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Aseprite Wizard icon image
viniciusgerevini
Aseprite Wizard

Import Aseprite animations to AnimationPlayers, AnimatedSprite2D, AnimatedSprite3D and SpriteFrames.Features:- Godot importer and inspector docks for easy import and re-import.- Adds automatic importers: - Aseprite SpriteFrames: Use Aseprite files as SpriteFrames resources. - Aseprite Texture: Use Aseprite files as static images (only first frame is imported) - Aseprite Tileset Texture: Use Aseprite files with tilemap layers as AtlasTexture which can be added directly to Godot's tileset creator.- Inspector docks to manually import animations to: - AnimationPlayer (Sprite2D, Sprite3D and TextureRect). - AnimatedSprite2D/3D. - As standalone SpritesFrames resource.- Supports Aseprite animation directions (forward, reverse, ping-pong, ping-pong reverse).- Supports loopable and non-loopable animations via Aseprite repeat or tags.- Separates each Aseprite Tag into animations. In case no tags are defined, imports everything as default animation.- Filters out layers you don't want in the final animation using regex.- Supports slices. Import only a region from your file.- For AnimatedSprite - Creates SpriteFrames with Atlas Texture to be used in AnimatedSprites. - Converts Aseprite frame duration (defined in milliseconds) to Godot's animation FPS. This way you can create your animation with the right timing in Aseprite and it should work the same way in Godot. - Choose to export the Aseprite file as a single SpriteFrames resource or separate each layer in different resources. - Adds Aseprite file importer to Godot.- AnimationPlayer - Adds and removes animation tracks without removing other existing tracks. - You are free to import multiple files to the same AnimationPlayer or import each layer to their own Sprite/TextureRect and AnimationPlayer. - Supports animation libraries.Aseprite Wizard is only required during development. If you decide to not use it anymore, you can remove the plugin and all animations previously imported should keep working as expected.

DER AntiCheat icon image
ks222
DER AntiCheat

# DER AntiCheat v2.3.0 Official Documentation# DER AntiCheat v2.3.0 官方文档---## Version Information / 版本信息| | ||---|---|| **Version / 版本** | 2.3.0 || **Godot Version / 适配引擎** | 4.6+ || **Author / 作者** | 222 || **License / 协议** | MIT |---## Overview / 概述### EnglishDER AntiCheat v2.3.0 focuses on developer experience, introducing a one-click preset system, an in-game debug panel, and mobile compatibility guarantees. This release makes enterprise-grade anti-cheat accessible to developers of all skill levels. Choose from Light, Standard, or Competitive presets, or use `quick_setup()` to get started in seconds. The new In-Game Debug Panel (Ctrl+Shift+F12) provides real-time module status, runtime toggle, and live log viewing. The suite now offers **43 integrated modules** with full Android and iOS support.### 中文DER AntiCheat v2.3.0 专注于开发者体验,引入了一键预设系统、游戏内调试面板和移动端兼容性保证。本次发布让企业级反作弊对任何水平的开发者都触手可及。选择轻量、标准或竞技预设,或使用 `quick_setup()` 在几秒内启动。新的游戏内调试面板 (Ctrl+Shift+F12) 提供实时模块状态、运行时开关和实时日志查看。该套件现在提供 **43 个集成模块**,完整支持 Android 和 iOS。---## New in v2.3.0 / v2.3.0 新增### 1. Protection Preset System / 预设配置系统**English**One-click setup with three preset configurations tailored for different game types.- **Light Preset (6 modules):** Basic memory encryption and speed hack detection for single-player games- **Standard Preset (15 modules):** Injection detection, anti-debug, and save protection for multiplayer games- **Competitive Preset (38 modules):** Full protection suite for ranked matches and esports- **quick_setup() API:** Start protection with a single function call- **Inspector Editing:** All preset parameters editable in the Godot Inspector panel**中文**一键设置,三种针对不同游戏类型的预设配置。- **轻量预设 (6 模块):** 单机游戏的基础内存加密和加速检测- **标准预设 (15 模块):** 多人游戏的注入检测、反调试和存档保护- **竞技预设 (38 模块):** 排位赛和电竞的完整防护套件- **quick_setup() API:** 通过单个函数调用启动保护- **Inspector 编辑:** 所有预设参数可在 Godot Inspector 面板中编辑---### 2. In-Game Debug Panel / 游戏内调试面板**English**Runtime debug overlay accessible via Ctrl+Shift+F12, providing real-time monitoring and control.- **Module Status Dashboard:** Green/yellow/red indicators for all 38 modules- **Runtime Toggle:** Enable or disable individual modules during gameplay- **Live Log Viewer:** Last 100 log entries with real-time updates- **Stats Dashboard:** FPS, memory usage, process ID, and module statistics- **Password Protection:** Secure access control for release builds- **Hotkey:** Default Ctrl+Shift+F12 (configurable)**中文**通过 Ctrl+Shift+F12 访问的运行时调试浮层,提供实时监控和控制。- **模块状态仪表板:** 所有 38 个模块的绿/黄/红指示灯- **运行时开关:** 在游戏过程中启用或禁用单个模块- **实时日志查看器:** 最近 100 条日志条目,实时更新- **统计仪表板:** FPS、内存使用、进程 ID 和模块统计- **密码保护:** 发布版本的安全访问控制- **快捷键:** 默认 Ctrl+Shift+F12(可配置)---### 3. Mobile Compatibility / 移动端兼容**English**Full Android and iOS support confirmed with performance optimizations for mobile devices.- **ARM64 Native:** All detection modules tested on ARM64 architecture- **Low Overhead:** Object pooling and thread management optimized for battery life- **Touch Input:** Debug panel fully functional with touch interactions- **GPU Efficiency:** Minimal GPU impact during security scans**中文**完整的 Android 和 iOS 支持,针对移动设备进行性能优化。- **ARM64 原生:** 所有检测模块在 ARM64 架构上测试通过- **低开销:** 对象池和线程管理针对电池寿命优化- **触摸输入:** 调试面板完整支持触摸交互- **GPU 效率:** 安全扫描期间最小化 GPU 影响---## What's New in v2.2.0 / v2.2.0 新增### New Security Modules / 新增安全模块| Module / 模块 | Class | Description / 描述 ||:---|:---|:---|| Speed Detector V2 | DERSpeedDetectorV2 | Time-based speed hack detection with multi-level sensitivity / 基于时间的加速器检测,支持多级灵敏度 || Virtual Position Detector | DERVirtualPosDetector | GPS spoofing detection for location-based games / 面向位置游戏的 GPS 伪造检测 || File Integrity Scanner | DERFileIntegrity | SHA256 game file verification with auto-repair / SHA256 游戏文件验证,支持自动修复 || Offline Protector | DEROfflineProtector | Offline violation caching with auto-flush / 离线违规缓存,支持自动刷新 || Log Encryptor | DERLogEncryptor | AES-256-CBC encrypted log storage / AES-256-CBC 加密日志存储 |---## What's New in v2.1.0 / v2.1.0 新增| Module / 模块 | Class | Description / 描述 ||:---|:---|:---|| CCU Optimizer | DERCCUOptimizer | Dynamic quality scaling based on player count and FPS / 基于玩家数量和帧率的动态画质缩放 || Consistency Validator | DERConsistencyValidator | Server-client state validation with 5 violation actions / 服务器-客户端状态验证,5 种违规处理 || False Positive Filter | DERFalsePositiveFilter | Device-tier based false positive reduction / 基于设备档位的误报过滤 || Cloud Snapshot | DERCloudSnapshot | Encrypted cloud save sync with conflict resolution / 加密云存档同步,支持冲突解决 || Whitelist Manager | DERWhitelistManager | Hardware ID + device fingerprint whitelist / 硬件 ID + 设备指纹白名单 || Encrypted Logger | DEREncryptedLogger | AES-256-CBC encrypted logging with auto-upload / AES-256-CBC 加密日志,支持自动上传 || Device Fingerprint | DERDeviceFingerprint | Cross-platform hardware fingerprinting / 跨平台硬件指纹 |---## Quick Start / 快速上手```gdscript# One-Click Setup (New in v2.3.0) / 一键设置 (v2.3.0 新增)DERAntiCheat.quick_setup("competitive") # Light / Standard / Competitive# Or load a preset / 或加载预设DERAntiCheat.load_preset("standard")# In-Game Debug Panel / 游戏内调试面板# Press Ctrl+Shift+F12 during gameplay / 游戏时按 Ctrl+Shift+F12# Speed Detector V2 / 加速器检测 V2 (v2.2.0)var speed_detector = DERSpeedDetectorV2.new()speed_detector.speed_hack_detected.connect(func(ratio, details): print("Speed hack detected! Ratio: ", ratio))func _process(delta): speed_detector.process_frame(delta)# Virtual Position Detector / GPS 伪造检测 (v2.2.0)var pos_detector = DERVirtualPosDetector.new()pos_detector.location_fake_detected.connect(func(details): print("GPS spoof detected!"))# File Integrity Scanner / 文件完整性扫描 (v2.2.0)var integrity = DERFileIntegrity.new()integrity.save_manifest("user://file_manifest.json")integrity.start()```---Performance Comparison / 性能对比Metric / 指标 v1.9.0 v2.0.0 v2.1.0 v2.2.0 v2.3.0Memory Usage / 内存占用 200MB 100MB 95MB 92MB 90MBStartup Time / 启动时间 500ms 300ms 280ms 260ms 250msScan Lag / 扫描卡顿 50ms 20ms 18ms 15ms 12msGC Pauses / GC 暂停 10ms 3ms 3ms 2ms 2msTotal Modules / 模块总数 28 31 38 43 43---Available Presets / 可用预设Preset / 预设 Modules / 模块 Best For / 适用场景Light / 轻量 6 Single-player games, prototypes / 单机游戏、原型开发Standard / 标准 15 Most multiplayer games / 大多数多人游戏Competitive / 竞技 38 Ranked matches, esports, high-value economies / 排位赛、电竞、高价值经济---Security Features Summary / 安全功能总览Feature / 功能 v2.1.0 v2.2.0 v2.3.0Protection Presets / 预设配置 No No YesIn-Game Debug Panel / 游戏内调试面板 No No YesQuick Setup API / 快速设置 API No No YesMobile Compatibility / 移动端兼容 No No YesSpeed Detector V2 / 加速器检测 V2 No Yes YesVirtual Position Detector / GPS 伪造检测 No Yes YesFile Integrity Scanner / 文件完整性扫描 No Yes YesOffline Protector / 离线违规缓存 No Yes YesLog Encryptor / 日志加密存储 No Yes YesMemory Encryption / 内存加密 Yes Yes YesThread Pool / 线程池 Yes Yes YesInject Detection / 注入检测 Yes Yes YesVM Detection / 虚拟机检测 Yes Yes YesAnti-Debug V2 / 反调试 V2 Yes Yes YesRollback Detection / 回滚检测 Yes Yes Yes---License / 协议MIT License — Free for personal and commercial use.MIT 协议 — 免费用于个人和商业用途。---Made with dedication for the Godot community为 Godot 社区倾力打造

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LinkUx icon image
IUXGames
LinkUx

LinkUx (Godot 4.4+ Add-on)LinkUx is a Godot 4.4+ add-on designed to simplify multiplayer development by providing a unified and scalable networking layer for both local and online play — including full Steam Online support.MAIN GOALTo offer a production-ready, backend-agnostic solution that abstracts networking complexity, allowing developers to focus on gameplay instead of low-level implementation details:- Session management- Player synchronization- Scene coordination- State replication- RPC routingCORE COMPONENTS- Global Autoload API: LinkUx- Backend system: NetworkBackend (pluggable)- LAN backend: ENetMultiplayerPeer (direct IP, room codes)- Steam backend: SteamMultiplayerPeer + Steam Lobbies (online, relay)This system provides full control over multiplayer flow and behavior, including:- Sessions (create, join, close) via room code on LAN or Steam- Player lifecycle and authority- Scene loading and readiness synchronization- Entity spawning and destruction- Property replication and interpolation- Message and RPC routing- Tick-based updatesWHAT'S NEW IN VERSION 2.1.2?- New Steam Online backend using GodotSteam GDExtension 4.4+ - Full online multiplayer via Steam Lobbies + SteamMultiplayerPeer - 6-character alphanumeric room codes backed by Steam Lobby metadata - Relay, NAT traversal and encryption handled automatically by Steam- New API functions: - initialize_steam(app_id) — initializes GodotSteam, writes steam_appid.txt - is_steam_initialized() — returns whether Steam is ready - get_steam_user() — returns the local Steam display name - get_version() — returns the addon version string from plugin.cfg - is_online() — returns true when the Steam backend is active- Dynamic addon version in handshake payload (reads from plugin.cfg)- Godot compatibility updated to 4.4+ADDITIONAL FEATURESGlobal singleton to manage networking from any script:- create_session()- join_session()- join_session_by_room_code()- close_session()Advanced multiplayer systems:- LinkUxEntity for replicated objects- LinkUxSynchronizer for property syncing with interpolation- LinkUxSpawner for networked instantiation and late-join replay- MessageRegistry and RpcRelay for structured communication- Debug logger and network stats helpers- Editor plugin with custom inspectors and toolsMULTIPLAYER SUPPORT- LAN backend: ENet (8-char hex room code encodes IP + port)- Steam backend: Steam Lobbies + SteamMultiplayerPeer (6-char room code) Requires GodotSteam GDExtension 4.4+ by Gramps (godotsteam.com)- Same gameplay code works across both network transports- Switching backends requires only one line change: set_backend()- Ideal for co-op and small competitive games (listen-server model)SUMMARYLinkUx is a modular, backend-agnostic, and developer-focused networking solution for Godot 4.4+, enabling robust multiplayer across LAN and Steam Online with minimal friction while maintaining full flexibility and scalability.

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