Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
![BitmapFontCutterPlus thumbnail image](https://img.godotassetlibrary.com/OlNLymvvQFFlosMptHh8fWaDAncdIRD6u3HgQ48Gupc/rs:fit:640:360:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL1J5aG9uMC9CaXRtYXBGb250Q3V0dGVyUGx1cy9tYXN0ZXIvYWRkb25zL0JpdG1hcEZvbnRDdXR0ZXJQbHVzL3NjcmVlbnNob3RzL3NjcmVlbjEucG5n.webp)
![BitmapFontCutterPlus thumbnail image](https://img.godotassetlibrary.com/rVyiGWwH92FLTT-bHP-Dpn6sCcMf9Lb2Rsu-sxzi1v4/rs:fit:640:360:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL1J5aG9uMC9CaXRtYXBGb250Q3V0dGVyUGx1cy9tYXN0ZXIvYWRkb25zL0JpdG1hcEZvbnRDdXR0ZXJQbHVzL3NjcmVlbnNob3RzL3NjcmVlbjIucG5n.webp)
![BitmapFontCutterPlus hero image](https://img.godotassetlibrary.com/BharTZ3pWrqvj9KsGDpPsEeoSayUmF0noOuYwyQTqRk/rs:fit:1920:1080:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL1J5aG9uMC9CaXRtYXBGb250Q3V0dGVyUGx1cy9tYXN0ZXIvYWRkb25zL0JpdG1hcEZvbnRDdXR0ZXJQbHVzL3NjcmVlbnNob3RzL3NjcmVlbjEucG5n.webp)
Quick Information
![BitmapFontCutterPlus icon image](https://img.godotassetlibrary.com/m6kC_fw4ScGMwWm-t9rUty9I7gJExTKuxgIpBB7ojT8/rs:fit:50:50:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL1J5aG9uMC9CaXRtYXBGb250Q3V0dGVyUGx1cy9tYXN0ZXIvYWRkb25zL0JpdG1hcEZvbnRDdXR0ZXJQbHVzL2ljb24ucG5n.webp)
Plugin that allows you to generate BitmapFonts from a textureUssage:1. Clone the plugin repo or download it from the AssetLib2. Enable the plugin (Project > Project Settings > Plugins)3. Create a new CutBitmapFont resource (Right click in filesystem > New Resource > CutBitmapFont)4. Select the resource in filesystem and edit the properties in the inspector
BitmapFontCutterPlus
Fork of nobuyukinyuu/BitmapFontCutter with some improvements.
Improvements
- Added an option to make non-monospaced fonts (clips characters to their bounding boxes)
- Added an option for font spacing
- Fixed incorrect incorrect number of columns
Ussage
- Clone the plugin repo or download it from the AssetLib
- Enable the plugin (Project > Project Settings > Plugins)
- Create a new
CutBitmapFont
resource (Right click in filesystem > New Resource > CutBitmapFont) - Select the resource in filesystem and edit the properties in the inspector
Plugin that allows you to generate BitmapFonts from a texture
Ussage:
1. Clone the plugin repo or download it from the AssetLib
2. Enable the plugin (Project > Project Settings > Plugins)
3. Create a new CutBitmapFont resource (Right click in filesystem > New Resource > CutBitmapFont)
4. Select the resource in filesystem and edit the properties in the inspector
Reviews
Quick Information
![BitmapFontCutterPlus icon image](https://img.godotassetlibrary.com/m6kC_fw4ScGMwWm-t9rUty9I7gJExTKuxgIpBB7ojT8/rs:fit:50:50:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL1J5aG9uMC9CaXRtYXBGb250Q3V0dGVyUGx1cy9tYXN0ZXIvYWRkb25zL0JpdG1hcEZvbnRDdXR0ZXJQbHVzL2ljb24ucG5n.webp)
Plugin that allows you to generate BitmapFonts from a textureUssage:1. Clone the plugin repo or download it from the AssetLib2. Enable the plugin (Project > Project Settings > Plugins)3. Create a new CutBitmapFont resource (Right click in filesystem > New Resource > CutBitmapFont)4. Select the resource in filesystem and edit the properties in the inspector