Debanding material shader

An asset by fractilegames
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fractilegames
Debanding material shader

Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding

Supported Engine Version
3.2
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
3 years ago
Git URL
Issue URL

Debanding material shader

Simple material shader with added noise to fix ugly banding effects. To be used with GLES2 renderer that does not support full-screen debanding. Made for Godot 3.2.x.

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Usage

Copy the debandingmaterial.shader -file to your project, create a new ShaderMaterial and load the file into it.

This is basically a SpatialMaterial converted to ShaderMaterial with some unnecessary features removed and debanding added. You can also copy-paste the debanding part fairly easily to your existing shader.

License

MIT license.

This shader was initially made for use in Polychoron game project.

Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding

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Quick Information

0 ratings
Debanding material shader icon image
fractilegames
Debanding material shader

Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding

Supported Engine Version
3.2
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
3 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

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