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viniciusgerevini
Aseprite Wizard

Import Aseprite animations to AnimationPlayers, AnimatedSprite2D, AnimatedSprite3D and SpriteFrames.Features:- Godot importer and inspector docks for easy import and re-import.- Adds automatic importers: - Aseprite SpriteFrames: Use Aseprite files as SpriteFrames resources. - Aseprite Texture: Use Aseprite files as static images (only first frame is imported) - Aseprite Tileset Texture: Use Aseprite files with tilemap layers as AtlasTexture which can be added directly to Godot's tileset creator.- Inspector docks to manually import animations to: - AnimationPlayer (Sprite2D, Sprite3D and TextureRect). - AnimatedSprite2D/3D. - As standalone SpritesFrames resource.- Supports Aseprite animation directions (forward, reverse, ping-pong, ping-pong reverse).- Supports loopable and non-loopable animations via Aseprite repeat or tags.- Separates each Aseprite Tag into animations. In case no tags are defined, imports everything as default animation.- Filters out layers you don't want in the final animation using regex.- Supports slices. Import only a region from your file.- For AnimatedSprite - Creates SpriteFrames with Atlas Texture to be used in AnimatedSprites. - Converts Aseprite frame duration (defined in milliseconds) to Godot's animation FPS. This way you can create your animation with the right timing in Aseprite and it should work the same way in Godot. - Choose to export the Aseprite file as a single SpriteFrames resource or separate each layer in different resources. - Adds Aseprite file importer to Godot.- AnimationPlayer - Adds and removes animation tracks without removing other existing tracks. - You are free to import multiple files to the same AnimationPlayer or import each layer to their own Sprite/TextureRect and AnimationPlayer. - Supports animation libraries.Aseprite Wizard is only required during development. If you decide to not use it anymore, you can remove the plugin and all animations previously imported should keep working as expected.

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Godot AI icon image
dlight
Godot AI

Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) to a live Godot editor via MCP. Inspect and build nodes, scenes and polished UI. Edit and attach scripts, animate your scenes, create materials and particle effects, run tests, and read editor data all from the chat.From the creators of MCP for Unity — the most widely used gamedev MCP, with 8,500+ GitHub stars and hundreds of thousands of users — built from the ground up for Godot. Robustness and deep QA are core to our approach, shaped by over a year of development and community feedback on MCP for Unity.Demo project shown below: a set of dynamic, interactive UI panels drawn with Godot AI 100% procedurally -- no textures, sprites or shaders. About 2 hours of work: https://github.com/hi-godot/cyberpunk-hud-demoFull docs and repo: https://github.com/hi-godot/godot-aiFeatures:- 120+ MCP tools spanning scenes, nodes, scripts, animations, UI, themes, materials, particles, input mapping, and project settings- Materials: StandardMaterial3D, ORMMaterial3D, and ShaderMaterial.- Particles: GPU + CPU, 2D + 3D, with seven presets (fire, smoke, spark_burst, magic, rain, explosion, lightning).- Smart screenshots so AI agents can see the scene- Build entire UI hierarchies from a single prompt- One-click client setup for 18 MCP clients — Claude Code, Codex, Antigravity, Cursor, Windsurf, VS Code, Zed, Gemini CLI, Cline, Kilo Code, Roo Code, Kiro, Trae, Cherry Studio, OpenCode, Qwen Code, and more.- AnimationPlayer authoring with four one-call presets (fade, slide, shake, pulse)- Camera2D/Camera3D configuration, follow, damping, and limit helpers- AudioStreamPlayer/2D/3D authoring and playback- Resource authoring: create and assign built-in Resources (meshes, shapes, curves, gradients, styleboxes) inline or as .tres- Multi-instance support across multiple Godot editorsRequirements: Godot 4.3+ (4.4+ recommended) and an MCP client.Quick Start:1. Install uv (one-time): macOS/Linux: curl -LsSf https://astral.sh/uv/install.sh | sh Windows (PowerShell): irm https://astral.sh/uv/install.ps1 | iex2. Install the addon from the Asset Library (or drop plugin/addons/godot_ai into your project's addons/ folder).3. In Godot: Project > Project Settings > Plugins — enable "Godot AI".4. Open the Godot AI dock and click your MCP client to configure it in one click.5. Open your MCP client and start prompting.Coming next: Physics, Shaders, Terrain, Custom Tools, More Client Configurations

LootLockerSDK icon image
LootLocker
LootLockerSDK

This is the SDK (Software Development Kit) for interacting with LootLocker's powerful systems from your Godot game. It is a pure GDScript code package provided by the LootLocker team.LootLocker is a game backend-as-a-service that unlocks cross-platform systems so you can build, ship, and run your best games. Use our plug and play tools to manage your game, content and players all in one place. Save time building features from scratch, so you can focus on the gameplay.Not all LootLocker features are currently supported in this SDK. If there is a specific feature you need in your game, please reach out to us at [email protected] or through our Discord community at https://discord.lootlocker.io/,Some of the features LootLocker can provide are:## Manage your game ##Save time and upgrade your game with leaderboards, progression, and more. Completely off-the-shelf features, built to work with any game and platform.- Economy- Achievements- Collectables- Energy- Heroes & Classes- Leaderboards- Missions- Progression- Triggers## Manage your content ##Take charge of your game's content on all platforms, in one place. Sort, edit and manage everything, from cosmetics to currencies, UGC to DLC. Without breaking a sweat.- Cosmetics- Cross-Platform DLC- Currencies- In App Purchases- Custom Game Config- Drop Tables- In-Game Store- Loot Boxes- Rental Items- User-Generated Content## Manage your players ##Store your players' data together in one place. Access their profile and friends list cross-platform. Manage reports, messages, refunds and gifts to keep them hooked.- Friends & Clans (Coming Soon)- Gifting & Refunds- Guest Login- Messages- Platform Account Login- Unified Player Accounts- Player Accounts- Player Reporting- Player Search- Reports- Segments- White Label Login

About Godot Asset Library

Godot Asset Library is a free and Open Source asset library for the Godot Engine maintained by the Godot Asset Library community on GitHub. Explore assets created by the Godot Engine community, and kickstart your development with quality assets from Godot Asset Library

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