Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
2D and 3D Components to manage health, damage, and healing
Godot
Health,
HitBoxes,
HurtBoxes, and
HitScans
Health
Health component tracks an entity's health and emits signals for various health realted changes.
Hurtbox
HurtBox2D and HurtBox3D components require a Collision Shape so it can be detected and is assigned a
Health component to apply damage and healing when hit.
Hitbox
HitBox2D and HitBox3D components require a Collision Shape to detect collisions with a
HurtBox2D or
HurtBox3D to apply DAMAGE or HEAL.
HitScan
HitScan2D and HitScan3D components extend RayCast2D and RayCast3D to detect collisions with a
HurtBox2D or
HurtBox3D to apply DAMAGE or HEAL.
Live Example Demonstration
itch.io - godot-health-hitbox-hurtbox-hitscan
Installation
Asset Library Installation
- Open the
AssetLibtab in the Godot Editor. - Search for
Health,HitBox, orHurtBoxin the search bar. - Click the download button next to the Health, HitBoxes, and HurtBoxes plugin.
- Once the installation is complete, go to
Project->Project Settings->Plugins. - Find the
Health, HitBoxes, and HurtBoxesplugin in the list and check the box to enable it.
Usage
- Add a
Healthnode to a Node that needs health (ie.CharacterBody2DorStaticBody3D) - Add a
HurtBox2Dnode with aCollisionShape2Dto the same Node. - Set the
HurtBox2Dcollision layer. HitBox2DorHitScan2D- Create a projectile or melee weapon with a
HitBox2Dand set the collision mask to the same layer as theHurtBox2Dcollision layer. This will automatically apply damage and healing. - Create a gun with a
HitScan2Dextending from the barrel and set the collision mask to the same layer as theHurtBox2Dcollision layer.fire()needs to be called on theHitScan2Dto apply damage and healing.
- Create a projectile or melee weapon with a
Issues
Submit issues to the Github Issues Page
2D and 3D Components to manage health, damage, and healing
Reviews
Quick Information
2D and 3D Components to manage health, damage, and healing