Agones SDK Plugin

An asset by AndreMicheletti
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Agones SDK Plugin icon image
AndreMicheletti
Agones SDK Plugin

This plugin adds Agones SDK functionality to GDScript.With this plugin you can call Agones SDK functions using GDScript to create your dedicated server powered by Agones and Godot Engine.

Supported Engine Version
3.2
Version String
0.2.0
License Version
MIT
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL

Agones SDK for Godot

README Release

Welcome to the community-driven Agones SDK for Godot Engine.

Example

extends Node
var peer = null

func _ready():
  if "--server" in OS.get_cmdline_args() or OS.has_feature("Server"):
    host_server(DEFAULT_PORT, MAX_PEERS)

func host_server(port, max_peers):
  peer = NetworkedMultiplayerENet.new()
  peer.create_server(port, max_peers)
  get_tree().set_network_peer(peer)
  # Initialize AGONES SDK
  AgonesSDK.start()
  # Agones .Ready()
  AgonesSDK.ready()

func _process(delta):
  if peer:
    # Agones .Health()
    AgonesSDK.health()

What is Agones?

Agones is an open source, batteries-included, multiplayer dedicated game server scaling and orchestration platform that can run anywhere Kubernetes can run.

This plugin allows your Godot Scripts communicate with Agones SDK by giving you simple GDScript functions. Internally it works by calling the REST API that comes with Agones Server.

Only GDScript is supported for now

Install

To install this plugin, go to Releases and download the latest version agones-sdk.zip.

Inside your Godot Project folder, create a folder named addons and extract the zip file inside it.

After installed, your folder structure will look like this:

README image

Getting Started

Activate the plugin

  • Open your project in Godot Editor
  • Go to Project > Project Settings... > Plugins
  • You should see AgonesSDK Plugin. On the right side, check the "Enable" box

README image

Use the plugin functions

See Agones - Client SDK

Reference

Type Syntax Description
func .ready(retry, wait_time) retry how many times it will retry. wait_time time in seconds to wait between retries
func .health() Sends a health check
func .reserve(seconds) Reserve for seconds
func .allocate() Set GameServer as Allocated
func .shutdown() Tells Agones to shutdown server
signal agones_response(success, endpoint, content) Emitted when SDK receives an response from Agones. success Boolean if response is sucessfull. endpoint the requested endpoint. content the error message or request body, usually as a Dictionary
signal agones_ready_failed Emitted when .ready fails all its attempts.

Contributing

Contributions are very welcome.

License

Distributed under the terms of the MIT license, "godot-agones-sdk" is free and open source software

This plugin adds Agones SDK functionality to GDScript.
With this plugin you can call Agones SDK functions using GDScript to create your dedicated server powered by Agones and Godot Engine.

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Quick Information

0 ratings
Agones SDK Plugin icon image
AndreMicheletti
Agones SDK Plugin

This plugin adds Agones SDK functionality to GDScript.With this plugin you can call Agones SDK functions using GDScript to create your dedicated server powered by Agones and Godot Engine.

Supported Engine Version
3.2
Version String
0.2.0
License Version
MIT
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers