GenerateAnimationPlayerFrameTracks

An asset by Vincesanity
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Vincesanity
GenerateAnimationPlayerFrameTracks

The GenerateAnimationPlayerFrameTracks plugin is designed for the Godot Engine, specifically to enhance the AnimationPlayer for Sprite2D nodes. This plugin allows developers to efficiently generate animation tracks via an extended user interface, streamlining the animation process for Sprite2D nodes.

Supported Engine Version
4.0
Version String
1.0.2
License Version
MIT
Support Level
community
Modified Date
6 months ago
Git URL
Issue URL

GenerateAnimationPlayerFrameTracks Plugin for Godot

Overview

The GenerateAnimationPlayerFrameTracks plugin is designed for the Godot Engine, specifically to enhance the AnimationPlayer for Sprite2D nodes. This plugin allows developers to efficiently generate animation tracks via an extended user interface, streamlining the animation process for Sprite2D nodes.

Preview

README Preview

Features

  • Extended UI for AnimationPlayer: Improves the existing AnimationPlayer node with additional UI elements for ease of use.
  • Automatic Animation Track Generation: Facilitates the creation of animation tracks for Sprite2D nodes directly from the UI.
  • User-Friendly Design: Intuitive and accessible for developers of various skill levels.

Prerequisites

  • Godot Engine: Compatible with Godot version 4.x or newer.
  • Sprite2D Node: The plugin is tailored for use with Sprite2D nodes.
  • AnimationPlayer Node: An AnimationPlayer node must be attached to the Sprite2D node.

Installation

  1. Download the Plugin: Obtain the plugin from the designated download source.
  2. Project Setup: Place the downloaded plugin into the addons directory of your Godot project.
  3. Activate the Plugin: In Godot, go to Project -> Project Settings -> Plugins, and enable GenerateAnimationPlayerFrameTracks.

Usage Instructions

  1. Setting Up Sprite2D:
    • Add a Sprite2D node to your scene.
    • Set up the texture for the Sprite2D node by selecting your desired image file.
  2. Attach AnimationPlayer:
    • Ensure an AnimationPlayer node is attached to your Sprite2D node.
  3. Animation Setup:
    • Define animations within the AnimationPlayer. This involves creating new animations and assigning the appropriate frames from the texture.
  4. Accessing Extended Features:
    • With the AnimationPlayer selected, the extended UI elements provided by the plugin will be available.
  5. Generating Animation Tracks:
    • Use the new UI options to create and manage animation tracks for your Sprite2D node.

Support

For support, queries, or feedback regarding this plugin, please contact me ([email protected]) or visit https://www.vincesanity.io/about.

The GenerateAnimationPlayerFrameTracks plugin is designed for the Godot Engine, specifically to enhance the AnimationPlayer for Sprite2D nodes. This plugin allows developers to efficiently generate animation tracks via an extended user interface, streamlining the animation process for Sprite2D nodes.

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Quick Information

0 ratings
GenerateAnimationPlayerFrameTracks icon image
Vincesanity
GenerateAnimationPlayerFrameTracks

The GenerateAnimationPlayerFrameTracks plugin is designed for the Godot Engine, specifically to enhance the AnimationPlayer for Sprite2D nodes. This plugin allows developers to efficiently generate animation tracks via an extended user interface, streamlining the animation process for Sprite2D nodes.

Supported Engine Version
4.0
Version String
1.0.2
License Version
MIT
Support Level
community
Modified Date
6 months ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers