Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

Demonstrate how to use the "Godot LLM" plugin.# How to use1. Get `Godot LLM` directly from the godot asset library, or download the addon from [godot-llm](https://github.com/Adriankhl/godot-llm) and place it to the `addons` folder2. Download models * Text generation recommendation: Meta-Llama-3-8B-Instruct-Q5_K_M.gguf from https://huggingface.co/lmstudio-community/Meta-Llama-3-8B-Instruct-GGUF/tree/main or Phi-3-mini-4k-instruct-Q2_K.gguf from https://huggingface.co/bartowski/Phi-3-mini-4k-instruct-GGUF/tree/main for low-end devices such as Android phone * Similarity recommendation: mxbai-embed-large-v1.Q5_K_M.gguf from https://huggingface.co/ChristianAzinn/mxbai-embed-large-v1-gguf/tree/main * Image to text recommendation: llava-phi-3-mini-int4.gguf from https://huggingface.co/xtuner/llava-phi-3-mini-gguf/tree/main, also download the `llava-phi-3-mini-mmproj-f16.gguf` from the same page* Vector Database setting is similar to `Similarity`3. Open the application with GodotYou will see 4 modes: `Text Generation`, `Similarity`, `Image to Text`, and `Vector Database`In each mode, you need to clide `Model` to point to the correct model `gguf` file. Additionally, in `Image to Text` mode, you need to click `Mmproj` to point to your `*mmproj*gguf` file.# Text GenerationYou will see there are 3 generation mode: `Simple`, `Instruct`, and `Interactive`. ## `Simple` modeJust edit the prompt and click `Generate`. Click `Stop` to stop the generation.You choose `None` schema or `Person` schema, if you choose `None` schema, the model will generate the information of a character with Json format.## `Instruct` mode (currently disabled)Click `Start` first with empty prompt, then modify the prompt and click `Continue` when it is available to talk to the AI. This is an interactive mode. Whenever you see the `Continue` button is available, either input something in the prompt and click `Continue` to send the input, or simply click `Continue` to let the AI talk itself.## `Interactive` modeSimilar to the instruct mode, except that it relies on a good initial prompt and additoinal reverse prompt and input suffix settings to generate a smooth conversation. The preset prompt should work decently well, click the `Start` button with the preset prompt and start talkin to the AI.# SimilarityInput prompts to compute the `Embedding`, or input two prompts to calculate their `Similarity`# Image to TextSelect an `Image` from your device. Alternative, click `From View` to capture your game screen as the image. You can `Compute Base64` encoding for your image, or decode a base64 string back to `Compute Image`. Edit the prompt, and generate text from `Image`, `Base64`, or `View` (your game screen).# Vector DatabaseClick `Metadata: id, year` to define the metadata of the tables, then click `Create tables` to create a some tables for embedding storage and retrieval. Click `Store text` to split the document into chunks and store into the database, you may also click `Split text` to see the chunks. Click `Retrieve` to retrive three most similar text chunks with the upper left prompt, which satisfy the sql-where-clause in the middle right. You may also turn on "Verbose stdout", modify the upper prompt to a valid sql statement, and click execute to run the sql statement directly, you will see the result in godot log.
Godot LLM template
A template/demo to show how to use the godot-llm addon
Text generation
Similarity
Image to text
Vector database
How to use
You may simply download the Android apk in the release page to try it out for Android devices.
For Windows/Linux:
- Get the
Godot LLM Template
from the Godot asset library, or clone this project:git clone https://github.com/Adriankhl/godot-llm-template.git
- Get
Godot LLM
directly from the godot asset library, or download the addon from godot-llm and place it to theaddons
folder - Download models
- Run the project with Godot or export an Android apk (requires the
Manage External Storage
permission)
Download models
- Text generation recommendation: Meta-Llama-3-8B-Instruct-Q5_K_M.gguf or Phi-3-mini-4k-instruct-Q2_K.gguf for low-end devices such as Android phone
- Similarity/Vector database recommendation: mxbai-embed-large-v1.Q5_K_M.gguf
- Image to text recommendation: llava-phi-3-mini-int4.gguf, also download the
llava-phi-3-mini-mmproj-f16.gguf
from the same page
Folder and file structure:
βββ addons
β βββ godot_llm
β βββ bin
β β βββ libgodot_llm.android.debug.aarch64.so
β β βββ libgodot_llm.android.release.aarch64.so
β β βββ libgodot_llm.linux.debug.x86_64.so
β β βββ libgodot_llm.linux.release.x86_64.so
β β βββ libgodot_llm.windows.debug.amd64.dll
β β βββ libgodot_llm.windows.release.amd64.dll
β βββ godot_llm.gdextension
βββ db.gd
βββ db.tscn
βββ icon.svg
βββ icon.svg.import
βββ image_to_text.gd
βββ image_to_text.tscn
βββ LICENSE
βββ main.gd
βββ main.tscn
βββ media
βββ project.godot
βββ README.md
βββ similarity.gd
βββ similarity.tscn
βββ text_generation.gd
βββ text_generation.tscn
You can now open the application with Godot
The application
You will see 4 modes: Text Generation
, Similarity
, Image to Text
, and Vector Database
.
In each mode, you need to click Model
to point to the correct model gguf
file. Addition, in Image to Text
mode, you need to click Mmproj
to point to your *mmproj*gguf
file.
Text Generation
You will see there are 3 generation mode: Simple
, Instruct
, and Interactive
.
Simple
mode
Just edit the prompt and click Generate
. Click Stop
to stop the generation.
You choose None
schema or Person
schema, if you choose None
schema, the model will generate the information of a character with Json format.
Instruct
mode (currently this is disabled)
Click Start
first with empty prompt, then modify the prompt and click Continue
when it is available to talk to the AI. This is an interactive mode. Whenever you see the Continue
button is available, either input something in the prompt and click Continue
to send the input, or simply click Continue
to let the AI talk itself.
Interactive
mode
Similar to the instruct mode, except that it relies on a good initial prompt and additoinal reverse prompt and input suffix settings to generate a smooth conversation. The preset prompt should work decently well, click the Start
button with the preset prompt and start talkin to the AI.
Similarity
Input prompts to compute the Embedding
, or input two prompts to calculate their Similarity
Image to Text
Select an Image
from your device. Alternative, click From View
to capture your game screen as the image. You can Compute Base64
encoding for your image, or decode a base64 string back to Compute Image
. Edit the prompt, and generate text from Image
, Base64
, or View
(your game screen).
Vector Database
Click Metadata: id, year
to define the metadata of the tables, then click Create tables
to create a some tables for embedding storage and retrieval. Click Store text
to split the document into chunks and store into the database, you may also click Split text
to see the chunks. Click Retrieve
to retrive three most similar text chunks with the upper left prompt, which satisfy the sql-where-clause in the middle right. You may also turn on "Verbose stdout", modify the upper prompt to a valid sql statement, and click execute to run the sql statement directly, you will see the result in godot log.
Demonstrate how to use the "Godot LLM" plugin.
# How to use
1. Get `Godot LLM` directly from the godot asset library, or download the addon from [godot-llm](https://github.com/Adriankhl/godot-llm) and place it to the `addons` folder
2. Download models
* Text generation recommendation: Meta-Llama-3-8B-Instruct-Q5_K_M.gguf from https://huggingface.co/lmstudio-community/Meta-Llama-3-8B-Instruct-GGUF/tree/main or Phi-3-mini-4k-instruct-Q2_K.gguf from https://huggingface.co/bartowski/Phi-3-mini-4k-instruct-GGUF/tree/main for low-end devices such as Android phone
* Similarity recommendation: mxbai-embed-large-v1.Q5_K_M.gguf from https://huggingface.co/ChristianAzinn/mxbai-embed-large-v1-gguf/tree/main
* Image to text recommendation: llava-phi-3-mini-int4.gguf from https://huggingface.co/xtuner/llava-phi-3-mini-gguf/tree/main, also download the `llava-phi-3-mini-mmproj-f16.gguf` from the same page
* Vector Database setting is similar to `Similarity`
3. Open the application with Godot
You will see 4 modes: `Text Generation`, `Similarity`, `Image to Text`, and `Vector Database`
In each mode, you need to clide `Model` to point to the correct model `gguf` file. Additionally, in `Image to Text` mode, you need to click `Mmproj` to point to your `*mmproj*gguf` file.
# Text Generation
You will see there are 3 generation mode: `Simple`, `Instruct`, and `Interactive`.
## `Simple` mode
Just edit the prompt and click `Generate`. Click `Stop` to stop the generation.
You choose `None` schema or `Person` schema, if you choose `None` schema, the model will generate the information of a character with Json format.
## `Instruct` mode (currently disabled)
Click `Start` first with empty prompt, then modify the prompt and click `Continue` when it is available to talk to the AI. This is an interactive mode. Whenever you see the `Continue` button is available, either input something in the prompt and click `Continue` to send the input, or simply click `Continue` to let the AI talk itself.
## `Interactive` mode
Similar to the instruct mode, except that it relies on a good initial prompt and additoinal reverse prompt and input suffix settings to generate a smooth conversation. The preset prompt should work decently well, click the `Start` button with the preset prompt and start talkin to the AI.
# Similarity
Input prompts to compute the `Embedding`, or input two prompts to calculate their `Similarity`
# Image to Text
Select an `Image` from your device. Alternative, click `From View` to capture your game screen as the image. You can `Compute Base64` encoding for your image, or decode a base64 string back to `Compute Image`. Edit the prompt, and generate text from `Image`, `Base64`, or `View` (your game screen).
# Vector Database
Click `Metadata: id, year` to define the metadata of the tables, then click `Create tables` to create a some tables for embedding storage and retrieval. Click `Store text` to split the document into chunks and store into the database, you may also click `Split text` to see the chunks. Click `Retrieve` to retrive three most similar text chunks with the upper left prompt, which satisfy the sql-where-clause in the middle right. You may also turn on "Verbose stdout", modify the upper prompt to a valid sql statement, and click execute to run the sql statement directly, you will see the result in godot log.
Reviews
Quick Information

Demonstrate how to use the "Godot LLM" plugin.# How to use1. Get `Godot LLM` directly from the godot asset library, or download the addon from [godot-llm](https://github.com/Adriankhl/godot-llm) and place it to the `addons` folder2. Download models * Text generation recommendation: Meta-Llama-3-8B-Instruct-Q5_K_M.gguf from https://huggingface.co/lmstudio-community/Meta-Llama-3-8B-Instruct-GGUF/tree/main or Phi-3-mini-4k-instruct-Q2_K.gguf from https://huggingface.co/bartowski/Phi-3-mini-4k-instruct-GGUF/tree/main for low-end devices such as Android phone * Similarity recommendation: mxbai-embed-large-v1.Q5_K_M.gguf from https://huggingface.co/ChristianAzinn/mxbai-embed-large-v1-gguf/tree/main * Image to text recommendation: llava-phi-3-mini-int4.gguf from https://huggingface.co/xtuner/llava-phi-3-mini-gguf/tree/main, also download the `llava-phi-3-mini-mmproj-f16.gguf` from the same page* Vector Database setting is similar to `Similarity`3. Open the application with GodotYou will see 4 modes: `Text Generation`, `Similarity`, `Image to Text`, and `Vector Database`In each mode, you need to clide `Model` to point to the correct model `gguf` file. Additionally, in `Image to Text` mode, you need to click `Mmproj` to point to your `*mmproj*gguf` file.# Text GenerationYou will see there are 3 generation mode: `Simple`, `Instruct`, and `Interactive`. ## `Simple` modeJust edit the prompt and click `Generate`. Click `Stop` to stop the generation.You choose `None` schema or `Person` schema, if you choose `None` schema, the model will generate the information of a character with Json format.## `Instruct` mode (currently disabled)Click `Start` first with empty prompt, then modify the prompt and click `Continue` when it is available to talk to the AI. This is an interactive mode. Whenever you see the `Continue` button is available, either input something in the prompt and click `Continue` to send the input, or simply click `Continue` to let the AI talk itself.## `Interactive` modeSimilar to the instruct mode, except that it relies on a good initial prompt and additoinal reverse prompt and input suffix settings to generate a smooth conversation. The preset prompt should work decently well, click the `Start` button with the preset prompt and start talkin to the AI.# SimilarityInput prompts to compute the `Embedding`, or input two prompts to calculate their `Similarity`# Image to TextSelect an `Image` from your device. Alternative, click `From View` to capture your game screen as the image. You can `Compute Base64` encoding for your image, or decode a base64 string back to `Compute Image`. Edit the prompt, and generate text from `Image`, `Base64`, or `View` (your game screen).# Vector DatabaseClick `Metadata: id, year` to define the metadata of the tables, then click `Create tables` to create a some tables for embedding storage and retrieval. Click `Store text` to split the document into chunks and store into the database, you may also click `Split text` to see the chunks. Click `Retrieve` to retrive three most similar text chunks with the upper left prompt, which satisfy the sql-where-clause in the middle right. You may also turn on "Verbose stdout", modify the upper prompt to a valid sql statement, and click execute to run the sql statement directly, you will see the result in godot log.