SMRT-Godot

An asset by brunosxs
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brunosxs
SMRT-Godot

SMRT-Godot: System for Multi Rethorical Texts for Godot is a dialog system with a fancy name.SMRT-Godot is a dialog system + editor created for my needs while making a game. It gives a new approach to dialogs and multi-language support for the game/project, by using simple JSON for storing information that is interpreted by the dialog system.Features:- Resolution independent- Instead of X and Y coordinates, it uses 3 different positions relative to the screen viewport: Top, middle and bottom- Typewriter effect with optional sound.- The text accept bbcode and its myriad of features like setting the colors of words- Pretty customizableChangelog:This update finally brings SMRT to the assetlib, completely ported over to godot 3.xSMRT-Godot's runtime systems have been compatible with godot 3 since july, except some minor bugs(like the audio playback) and the editor. I've left SMRT-Godot in beta for quite some time and now, it is finally time to let it go into the assetlib.For a complete changelog and more info:http://www.brunosxs.com/p/smrt-godot.htmlFor a blog post going through the use of SMRT:http://www.brunosxs.com/2017/06/using-smrt-godot-dialog-system-with.html

Supported Engine Version
3.1
Version String
v3.0
License Version
MIT
Support Level
community
Modified Date
4 years ago
Git URL
Issue URL

Consider making a donation to support my work:

README

SMRT-Godot

SMRT-Godot: System for Multi Rethorical Texts for Godot is a dialog system with a fancy name. It is a port of a dialog system I made in Construct2. This is the very first system I created for my game in Godot, so it shows in the code, still I thought it was worth sharing it.

I'd really love to see any project or use that you made out of this awfully-coded piece, so don't hesitate to drop me a line or send me a link of your work.

What is SMRT-Godot?

README See it in action

SMRT-Godot is a dialog system + editor created for my needs while making a game. It gives a new approach to multi-language support for the game/project, by using simple JSON for storing information that is interpreted by the dialog system.

It is also most likely responsive and resolution independent.

Installing

Needs Godot 3 or newer

[Godot's Website] (http://www.godotengine.com)

On your project's root, create an "addons" folder

Copy the contents of /addons to your project's /addons folder

Open your project in Godot, go to Project Settings, click on the Plugins tab and enable SMRT

How does it work?

[See the wiki] (https://github.com/brunosxs/SMRT-Godot/wiki)

Special Thanks

[tepidmonkey] (http://www.tepidmonkey.com)

@MarianoGnu for a lot of help while I coded, thanks a lot dude.

Licensed under MIT

README

Please, consider donating to support my work on other projects, thanks :)

SMRT-Godot: System for Multi Rethorical Texts for Godot is a dialog system with a fancy name.
SMRT-Godot is a dialog system + editor created for my needs while making a game. It gives a new approach to dialogs and multi-language support for the game/project, by using simple JSON for storing information that is interpreted by the dialog system.

Features:

- Resolution independent
- Instead of X and Y coordinates, it uses 3 different positions relative to the screen viewport: Top, middle and bottom
- Typewriter effect with optional sound.
- The text accept bbcode and its myriad of features like setting the colors of words
- Pretty customizable

Changelog:
This update finally brings SMRT to the assetlib, completely ported over to godot 3.x

SMRT-Godot's runtime systems have been compatible with godot 3 since july, except some minor bugs(like the audio playback) and the editor. I've left SMRT-Godot in beta for quite some time and now, it is finally time to let it go into the assetlib.
For a complete changelog and more info:
http://www.brunosxs.com/p/smrt-godot.html

For a blog post going through the use of SMRT:
http://www.brunosxs.com/2017/06/using-smrt-godot-dialog-system-with.html

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Quick Information

0 ratings
SMRT-Godot icon image
brunosxs
SMRT-Godot

SMRT-Godot: System for Multi Rethorical Texts for Godot is a dialog system with a fancy name.SMRT-Godot is a dialog system + editor created for my needs while making a game. It gives a new approach to dialogs and multi-language support for the game/project, by using simple JSON for storing information that is interpreted by the dialog system.Features:- Resolution independent- Instead of X and Y coordinates, it uses 3 different positions relative to the screen viewport: Top, middle and bottom- Typewriter effect with optional sound.- The text accept bbcode and its myriad of features like setting the colors of words- Pretty customizableChangelog:This update finally brings SMRT to the assetlib, completely ported over to godot 3.xSMRT-Godot's runtime systems have been compatible with godot 3 since july, except some minor bugs(like the audio playback) and the editor. I've left SMRT-Godot in beta for quite some time and now, it is finally time to let it go into the assetlib.For a complete changelog and more info:http://www.brunosxs.com/p/smrt-godot.htmlFor a blog post going through the use of SMRT:http://www.brunosxs.com/2017/06/using-smrt-godot-dialog-system-with.html

Supported Engine Version
3.1
Version String
v3.0
License Version
MIT
Support Level
community
Modified Date
4 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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