PythonScript-Pypy

An asset by touilleMan
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touilleMan
PythonScript-Pypy

/!\ This module is deprecated !!! See PythonScript module (https://godotengine.org/asset-library/asset/179) instead /!\ /!\ This module requires to restart Godot once installed /!\Introduction------------This is a beta version of the Python module for Godot.You are likely to encounter bugs and catastrophic crashes, if so pleasereport them to https://github.com/touilleMan/godot-python/issues.Working features----------------Every Godot core features are expected to work fine:- builtins (e.g. Vector2)- Objects classes (e.g. Node)- signals- variable export- rpc synchronisationOn top of that, mixing GDscript and Python code inside a project should work fine.Python and pip are working, however depending on platform and backend they- on Windows+CPython use `python.exe` and `python.exe -m pip`- on Linux+CPython `bin/python` and `bin/pip` are provided out of the box.However you must provide path to `libpython3.6m.so` to make them run:```$ LD_LIBRARY_PATH=`pwd`/lib ./bin/pip3 --version$ LD_LIBRARY_PATH=`pwd`/lib ./bin/python --version```- on Linux+Pypy `bin/pypy` runs like a charm, you should use ensurepip toinstall pip:```$ bin/pypy -m ensurepip$ bin/pypy -m pip --version```Not so well features--------------------Memory management is a big issue (given Godot and Python garbage collectors should be synchronized)so leaks are possible (hence Godot complaining there is still MemoryPool allocs in use at exit...).Exporting the project hasn't been tested at all (however exporting for linux should be pretty simple andmay work out of the box...).Have fun ;-)- touilleMan

Supported Engine Version
3.0
Version String
0.11.3
License Version
MIT
Support Level
community
Modified Date
4 years ago
Git URL
Issue URL

________ .___ __ __________ __ .__
/ / ____ | // | ____ _../ || |__ ____ ____
/ \ ___ / _ \ / __ |/ _ \ \ | < | |\ __\ | \ / _ \ / \ \ _\ ( <_> ) // ( <_> ) | | | _ | | | | Y ( <> ) |
_
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_ /_/_ |_/|| |_| / _| || |__| /_/|__| / / / / / / v0.11.3 (2018-05-01)

Introduction

This is a beta version of the Python module for Godot.

You are likely to encounter bugs and catastrophic crashes, if so please report them to https://github.com/touilleMan/godot-python/issues.

Working features

Every Godot core features are expected to work fine:

  • builtins (e.g. Vector2)
  • Objects classes (e.g. Node)
  • signals
  • variable export
  • rpc synchronisation

On top of that, mixing GDscript and Python code inside a project should work fine.

Python and pip are working, however depending on platform and backend they

  • on Windows+CPython use python.exe and python.exe -m pip
  • on Linux+CPython bin/python and bin/pip are provided out of the box. However you must provide path to libpython3.6m.so to make them run:
    $ LD_LIBRARY_PATH=`pwd`/lib ./bin/pip3  --version
    $ LD_LIBRARY_PATH=`pwd`/lib ./bin/python  --version
    
  • on Linux+Pypy bin/pypy runs like a charm, you should use ensurepip to install pip:
    $ bin/pypy -m ensurepip
    $ bin/pypy -m pip --version
    

Not so well features

Memory management is a big issue (given Godot and Python garbage collectors should be synchronized) so leaks are possible (hence Godot complaining there is still MemoryPool allocs in use at exit...).

Exporting the project hasn't been tested at all (however exporting for linux should be pretty simple and may work out of the box...).

Have fun ;-)

  • touilleMan

/!\ This module is deprecated !!! See PythonScript module (https://godotengine.org/asset-library/asset/179) instead /!\

/!\ This module requires to restart Godot once installed /!\

Introduction
------------

This is a beta version of the Python module for Godot.

You are likely to encounter bugs and catastrophic crashes, if so please
report them to https://github.com/touilleMan/godot-python/issues.


Working features
----------------

Every Godot core features are expected to work fine:
- builtins (e.g. Vector2)
- Objects classes (e.g. Node)
- signals
- variable export
- rpc synchronisation

On top of that, mixing GDscript and Python code inside a project should work fine.

Python and pip are working, however depending on platform and backend they
- on Windows+CPython use `python.exe` and `python.exe -m pip`
- on Linux+CPython `bin/python` and `bin/pip` are provided out of the box.
However you must provide path to `libpython3.6m.so` to make them run:
```
$ LD_LIBRARY_PATH=`pwd`/lib ./bin/pip3 --version
$ LD_LIBRARY_PATH=`pwd`/lib ./bin/python --version
```
- on Linux+Pypy `bin/pypy` runs like a charm, you should use ensurepip to
install pip:
```
$ bin/pypy -m ensurepip
$ bin/pypy -m pip --version
```


Not so well features
--------------------

Memory management is a big issue (given Godot and Python garbage collectors should be synchronized)
so leaks are possible (hence Godot complaining there is still MemoryPool allocs in use at exit...).

Exporting the project hasn't been tested at all (however exporting for linux should be pretty simple and
may work out of the box...).


Have fun ;-)

- touilleMan

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Quick Information

0 ratings
PythonScript-Pypy icon image
touilleMan
PythonScript-Pypy

/!\ This module is deprecated !!! See PythonScript module (https://godotengine.org/asset-library/asset/179) instead /!\ /!\ This module requires to restart Godot once installed /!\Introduction------------This is a beta version of the Python module for Godot.You are likely to encounter bugs and catastrophic crashes, if so pleasereport them to https://github.com/touilleMan/godot-python/issues.Working features----------------Every Godot core features are expected to work fine:- builtins (e.g. Vector2)- Objects classes (e.g. Node)- signals- variable export- rpc synchronisationOn top of that, mixing GDscript and Python code inside a project should work fine.Python and pip are working, however depending on platform and backend they- on Windows+CPython use `python.exe` and `python.exe -m pip`- on Linux+CPython `bin/python` and `bin/pip` are provided out of the box.However you must provide path to `libpython3.6m.so` to make them run:```$ LD_LIBRARY_PATH=`pwd`/lib ./bin/pip3 --version$ LD_LIBRARY_PATH=`pwd`/lib ./bin/python --version```- on Linux+Pypy `bin/pypy` runs like a charm, you should use ensurepip toinstall pip:```$ bin/pypy -m ensurepip$ bin/pypy -m pip --version```Not so well features--------------------Memory management is a big issue (given Godot and Python garbage collectors should be synchronized)so leaks are possible (hence Godot complaining there is still MemoryPool allocs in use at exit...).Exporting the project hasn't been tested at all (however exporting for linux should be pretty simple andmay work out of the box...).Have fun ;-)- touilleMan

Supported Engine Version
3.0
Version String
0.11.3
License Version
MIT
Support Level
community
Modified Date
4 years ago
Git URL
Issue URL

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