NetworkBootstrap

An asset by jonnymind
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jonnymind
NetworkBootstrap

High level networking is very simple in Godot, but setting up a client/serverpair is not so trivial. You need to set up project options and/or command lineparsers to decide which instance of your application is the server and whichare the clients, and the raw Godot interface doesn't help much with settingrun-specific parameters.This Godot plugin adds:* a Project Setting section called Application/Network;* an autoload singleton called `NetworkBootstrap` configuring hosts and client peers automatically;* a command line parser configuring the network options at start;* a custom node called `NetworkLink` setting up the network scene.

Supported Engine Version
3.2
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
4 years ago
Git URL
Issue URL

Godot-NetworkBootstrap

Godot addon simplifying and automating the setup of server/client pairs.

What is this?

High level networking is very simple in Godot, but setting up a client/server pair is not so trivial. You need to set up project options and/or command line parsers to decide which instance of your application is the server and which are the clients, and the raw Godot interface doesn't help much with setting run-specific parameters.

This Godot plugin adds:

  • a Project Setting section called Application/Network;
  • an autoload singleton called NetworBootstrap configuring hosts and client peers automatically;
  • a command line parser configuring the network options at start;
  • a custom node called NetworkLink setting up the network scene.

Usage

  1. Download and copy the files under the res://addons/ directory in your project; you can optionally copy also the example subdirectory.
  2. Open the Project panel and activate the NetworkBootsrap plugin.
  3. Configure the new Application/Network project settings.
  4. Add the NetworkLink node to your scene.
  5. Use the multiplayer keywords as described in Godot documentation.

See the README in the plugin directory for detailed instructions.

High level networking is very simple in Godot, but setting up a client/server
pair is not so trivial. You need to set up project options and/or command line
parsers to decide which instance of your application is the server and which
are the clients, and the raw Godot interface doesn't help much with setting
run-specific parameters.

This Godot plugin adds:
* a Project Setting section called Application/Network;
* an autoload singleton called `NetworkBootstrap` configuring hosts and
client peers automatically;
* a command line parser configuring the network options at start;
* a custom node called `NetworkLink` setting up the network scene.

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Quick Information

0 ratings
NetworkBootstrap icon image
jonnymind
NetworkBootstrap

High level networking is very simple in Godot, but setting up a client/serverpair is not so trivial. You need to set up project options and/or command lineparsers to decide which instance of your application is the server and whichare the clients, and the raw Godot interface doesn't help much with settingrun-specific parameters.This Godot plugin adds:* a Project Setting section called Application/Network;* an autoload singleton called `NetworkBootstrap` configuring hosts and client peers automatically;* a command line parser configuring the network options at start;* a custom node called `NetworkLink` setting up the network scene.

Supported Engine Version
3.2
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
4 years ago
Git URL
Issue URL

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Released under the AGPLv3 license

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