SaveNode

An asset by Runner
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Runner
SaveNode

SaveNode is a Godot addon which makes it very easy to setup savestates for your Godot game.

Supported Engine Version
3.4
Version String
1.1.0
License Version
MIT
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL

SaveNode

README icon

SaveNode is a Godot addon which makes it very easy to setup savestates for your Godot game.

Engine Compatibility

  • Godot 3.3
  • Godot 3.4

Setup

Adding to a existing project

  1. Click on the AssetLib inside editor or go to the Godot Asset Library to download the latest release, or you can clone/download this repository to get the latest commit.
  2. Select the addons/SaveNode folder and move it into your Godot project. (Note: make sure the structure is still res://addons/SaveNode)
  3. Now go to the plugins tab also inside project-settings and enable the SaveNode plugin.

Documentation

Properties

Type Name description
dictionary data The var which will be saved and loaded.
func saveData() When used, the var data will be saved into an savefile.
func loadData() When used, the data from the savestate will be put into the var data.

SaveNode is a Godot addon which makes it very easy to setup savestates for your Godot game.

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Quick Information

0 ratings
SaveNode icon image
Runner
SaveNode

SaveNode is a Godot addon which makes it very easy to setup savestates for your Godot game.

Supported Engine Version
3.4
Version String
1.1.0
License Version
MIT
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

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Created by developers for developers