Check out our latest project ✨ OpenChapter.io: free ebooks the way its meant to be 📖

Kickstart Projects with Free Godot Assets

Discover high quality and Open Source assets for your next Godot project
The page banner background of a mountain and forest

Whats popular

GdUnit3 - Unit Testing Framework icon image
NullPointer
GdUnit3 - Unit Testing Framework

GdUnit3 is a framework for testing Gd-Scrips/C# and Scenes within the Godot editor. https://mikeschulze.github.io/gdUnit3/Features- Write and run tests in GdScript and full C# testing support- Embedded test Inspector in the Godot to navigate over your test suites- Run test-suite(s) by using the context menu on FileSystem, ScriptEditor or GdUnit Inspector- Create test’s directly from the ScriptEditor- A Configurable template for the creation of a new test-suite- A spacious set of Asserts use to verify your code- Argument matchers to verify the behavior of a function call by a specified argument type.- Fluent syntax support- Test Fuzzing support- Parameterized Tests (Test Cases)- Mocking a class to simulate the implementation which you define the output of certain function- Spy on a instance to verify that a function has been called with certain parameters.- Mock or Spy on a Scene- Provides a scene runner to simulate interactions on a scene - Simulate by Input events like mouse and/or keyboard - Simulate scene processing by a certain number of frames - Simulate scene proccessing by waiting for a specific signal - Simulate scene proccessing by waiting for a specific function result- Update Notifier to install latest version from GitHub- Command Line Tool- Visual Studio Code support by (GdUnit Test Explorer) extension- You are welcome to test in and send me your feedback- You are welcome to suggest improvements- You are welcome to report bugs

Assets we Love

Explore more from Categories

Featured Categories

Newly Updated

godotdev.nvim node copy icon image
Mathijs
godotdev.nvim node copy

Small Godot editor addon for godotdev.nvim that copies node references and ready-to-insert GDScript or C# snippets for use in Neovim.Full Descriptiongodotdev.nvim-node-copy is a small Godot editor addon for users of godotdev.nvim: https://github.com/Mathijs-Bakker/godotdev.nvimIt adds actions for selected nodes so you can either copy useful references to the clipboard or, experimentally, insert them directly into the active Neovim buffer through Neovim's editor server.The default workflow remains simple and reliable:select a node in Godot, copy the reference you want, then paste it into Neovim.The addon also includes an experimental direct-insert mode for already open Neovim buffers. This is not drag-and-drop. It inserts the generated snippet at the current Neovim cursor position and works best when the target script is already open in Neovim, especially when inserting multiple node snippets into the same file.With godotdev.nvim using gdscript-formatter and --reorder-code, inserted @onready lines can then be reorganized automatically on save.Features:- Copy node path relative to the current scene root- Copy a $Node/Child reference- Copy a get_node("Node/Child") expression- Copy a typed @onready var snippet for GDScript- Copy a typed GetNode<T>() expression for C#- Copy a C# property snippet- Scene Tree right-click menu support- 2D editor right-click menu support- Project > Tools menu support- Configurable GDScript and C# actions- Clipboard output by default- Optional experimental direct insertion into the active Neovim bufferThis addon is intended as a companion utility for users of godotdev.nvim who want a fast and explicit way to bring node references into scripts while working in Neovim.

Horror Survival Game Project icon image
boqsc0
Horror Survival Game Project

Horror Survival Game Project (HSG) (0.0.0.0)First Person Sandbox Hybrid Voxel Survival Game Project.Technology: Marching Cubes, Greedy Meshing, GDExtension.Languages: GLSL Shader, GDScript, C++Support: Windows 10, 11. (Vulkan, Directx 12)Minimum requirement: ⠀CPU: CPU Intel(R) Core(TM) i5-7300HQ (3.50 GHz) (4 Cores) (4GB RAM)⠀GPU: NVIDIA GeForce GTX 1060 with Max-Q Design (1265 MHz) (3GB VRAM)⠀Storage: Up to 1GB available space Author: BoQscCheck the credits.txt file for license of each asset.Project and code is under CC0 license.To have a smoother playing: Press Play Button from the Godot Project List instead of running from the opened project. I have feeling that Godot Editor tries to add unnecessary things to the runtime that might be producing performance spikes.When you run from the Godot Editor (F6), it attaches the Debugger, Remote Scene Tree, and Profiler. This significantly slows down multithreaded generation.Updating project: a simple HSG asset re-download and reinstall should be enough.Versions of project redistribution.________________With .godot folder________________________________Project with precompiled shaders ready to play (No reimport)https://github.com/BoQsc/gpu-marching-cubes/releases/tag/latest________________No .godot folder__________________________________Project source code without precompiled shaders. (Needs reimport)After download of this project you have to trigger the assets import to start playing, this is done by first-time opening/editing project. https://github.com/BoQsc/Horror-Survival-Game-Project/archive/HEAD.zip ____________________________________________________________________HSG is a Zombie Sandbox Survival game in a low poly style.Procedural volumetric terrain.The game features volumetric terrain instead of heightmaps. If you have a 3D grid of density values (voxels)—where some points are "solid" and some are "empty"—marching cubes is the algorithm that "marches" through that grid and generates the actual polygonal mesh (triangles) that your GPU can render. Tags: Survival, Horror, Voxel, Procedural, Godot, Source Code, FPS, ZombieIf you want to help any way with the project please create an issueon GitHub or do a post in the GitHub Discussions. We need all the help to keep this project alive, from ideas, writers to arts, animations, code and even suggestions for the game name are welcomed, thank you for reading this. Even a simple star ⭐ on GitHub will positively contribute towards the future of this project.

About Godot Asset Library

Godot Asset Library is a free and Open Source asset library for the Godot Engine maintained by the Godot Asset Library community on GitHub. Explore assets created by the Godot Engine community, and kickstart your development with quality assets from Godot Asset Library

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers