Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
GDScript Thread Pool, designed to perform your tasks efficiently.
Doesn't matter how many tasks you need to execute, they run with all the power the machine has, neither more nor less.
How to use
Just add the ThreadPool node to the scene, and call the
$ThreadPool.submit_task(my_game_object, "my_game_logic", my_game_data)
ThreadPool.submit_task() works the same way as Godot built-in
Using Autoload also works, and is the recommend way to use it, because having more than one thread pool would waste resources.
For further information, read documentation on the wiki.
Finding problems in the code, open a ticket on GitHub.
A GDScript thread pool to asynchronously execute tasks.