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Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding
Debanding material shader
Simple material shader with added noise to fix ugly banding effects. To be used with GLES2 renderer that does not support full-screen debanding. Made for Godot 3.2.x.
Usage
Copy the debandingmaterial.shader
-file to your project, create a new ShaderMaterial and load the file into it.
This is basically a SpatialMaterial converted to ShaderMaterial with some unnecessary features removed and debanding added. You can also copy-paste the debanding part fairly easily to your existing shader.
License
MIT license.
This shader was initially made for use in Polychoron game project.
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding
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Quick Information
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding