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Quick Information
SaveNode
SaveNode is a Godot addon which makes it very easy to setup savestates for your Godot game.
Supported Engine Version
3.4
Version String
1.1.0
License Version
MIT
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL
SaveNode
SaveNode is a Godot addon which makes it very easy to setup savestates for your Godot game.
Engine Compatibility
- Godot 3.3
- Godot 3.4
Setup
Adding to a existing project
- Click on the AssetLib inside editor or go to the Godot Asset Library to download the latest release, or you can clone/download this repository to get the latest commit.
- Select the
addons/SaveNode
folder and move it into your Godot project. (Note: make sure the structure is stillres://addons/SaveNode
) - Now go to the plugins tab also inside project-settings and enable the SaveNode plugin.
Documentation
Properties
Type | Name | description |
---|---|---|
dictionary |
data | The var which will be saved and loaded. |
func |
saveData() | When used, the var data will be saved into an savefile. |
func |
loadData() | When used, the data from the savestate will be put into the var data. |
SaveNode is a Godot addon which makes it very easy to setup savestates for your Godot game.
Reviews
Quick Information
SaveNode
SaveNode is a Godot addon which makes it very easy to setup savestates for your Godot game.
Supported Engine Version
3.4
Version String
1.1.0
License Version
MIT
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL