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Quick Information
This is a modern behavior tree implementation for Godot 4.Features: - Graphical interface for editing and debugging trees. - Event-driven architecture remembers running nodes and skips running all of the tree every tick. - Decorator nodes are implemented as node decorators, this means decorators are annexed to the BTNodes and modify their behavior internally. This makes trees prettier and easier to read. - Subtrees that improve organizing and re-utilizing your trees. - Utility composite nodes and decorators for more complex behavior. - Flexible Parallel node for complex behavior and simple implementation.
This is a modern behavior tree implementation for Godot 4.
Features:
- Graphical interface for editing and debugging trees.
- Event-driven architecture remembers running nodes and skips running all of the tree every tick.
- Decorator nodes are implemented as node decorators, this means decorators are annexed to the BTNodes and modify their behavior internally. This makes trees prettier and easier to read.
- Subtrees that improve organizing and re-utilizing your trees.
- Utility composite nodes and decorators for more complex behavior.
- Flexible Parallel node for complex behavior and simple implementation.
Reviews
Quick Information
This is a modern behavior tree implementation for Godot 4.Features: - Graphical interface for editing and debugging trees. - Event-driven architecture remembers running nodes and skips running all of the tree every tick. - Decorator nodes are implemented as node decorators, this means decorators are annexed to the BTNodes and modify their behavior internally. This makes trees prettier and easier to read. - Subtrees that improve organizing and re-utilizing your trees. - Utility composite nodes and decorators for more complex behavior. - Flexible Parallel node for complex behavior and simple implementation.