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Quick Information

A high performance, editable terrain system for Godot 4.4 written in C++ as a GDExtension plugin.Features:* GPU driven, Clipmap Mesh Terrain* Can be accessed by GDScript, C#, and any language Godot supports* Terrains as small as 64x64m up to 65.5x65.5km* Up to 32 textures* Up to 10 levels of detail for the terrain* Foliage instancing w/ 10 levels of detail* Sculpting, holes, texture painting, texture detiling, painting colors and wetness* Imports heightmaps from other toolsRelease Notes:https://github.com/TokisanGames/Terrain3D/releases/tag/v1.0.0-stableRequirements:* This build works on Godot 4.4 in Windows, Linux, macOS, and mobile.* Mobile, MacOS, D3D12, Web read special notes:https://terrain3d.readthedocs.io/en/stable/docs/platforms.htmlInstallation:After installation, restart, then enable the plugin in Project Settings/Plugins. See full Installation & Upgrade instructions:https://terrain3d.readthedocs.io/en/stable/docs/installation.htmlRead all documentation here and watch the tutorial videos.https://terrain3d.readthedocs.io/en/stable/index.html
Terrain3D
A high performance, editable terrain system for Godot 4.
Features
- Written in C++ as a GDExtension addon, which works with official builds of Godot Engine
- Can be accessed by GDScript, C#, and any language Godot supports
- Geomorphing Geometric Clipmap Mesh Terrain, as used in The Witcher 3. See System Architecture
- Terrains as small as 64x64m up to 65.5x65.5km (4295km^2) in variable sized regions
- Up to 32 textures
- Up to 10 levels of detail for the terrain mesh
- Foliage instancing, with up to 10 levels of detail, and a shadow impostor
- Sculpting, holes, texture painting, texture detiling, painting colors and wetness
- Imports heightmaps from HTerrain, Gaea, World Creator, World Machine, Unity, Unreal and any tool that can export a heightmap. See heightmaps
Getting Started
Read the Installation & Upgrades instructions.
For support, read Getting Help and join our Discord server.
Watch the tutorial videos.
Credit
Developed for the Godot community by:
Cory Petkovsek, Tokisan Games | ![]() ![]() ![]() ![]() ![]() |
Roope Palmroos, Outobugi Games | ![]() ![]() ![]() ![]() |
And other contributors displayed on the right of the github page and in AUTHORS.md.
Contributing
Please see CONTRIBUTING.md if you would like to help make Terrain3D the best terrain system for Godot.
License
This addon has been released under the MIT License.
A high performance, editable terrain system for Godot 4.4 written in C++ as a GDExtension plugin.
Features:
* GPU driven, Clipmap Mesh Terrain
* Can be accessed by GDScript, C#, and any language Godot supports
* Terrains as small as 64x64m up to 65.5x65.5km
* Up to 32 textures
* Up to 10 levels of detail for the terrain
* Foliage instancing w/ 10 levels of detail
* Sculpting, holes, texture painting, texture detiling, painting colors and wetness
* Imports heightmaps from other tools
Release Notes:
https://github.com/TokisanGames/Terrain3D/releases/tag/v1.0.0-stable
Requirements:
* This build works on Godot 4.4 in Windows, Linux, macOS, and mobile.
* Mobile, MacOS, D3D12, Web read special notes:
https://terrain3d.readthedocs.io/en/stable/docs/platforms.html
Installation:
After installation, restart, then enable the plugin in Project Settings/Plugins.
See full Installation & Upgrade instructions:
https://terrain3d.readthedocs.io/en/stable/docs/installation.html
Read all documentation here and watch the tutorial videos.
https://terrain3d.readthedocs.io/en/stable/index.html
Reviews
Quick Information

A high performance, editable terrain system for Godot 4.4 written in C++ as a GDExtension plugin.Features:* GPU driven, Clipmap Mesh Terrain* Can be accessed by GDScript, C#, and any language Godot supports* Terrains as small as 64x64m up to 65.5x65.5km* Up to 32 textures* Up to 10 levels of detail for the terrain* Foliage instancing w/ 10 levels of detail* Sculpting, holes, texture painting, texture detiling, painting colors and wetness* Imports heightmaps from other toolsRelease Notes:https://github.com/TokisanGames/Terrain3D/releases/tag/v1.0.0-stableRequirements:* This build works on Godot 4.4 in Windows, Linux, macOS, and mobile.* Mobile, MacOS, D3D12, Web read special notes:https://terrain3d.readthedocs.io/en/stable/docs/platforms.htmlInstallation:After installation, restart, then enable the plugin in Project Settings/Plugins. See full Installation & Upgrade instructions:https://terrain3d.readthedocs.io/en/stable/docs/installation.htmlRead all documentation here and watch the tutorial videos.https://terrain3d.readthedocs.io/en/stable/index.html