Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

A GDExtension for Godot 4.4+ that enables loading patch PCK files early during game startup, allowing patches to properly override GDScript files, .NET Assemblies, Scenes, and Resources.View the README for usage instructions.
Godot Patch Loader
A GDExtension for Godot 4.4+ that enables loading patch PCK files early during game startup.
Purpose
Godot 4.4 introduced creating patch PCK files, but doesn't provide an built-in way to load them. This extension solves that problem by loading patches at MODULE_INITIALIZATION_LEVEL_CORE
, allowing patches to properly override GDScript files, .NET Assemblies*, Scenes, and Resources.
Features
- Automatically creates a
patches
directory beside your game executable - Loads PCK patch files in a specified order based on filename
- Handles errors with customizable alerts
Installation
- Download the latest release for your platform
- Add the extension to your project
- Export your game
Usage
Creating Patch Files
- Export a patch PCK file from your Godot project containing the updated files Make sure you include your base PCK and all existing patches in the "Patches" tab to reduce patch file size and avoid unexpected behaviour!
- Name the PCK file following this pattern:
patch_<order>.pck
orpatch_<order>_additionalInfo.pck
<order>
is a number that determines loading priority (lower numbers load first)- Example:
patch_1.pck
loads beforepatch_2.pck
- Example with description:
patch_1_fixSomeBug.pck
Adding Patches to your Game
- Place the PCK file in the
patches
directory beside your game executable Note: Patches will only be applied once at game startup.
Project Settings
The extension adds the following project settings:
patch_loader/settings/alert/show_on_error
: Show an alert dialog on error
(default: true)patch_loader/settings/alert/title
: Title for the error alert
(default: "Launch Error")patch_loader/settings/alert/message
: Message for the error alert
(default: "An unexpected error during loading has occurred and the game cannot start.")patch_loader/settings/crash_on_error
: Whether to crash on error
(default: true)
Special Notes for C# Projects
If your project uses C#, you must enable dotnet/embed_build_outputs
when exporting your project to ensure .NET assemblies can be overridden by patches.
Known Issues
- GDExtension library files (.dll, .so, .dylib) cannot be patched with this method
Error Codes
PL-1
: Lacking permissions to create patches directoryPL-2
: Patches directory not foundPL-3
: Invalid patch filenamePL-4
: Invalid patch orderPL-5
: Patch file not foundPL-6
: Patch load error
License
MIT
A GDExtension for Godot 4.4+ that enables loading patch PCK files early during game startup, allowing patches to properly override GDScript files, .NET Assemblies, Scenes, and Resources.
View the README for usage instructions.
Reviews
Quick Information

A GDExtension for Godot 4.4+ that enables loading patch PCK files early during game startup, allowing patches to properly override GDScript files, .NET Assemblies, Scenes, and Resources.View the README for usage instructions.