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C76GN
GF Framework

# GF FrameworkGF Framework is a lightweight architecture framework for Godot 4. It helps larger projects keep gameplay code organized without taking over Godot's scene tree.It separates:- data and state in `GFModel`- gameplay rules in `GFSystem`- scene, UI, input, and presentation bridges in `GFController`- lifecycle-managed runtime services in `GFUtility`- pure algorithms and data helpers in `standard/foundation`- optional atomic gameplay extensions in `addons/gf/extensions`## Highlights- Managed lifecycle through the `Gf` AutoLoad and project installers.- Events, commands, queries, typed accessors, bindable properties, and lifecycle-safe module lookup.- Editor workspace for extension management, script templates, diagnostics, export filtering, and project tooling.- New projects start with only the kernel and standard library active; bundled optional extensions are disabled by default and must be explicitly enabled.- Standard utilities for storage, settings, audio, input, assets, diagnostics, UI routing, time, logging, and runtime inspection.- Foundation helpers for graphs, grids, pathfinding, hex grids, layer masks, tags, validation reports, formulas, timelines, variant data, and formatting.- Optional extensions for capabilities, action queues, save graphs, flow graphs, network snapshots, turn flow, interaction, feedback, camera, dialogue, combat, domain models, and physics helpers.- Optional AI Developer Kit for explicit project intent, version-bound API discovery, managed agent guidance, and approval-gated framework feedback without runtime dependencies.- GUT-tested maintenance suite and generated API reference.## BoundariesGF does not define your gameplay rules. It does not replace Godot physics, rendering, animation, UI design, or scene composition. Use it when you want stable architecture seams and reusable tools while keeping project-specific decisions in your own code.## InstallInstall the official Store package `gf-framework-9.0.1.zip`. It contains the full `addons/gf` addon folder: kernel, standard library, editor tooling, package manager, and bundled optional extensions. Optional extensions remain disabled until the project explicitly enables them, so the full package is the recommended first-install path.Copy `addons/gf` into your Godot project, enable `GF Framework` in `Project > Project Settings > Plugins`, then call `await Gf.init()` from your boot scene or use a project installer.Advanced modular installs are available from the GitHub Release. Download `gf-kernel-9.0.1.zip` only when you intentionally want a minimal bootstrap and will install additional packages through `GF Package Manager`, the Godot-native package CLI, a release registry, or an offline bundle. The minimal kernel package is not the recommended Store download for first-time users.Documentation: https://gf-framework.readthedocs.io/Source: https://github.com/C76GN/gf-frameworkLicense: Apache-2.0

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CheddaBoards - Leaderboards & Game Template icon image
cheddatech
CheddaBoards - Leaderboards & Game Template

Add leaderboards, achievements, and cross-platform sign-in to your game in minutes. Zero servers to run. Free tier β€” no per-player fees. Drop in the Game Wrapper, emit one signal from your game β€” game_over β€” and you get global leaderboards, achievements, anti-cheat, and authentication, all handled for you. One codebase runs on web, desktop, and mobile with no platform-specific code.FEATURES- Modular Game Wrapper β€” your game stays its own scene, with no SDK code in your gameplay- One signal to integrate β€” emit game_over and you're on the board; optional signals feed the built-in HUD, which shows only the panels your game uses- Ready-to-use MainMenu, Leaderboard, and Achievements scenes- Anonymous play with device ID β€” no login required- Google & Apple Sign-In on any platform via Device Code Auth β€” no OAuth SDKs, no browser popups- QR code login β€” players scan to sign in instantly, no code to type- Account upgrade β€” anonymous players can link to Google/Apple, keeping all progress- Server-side anti-cheat β€” play sessions, score validation, rate limiting- Timed scoreboards (weekly / daily / monthly) with automatic archives- Category boards β€” run per-level, per-mode, or per-category leaderboards under one game, kept separate from your main board- Achievement system with popup notifications and deferred sync- One codebase across web, desktop, and mobile β€” no platform branchingQUICK START1. Run the Setup Wizard β€” it registers the CheddaBoards, Achievements, and MobileUI autoloads2. Paste your API key β€” your Game ID is read from it automatically3. Point game_scene_path at your game scene4. Export!Requires Godot 4.6+. Includes the CheddaClick example game, the DeviceCodeLogin scene, and an API-only quickstart for custom or non-Godot integrations. Get your free API key at https://cheddaboards.com

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