderboards, achievements, and cross-platform sign-in to your game in minutes. Zero servers to run. Free tier — no per-player fees. Drop in the Game Wrapper, emit one signal from your game — game_over — and you get global leaderboards, achievements, anti-cheat, and authentication, all handled for you. One codebase runs on web, desktop, and mobile with no platform-specific code.FEATURES- Modular Game Wrapper — your game stays its own scene, with no SDK code in your gameplay- One signal to integrate — emit game_over and you're on the board; optional signals feed the built-in HUD, which shows only the panels your game uses- Ready-to-use MainMenu, Leaderboard, and Achievements scenes- Anonymous play with device ID — no login required- Google & Apple Sign-In on any platform via Device Code Auth — no OAuth SDKs, no browser popups- QR code login — players scan to sign in instantly, no code to type- Account upgrade — anonymous players can link to Google/Apple, keeping all progress- Server-side anti-cheat — play sessions, score validation, rate limiting- Timed scoreboards (weekly / daily / monthly) with automatic archives- Category boards — run per-level, per-mode, or per-category leaderboards under one game, kept separate from your main board- Achievement system with popup notifications and deferred sync- One codebase across web, desktop, and mobile — no platform branchingQUICK START1. Run the Setup Wizard — it registers the CheddaBoards, Achievements, and MobileUI autoloads2. Paste your API key — your Game ID is read from it automatically3. Point game_scene_path at your game scene4. Export!Requires Godot 4.6+. Includes the CheddaClick example game, the DeviceCodeLogin scene, and an API-only quickstart for custom or non-Godot integrations. Get your free API key at https://cheddaboards.com

About Godot Asset Library

Godot Asset Library is a free and Open Source asset library for the Godot Engine maintained by the Godot Asset Library community on GitHub. Explore assets created by the Godot Engine community, and kickstart your development with quality assets from Godot Asset Library

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