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Quick Information
Define categories, groups and buttons in the inspector using export vars in Godot 3.x!✅ Works in Godot 3.1 ~ 3.5
jpInspector for Godot 3.x
Define categories, groups and buttons in the inspector using export vars in Godot 3.x!
✅ Works in Godot 3.1 ~ 3.5
How to
Export a Dictionary var with the defined prefix and it will be rendered as the element in the inspector.
# Creates a category with title "My Category"
export var _c_my_category: Dictionary
# Creates a group with title "Colors Group"
export var _g_colors_group: Dictionary = jpInspector.Group("color")
export var color_base: Color = Color.white
export var color_text: Color = Color.black
# Creates a button with title "Execute" that calls execute() when pressed
export var _b_execute: Dictionary
You can set custom prefixes in Project Settings.
In non-tools scripts, variables such as
export var _c_cat: Dictionary = jpInspector.Category("My Category")
won't be initialized in the editor, only on runtime.
This plugin bypass that by parsing your script and evaluating GDScript in a temporary reference.
You must declare and initialize the variable in a single line for it to work.
If you want to be extra careful, you may disable this in Project Settings.
You can also declare custom elements with a plain Dictionary:
export var _c_category: Dictionary = {
jpInspector.CATEGORY_KEY_TITLE: "My actual title"
}
export var _c_category2 = {
"title": "i like to live dangerously 8)"
}
Category
Default prefix: _c_
A category may have a custom title
and icon
.
export var _c_category: Dictionary = jpInspector.Category("My Category", "res://icon.png")
Group
Default prefix: _g_
Groups can control the visibity of properties that share a common prefix
or directly specified in variables
. They can also have custom title
.
It must be declared before the properties it controls.
export var _g_path_group: Dictionary = jpInspector.Group("path_", "NodePaths Group")
export var path_button: NodePath
export var path_label: NodePath
export var path_container: NodePath
export var _g_custom_group: Dictionary = jpInspector.GroupCustom(["page_title", "text", "button_color"])
export var page_title: String
export(String, MULTILINE) var text: String
export var button_color: Color
Button
Default prefix: _b_
A button will call a function in the object currently edited.
You can specify the method
and its title
.
It needs a tool script to work.
export var but_custom_function: Dictionary = jpInspector.FuncButton("custom_function")
export var but_button_2: Dictionary = jpInspector.FuncButton("another_custom_function", "Another Custom Function")
func custom_function() -> void:
printt(self, "Calling custom function!")
func another_custom_function() -> void:
printt(self, "Calling another custom function!")
Define categories, groups and buttons in the inspector using export vars in Godot 3.x!
✅ Works in Godot 3.1 ~ 3.5
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Quick Information
Define categories, groups and buttons in the inspector using export vars in Godot 3.x!✅ Works in Godot 3.1 ~ 3.5