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Quick Information
Adds stopwatch functionality via a custom node.
Stopwatch Plugin for Godot Engine 3.x
This is a plugin for Godot Engine that adds stopwatch functionality via a custom node. It extends from Node.
Installation
Create an addons
folder in your project folder if it doesn't exist already. Clone or download and extract the repo into the addons
folder. The directory tree should look like this:
Your-Project
addons
godot-stopwatch
...stopwatch plugin files
...other plugins
...the rest of your files
From there, you can enable the plugin by clicking on Project
in the menu and opening Project Settings
. Select the Plugins
tab and enable the Stopwatch
plugin.
Usage
Add a Stopwatch
node to your scene tree and call any of the available functions and signals. Some functions accept arguments, and all have default initializations so they can be called without arguments.
Editor Variables:
Variable | Type | Description |
---|---|---|
started |
boolean |
Determines whether the stopwatch has been started or not. |
paused |
boolean |
Determines whether the stopwatch is currently paused or not. |
max_time |
float |
The max time the stopwatch can support in [seconds].[milliseconds] format. The default value is 86399.999 which will result in a maximum elapsed time of 23:59:59:999 . |
Functions:
Function | Description |
---|---|
start() |
Resets and starts the stopwatch. |
pause() |
Pauses the stopwatch. |
resume() |
Resumes the stopwatch from a paused state. |
stop() |
Stops the stopwatch. |
reset() |
Resets the stopwatch back to 0. |
get_elapsed_time() |
Gets the current elapsed time as a decimal. The format is [total_seconds].[current_milliseconds] . |
get_formatted_elapsed_time() |
Gets the current elapsed time as a formatted string. The default format is HH:mm:ss:SSS . |
Signals
Signal | Description |
---|---|
started() |
Emitted when the stopwatch has been started. |
paused() |
Emitted when the stopwatch has been paused. |
resumed() |
Emitted when the stopwatch has been resumed. |
stopped() |
Emitted when the stopwatch has been stopped. |
reset() |
Emitted when the stopwatch has been reset. |
ticked() |
Emitted when the stopwatch's elapsed value has changed. |
Documentation
A wiki will eventually be made. Until then, the code is well documented, so don't be afraid to read it!
License
This project is licensed under the MIT license.
Version History
Version 1.0.0
- Initial release.
Adds stopwatch functionality via a custom node.
Reviews
Quick Information
Adds stopwatch functionality via a custom node.