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Godot bindings for H3, a hierarchical hexagonal geospatial indexing system.

H3 Godot
Godot bindings for H3, a hierarchical hexagonal geospatial indexing system.
H3 is a geospatial indexing system using a hexagonal grid that can be (approximately) subdivided into finer and finer hexagonal grids, combining the benefits of a hexagonal grid with S2's hierarchical subdivisions.
Documentation is available at https://h3geo.org/. Developer documentation in Markdown format is available under the dev-docs directory.
- Post bug reports or feature requests to the GitHub Issues page
- Ask questions by posting to the H3 tag on StackOverflow
- There is also an H3 Slack workspace
Godot bindings for H3, a hierarchical hexagonal geospatial indexing system.
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Godot bindings for H3, a hierarchical hexagonal geospatial indexing system.