Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
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Quick Information
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Enhance your game with online features using Google sheets as your database.What do I need to know for using this asset? - A bit of C# - A bit of Threads,HttpRequest,Async - A bit of google sheets - JSONif you dont know any of these, dont bother, i didnt know them before working on this plugin :P- sheet-best API
Godot-SheetDB
Google sheets as database for Godot 3.2 C#
- version: 0.1.0
Notes:
- At the Custom_Model.cs file you can see how to create your models
- At the SheetDB.cs there is a comment section showing how to POST data
- The Compressor.cs file is very **important** if you want to upload *.tscn,*.tres files to the sheets database
- Any question/suggestion send to issues page
- Any improvement is welcome
TODO:
- Base for public using
- POST,PUT,DELETE system (if you know c# well you can do this already, i mean for sake of simplicity)
- Complete Tutorials (Upload *tscn *tres / MD5 verification / showing the power of this ADDON)
- API Docs
Installation
Step 1
- The addon uses two dlls:
- Newtonsoft.Json
- System.Net.Http
- To get them working in the project:
- search for {project-name}.csproj
- inside the tag where there are some dlls reference insert:
<Reference Include="Newtonsoft.Json">
<HintPath>$(ProjectDir)/addons/sheet_db/DLL/Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>$(ProjectDir)/addons/sheet_db/DLL/System.Net.Http.dll</HintPath>
<Private>False</Private>
</Reference>
- And in the compile section
<Compile Include="addons\sheet_db\SheetDB.cs" />
<Compile Include="addons\sheet_db\Compressor.cs" />
<Compile Include="addons\sheet_db\Custom_Model.cs" />
<Compile Include="addons\sheet_db\Init.cs" />
Step 2
- Go to https://sheet.best/dashboard/sheets - if u dont have an account, create one using your google account where the sheet is located
- Click New Sheet API
- Type the Name and then place the GOOGLE SHEET URL
- Maybe you have to make the sheet public or share link
Step 3
- If you take a look at the addons/sheet_db/SheetDB.cs folder you will see a variable called api_url
- go to Sheetbest dashboard and click view api and past this url there
Step 4
- Go to Godot > Project > Project Settings > Plugin > Set SheetDB to Active
- if everything goes well the output will be this:
Starting Sheets Db...
https://sheet.best/api/sheets/744ccc66/
if you see the api_url above database is configured successfully
To use the database just call Sheets.SheetDB from anywhere
Getting Started
Step 1
- Create a node
- Insert a csharp script
- on ready type:
using Sheets;
public override void _Ready()
{
string result = "";
System.Threading.Thread t = new System.Threading.Thread(async ()=> {
result = await SheetDB.GetFullApi();
GD.Print("done: "+result);
});
t.Start();
}
Enhance your game with online features using Google sheets as your database.
What do I need to know for using this asset?
- A bit of C#
- A bit of Threads,HttpRequest,Async
- A bit of google sheets
- JSON
if you dont know any of these, dont bother, i didnt know them before working on this plugin :P
- sheet-best API
Reviews
Quick Information

Enhance your game with online features using Google sheets as your database.What do I need to know for using this asset? - A bit of C# - A bit of Threads,HttpRequest,Async - A bit of google sheets - JSONif you dont know any of these, dont bother, i didnt know them before working on this plugin :P- sheet-best API