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Quick Information

Implementation of a strategy machine for Godot Engine, similar to a state machine but less restrictive (godot 4.1+)Nodes:StrategyMachineStrategyController <- here the interactionsStrategy <- here the concrete behaviorThe machine follows only one strategy, but other strategies can be turned on and off without relying on the machine knowing their state.The philosophy is that the controllers only know when to turn on, turn off, or switch strategies, and that the strategies only have concrete implementation of what they are going to do.
Implementation of a strategy machine for Godot Engine, similar to a state machine but less restrictive (godot 4.1+)
Nodes:
StrategyMachine
StrategyController <- here the interactions
Strategy <- here the concrete behavior
The machine follows only one strategy, but other strategies can be turned on and off without relying on the machine knowing their state.
The philosophy is that the controllers only know when to turn on, turn off, or switch strategies, and that the strategies only have concrete implementation of what they are going to do.
Reviews
Quick Information

Implementation of a strategy machine for Godot Engine, similar to a state machine but less restrictive (godot 4.1+)Nodes:StrategyMachineStrategyController <- here the interactionsStrategy <- here the concrete behaviorThe machine follows only one strategy, but other strategies can be turned on and off without relying on the machine knowing their state.The philosophy is that the controllers only know when to turn on, turn off, or switch strategies, and that the strategies only have concrete implementation of what they are going to do.