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Reactive UI Editor icon image
yanivkalfa
Reactive UI Editor

A full .guitkx editor inside the Godot editor - the authoring companion for the Reactive UI (React for Godot) addon. Double-click a .guitkx in the FileSystem dock and edit it in a main-screen tab: theme-matched syntax highlighting with embedded GDScript colouring, live compiler diagnostics with gutter icons and a project-wide Problems panel, completion for tags, attributes, values, directives, hooks and events, hover docs, signal-aware signature help, Ctrl+Click go-to-definition, find references, project-wide rename, find/replace and project search, outline, bookmarks, multi-file sessions with full state restore, and the same formatter as the VS Code extension (guitkx.config.json honored, format-on-save available). Saving plays cleanly with the runtime watcher and Fast Refresh: save while the game runs and the live UI hot-reloads with hook state preserved. REQUIRES the Reactive UI (React for Godot) addon, 0.8.4 or newer: enable reactive_ui first, then reactive_ui_editor (Project Settings -> Plugins). The download BUNDLES the reactive_ui_analyzer GDExtension (Windows x86_64, Linux x86_64 and arm64, macOS universal) - embedded GDScript gets type-aware completion, hover, diagnostics, navigation, rename and signature help out of the box, no extra install. Editor-only tooling: exclude addons/reactive_ui_analyzer from game export presets. macOS: the bundled library is unsigned - its README has the one-line fix. Developed with AI assistance (Anthropic Claude) under human direction.

Breakpoint MCP icon image
jlivingston-Cipher
Breakpoint MCP

Breakpoint MCP exposes the live Godot editor — and, through an in-game runtime autoload, your running game — to an MCP (Model Context Protocol) host, so an AI assistant can drive Godot directly instead of guessing at your project from the outside.The addon runs a loopback-only TCP/JSON bridge on 127.0.0.1. Paired with its companion host (the "breakpoint-mcp" npm package, which your MCP client launches), it gives an assistant 242 tools across four capability planes:- Editor authoring: scene / node / resource CRUD, project settings, ClassDB introspection, and editor screenshots. Every mutation is wrapped in EditorUndoRedoManager, so anything the assistant changes is fully undoable.- In-game runtime bridge: inspect the live SceneTree, get/set properties, call methods, emit signals, inject input, and read Performance monitors while the game is running.- Language + debug: GDScript symbols, definitions, and completions via Godot's own Language Server, plus breakpoint debugging over the Debug Adapter Protocol.- Headless CLI: run and export projects.Requirements: Godot 4.2+ (4.4+ recommended — several editor tools use APIs added in 4.4; a few runtime-capture features use 4.5+). The host requires Node.js 18+. Works with any MCP-compatible client; developed and tested with Claude.Install: copy addons/breakpoint_mcp/ into your project (or install via the Asset Library), then enable it under Project > Project Settings > Plugins > Breakpoint MCP. On enable it listens on 127.0.0.1:9080. Point your MCP client at the breakpoint-mcp host — see the repository README for client setup.Security: the bridge binds to loopback only and handlers run on the editor main thread. Treat the port as a local trust boundary; do not expose it beyond 127.0.0.1.Open source under the MIT license. Full tool catalog, user guide, and configuration reference are in the repository.

About Godot Asset Library

Godot Asset Library is a free and Open Source asset library for the Godot Engine maintained by the Godot Asset Library community on GitHub. Explore assets created by the Godot Engine community, and kickstart your development with quality assets from Godot Asset Library

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