Kane-FSM (Finite State Machine)

An asset by kanethornwyrd
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kanethornwyrd
Kane-FSM (Finite State Machine)

Flyweight, Easy Implementation, Code over UI, Brevity over Features Finite State Machine.## Features - simple setup: inheritance for everything - documented: everything is commented, and delivered with working example - "auto-magic": few small helpers here and there## Workflow 1. Download and Install from the Asset Store OR git clone this repo in your project OR download and unzip in your project OR do whatever to get your hands on the kane-FSM folder 2. Check the example folder code 3. Do your job, by creating your own FSM inheriting from the StateMachine and your states by inheriting the State provided, following the example 4. … 5. PROFIT!## PhilosophyThere is already at least 2 FSM implementations in the asset store, why adding another one ? Because they are heavy weighted and complex. Technically this one is really close to the brandonlamb one, except simplier. I started to work on it between the first and the second video from Game Endeavor about FSM, so it's kinda like a fork.

Supported Engine Version
3.1
Version String
0.1
License Version
MIT
Support Level
community
Modified Date
4 years ago
Git URL
Issue URL

Kane's FSM (Finite State Machine)

Flyweight, Easy Implementation
Code over UI, Brevity over Features
Built with ❤︎ by Kane Thornwyrd and contributors

Table of Contents

Features

  • simple setup: inheritance for everything
  • documented: everything is commented, and delivered with working example
  • "auto-magic": few small helpers here and there

⇧ back to top

Workflow

  1. Download and Install from the Asset Store OR git clone this repo in your project OR download and unzip in your project OR do whatever to get your hands on the kane-FSM folder
  2. Check the example folder code
  3. Do your job, by creating your own FSM inheriting from the StateMachine and your states by inheriting the State provided, following the example
  4. PROFIT!

⇧ back to top

Example

Check out the Example.

README Example video

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Philosophy

There is already at least 2 FSM implementations in the asset store, why adding another one ? Because they are heavy weighted and complex. Technically this one is really close to the brandonlamb one, except simplier. I started to work on it between the first and the second video from Game Endeavor about FSM, so it's kinda like a fork.

⇧ back to top

See Also

  • Game Endeavor - Learn practical dev skills
  • Feedmereadmes - Feedmereadmes ReadMe maturity model
  • choo - from which I broadly borrowed inspiration for this README.md

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Contributing

Please take a look at our contributing guidelines if you're interested in helping!

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License

This project is licensed under the MIT License - see the LICENSE file for details.

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Flyweight, Easy Implementation, Code over UI, Brevity over Features Finite State Machine.

## Features

- simple setup: inheritance for everything
- documented: everything is commented, and delivered with working example
- "auto-magic": few small helpers here and there

## Workflow

1. Download and Install from the Asset Store OR git clone this repo in your project OR download and unzip in your project OR do whatever to get your hands on the kane-FSM folder
2. Check the example folder code
3. Do your job, by creating your own FSM inheriting from the StateMachine and your states by inheriting the State provided, following the example
4. …
5. PROFIT!

## Philosophy

There is already at least 2 FSM implementations in the asset store, why adding another one ? Because they are heavy weighted and complex. Technically this one is really close to the brandonlamb one, except simplier. I started to work on it between the first and the second video from Game Endeavor about FSM, so it's kinda like a fork.

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Quick Information

0 ratings
Kane-FSM (Finite State Machine) icon image
kanethornwyrd
Kane-FSM (Finite State Machine)

Flyweight, Easy Implementation, Code over UI, Brevity over Features Finite State Machine.## Features - simple setup: inheritance for everything - documented: everything is commented, and delivered with working example - "auto-magic": few small helpers here and there## Workflow 1. Download and Install from the Asset Store OR git clone this repo in your project OR download and unzip in your project OR do whatever to get your hands on the kane-FSM folder 2. Check the example folder code 3. Do your job, by creating your own FSM inheriting from the StateMachine and your states by inheriting the State provided, following the example 4. … 5. PROFIT!## PhilosophyThere is already at least 2 FSM implementations in the asset store, why adding another one ? Because they are heavy weighted and complex. Technically this one is really close to the brandonlamb one, except simplier. I started to work on it between the first and the second video from Game Endeavor about FSM, so it's kinda like a fork.

Supported Engine Version
3.1
Version String
0.1
License Version
MIT
Support Level
community
Modified Date
4 years ago
Git URL
Issue URL

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