Check out our latest project ✨ OpenChapter.io: free ebooks the way its meant to be πŸ“–

STRIX Asset Hub

An asset by StrixOwl
The page banner background of a mountain and forest
STRIX Asset Hub thumbnail image
STRIX Asset Hub thumbnail image
STRIX Asset Hub thumbnail image
STRIX Asset Hub image holder but it is empty

Quick Information

0 ratings
STRIX Asset Hub icon image
StrixOwl
STRIX Asset Hub

Export/import Godot assets with auto dependency scanning and Autoload support. Validates package integrity and rebuilds UID cache automatically. Compatible with Godot 4.5+.

Supported Engine Version
4.5
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
9 hours ago
Git URL
Issue URL

STRIX Asset Hub

README Godot v4.5+ README License README Release

1-Click asset management for Godot 4.x β€” Export and import scenes/folders as clean ZIP archives with automatic dependency scanning, integrity validation, and seamless workflow automation.


✨ Key Features

  • Smart Dependency Scanning: BFS-based traversal detects linked resources, .import files, Godot 4.x UID references, and dynamic preload()/load() calls.
  • Diagnostic HUD & Integrity Check: Missing dependencies are highlighted in red with parent folder auto-expansion. Prevents shipping broken packages.
  • Autoload/Singleton Preservation: Scans code for global Autoload usage, embeds configurations in strix_manifest.json, and auto-injects during import.
  • Automated Absolute Import: 1-click extraction, ProjectSettings injection, and UID cache rebuild. Handles Godot JIT compile warnings gracefully.
  • Editor-Optimized: Async processing with dynamic yield intervals (~60 FPS target). Excludes .godot/, .git/, and export presets automatically.

πŸ“¦ Installation

  1. Download the plugin and place addons/strix_asset_packager/ in your project root (res://).
  2. Open Project β†’ Project Settings β†’ Plugins.
  3. Enable STRIX Asset Packager.
  4. A new dock appears in the bottom-right editor corner.

⚠️ Requires Godot 4.5+. Not compatible with 3.x.


πŸš€ Usage

Export

  1. Click Select File / Folder β†’ choose target (res://enemies/ or res://player.tscn).
  2. Wait for the dependency tree to generate.
  3. πŸ”΄ Fix any [MISSING] files before exporting.
  4. Click Export ZIP β†’ save archive.

Import

  1. Click Import STRIX Package β†’ select .zip.
  2. Wait for progress completion.
  3. βœ… Assets extracted, Autoloads injected, UID cache rebuilt automatically.

πŸ’‘ Temporary [Compile Error] messages during import are normal. STRIX finalizes the workspace automatically.


πŸ›‘οΈ Best Practices for Distributable Assets

STRIX guarantees correct packing of detected files. Your code architecture determines runtime compatibility:

  • βœ… Use @export var scene: PackedScene instead of hardcoded preload("res://...").
  • βœ… Use duck typing (if target.has_method("attack"):) or groups (body.is_in_group("player")) instead of tight class coupling.
  • πŸ“ Keep distributable assets self-contained in a dedicated folder.

πŸ¦‰ Developed by STRIX OWL

STRIX Owl Logo
Code - Steel - Sci-Fi

README Itch.io README Ko-fi README Twitter README YouTube


πŸ“œ License

This project is distributed under the MIT License. Free for personal, indie, and commercial use. Attribution is appreciated but not required.

Export/import Godot assets with auto dependency scanning and Autoload support. Validates package integrity and rebuilds UID cache automatically. Compatible with Godot 4.5+.

Reviews

0 ratings

Your Rating

Headline must be at least 3 characters but not more than 50
Review must be at least 5 characters but not more than 500
Please sign in to add a review

Quick Information

0 ratings
STRIX Asset Hub icon image
StrixOwl
STRIX Asset Hub

Export/import Godot assets with auto dependency scanning and Autoload support. Validates package integrity and rebuilds UID cache automatically. Compatible with Godot 4.5+.

Supported Engine Version
4.5
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
9 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers