Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) to a live Godot editor via MCP. Inspect and build nodes, scenes and polished UI. Edit and attach scripts, animate your scenes, create materials and particle effects, run tests, and read editor data all from the chat.From the creators of MCP for Unity — the most widely used gamedev MCP, with 8,500+ GitHub stars and hundreds of thousands of users — built from the ground up for Godot. Robustness and deep QA are core to our approach, shaped by over a year of development and community feedback on MCP for Unity.Demo project shown below: a set of dynamic, interactive UI panels drawn with Godot AI 100% procedurally -- no textures, sprites or shaders. About 2 hours of work: https://github.com/hi-godot/cyberpunk-hud-demoFull docs and repo: https://github.com/hi-godot/godot-aiFeatures:- 120+ MCP tools spanning scenes, nodes, scripts, animations, UI, themes, materials, particles, input mapping, and project settings- Materials: StandardMaterial3D, ORMMaterial3D, and ShaderMaterial.- Particles: GPU + CPU, 2D + 3D, with seven presets (fire, smoke, spark_burst, magic, rain, explosion, lightning).- Smart screenshots so AI agents can see the scene- Build entire UI hierarchies from a single prompt- One-click client setup for 18 MCP clients — Claude Code, Codex, Antigravity, Cursor, Windsurf, VS Code, Zed, Gemini CLI, Cline, Kilo Code, Roo Code, Kiro, Trae, Cherry Studio, OpenCode, Qwen Code, and more.- AnimationPlayer authoring with four one-call presets (fade, slide, shake, pulse)- Camera2D/Camera3D configuration, follow, damping, and limit helpers- AudioStreamPlayer/2D/3D authoring and playback- Resource authoring: create and assign built-in Resources (meshes, shapes, curves, gradients, styleboxes) inline or as .tres- Multi-instance support across multiple Godot editorsRequirements: Godot 4.3+ (4.4+ recommended) and an MCP client.Quick Start:1. Install uv (one-time): macOS/Linux: curl -LsSf https://astral.sh/uv/install.sh | sh Windows (PowerShell): irm https://astral.sh/uv/install.ps1 | iex2. Install the addon from the Asset Library (or drop plugin/addons/godot_ai into your project's addons/ folder).3. In Godot: Project > Project Settings > Plugins — enable "Godot AI".4. Open the Godot AI dock and click your MCP client to configure it in one click.5. Open your MCP client and start prompting.Coming next: Physics, Shaders, Terrain, Custom Tools, More Client Configurations