Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

Easily store options on-device in Godot 4.4. This is useful for storing user settings such as volume and keybindings.Godot Cookies stores data as indented JSON making it easy to understand and edit manually.The package can easily be installed through NuGet.
Godot Cookies
Easily store options on-device in Godot 4. This is useful for storing user settings such as volume and keybindings.
Godot Cookies stores data as indented JSON making it easy to understand and edit manually.
[!NOTE] Godot Cookies v1.1+ requires Godot 4.4+ due to a breaking change with
FileAccess.StoreString
.
Usage
Set a cookie:
Cookies.User.Set("Health", 50);
Get a cookie:
int Health = Cookies.User.Get<int>("Health");
Get all cookies:
Dictionary<string, object?> Cookies = Cookies.User.GetAll();
Remove all cookies:
Cookies.User.SetAll([]);
Cookies.User.Delete();
Notes
- Cookies can be removed by setting them to
null
. - Cookie files are automatically created upon setting the first cookie.
- Cookie files are locked while in use to prevent data corruption.
- Cookie files should not contain large amounts of data because the entire file is read and rewritten every time a cookie is set.
- Godot types (such as
Color
) don't work well withSystem.Text.Json
, so you should use a[JsonConverter]
attribute.
About the name
Godot Cookies is inspired by browser cookies, which are small pieces of data stored in the user's browser. However, they are unrelated.
Easily store options on-device in Godot 4.4. This is useful for storing user settings such as volume and keybindings.
Godot Cookies stores data as indented JSON making it easy to understand and edit manually.
The package can easily be installed through NuGet.
Reviews
Quick Information

Easily store options on-device in Godot 4.4. This is useful for storing user settings such as volume and keybindings.Godot Cookies stores data as indented JSON making it easy to understand and edit manually.The package can easily be installed through NuGet.