Old Style FPS Controller

An asset by 0xspig
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Old Style FPS Controller thumbnail image
Old Style FPS Controller thumbnail image
Old Style FPS Controller thumbnail image
Old Style FPS Controller image holder but it is empty

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Old Style FPS Controller icon image
0xspig
Old Style FPS Controller

INPUTS: "forward""back""left""right" "crouch""jump"This is a character controller that mimics the older "broken" version of move and slide. It has a constant move speed on slopes rather than the "correct" decelerating on ascent and accelerating descent and will stop on slopes below the max climb angle. Also supports bunny hopping and air strafing. Uses mouse for look. Max climb angle, move speed, acceleration, and friction all set with exports. Crosshair is available standalone at https://github.com/0xspig/CrosshairShader

Supported Engine Version
3.2
Version String
1.2
License Version
GPLv3
Support Level
community
Modified Date
3 years ago
Git URL
Issue URL

Old Style FPS Controller

Godot 3D Character Controller with BHops, air strafing, and old style "broken" kinematic movement.

This is a character controller that mimics the older "broken" version of move_and_slide. It has a constant move speed on slopes rather than the "correct" decelerating on ascent and accelerating descent and will stop on slopes below the max climb angle. Also supports bunny hopping and air strafing. Uses mouse for look. Inputs are mapped to "forward", "back, "left, "right", "crouch", and "jump". Max climb angle, move speed, acceleration, and friction all set with exports.

Crosshair is available standalone at https://github.com/0xspig/CrosshairShader

INPUTS:
"forward"
"back"
"left"
"right"
"crouch"
"jump"

This is a character controller that mimics the older "broken" version of move and slide. It has a constant move speed on slopes rather than the "correct" decelerating on ascent and accelerating descent and will stop on slopes below the max climb angle. Also supports bunny hopping and air strafing. Uses mouse for look. Max climb angle, move speed, acceleration, and friction all set with exports.

Crosshair is available standalone at https://github.com/0xspig/CrosshairShader

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Quick Information

0 ratings
Old Style FPS Controller icon image
0xspig
Old Style FPS Controller

INPUTS: "forward""back""left""right" "crouch""jump"This is a character controller that mimics the older "broken" version of move and slide. It has a constant move speed on slopes rather than the "correct" decelerating on ascent and accelerating descent and will stop on slopes below the max climb angle. Also supports bunny hopping and air strafing. Uses mouse for look. Max climb angle, move speed, acceleration, and friction all set with exports. Crosshair is available standalone at https://github.com/0xspig/CrosshairShader

Supported Engine Version
3.2
Version String
1.2
License Version
GPLv3
Support Level
community
Modified Date
3 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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